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Topic: Splatoon 2

Posts 4,521 to 4,540 of 4,772

NinjaAceTrainer

Nice. Called the right weapons. Does anyone know the kit that they have? I'm particularly excited for the new Tenta Brella.

From what I can gather from Google Translate, the new Bamboozler has Toxic Mist and Burst Bomb Rush, and the Sorella Tenta Brella has Splash Walls and Curling Bomb Rush.

Welp, the new Bamboozler is instantly better, and the Sorella Tenta Brella seems much more oriented to camping.

The new Splatling has Toxic Mist and Inkjet, and the Explosher has Sprinkler and Bubble Blower.

Both sets seems pretty solid for supporting what these weapons can do.

Edited on by NinjaAceTrainer

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Grumblevolcano

The new stage that was shown off at the end of the E3 Splatoon 2 tournament is coming as well, probably at the same time as the weapons (it's part of the July ranked stage lineup).

Grumblevolcano

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-Green-

All of the new kits seem like viable alternatives to the current kits. They know the moment the new Hydra comes out the old Hydra will be dumped. The kit is just ridiculously bad for the og Hydra. Unless they change Splashdown and/or Autobomb.

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-Green-

Struggled a bit with understanding how the new Tenta kit was supposed to be used, but I think I understand more now. It's definitely a more aggro kit focused a bit more on the usage of the shield and wall. The previous kit was based mostly on the Bubbler and as such was a better fit for just grinding that and support.

The new kit though grants the weapon more offensive pressure, but the problem lies in the Tenta Brella. In that its sort of inconsistent and suffers from huge drop-off. Which limits its offensive ability.

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Heavyarms55

Just wanna throw my 2 cents in. Finished the Octo Expansion last night, and man, that is how you do DLC right! Bursting with creativity, challenging but not cheap. Often difficult but never unrealistically so. The music was great, the visuals colorful, creative and interesting. The rewards for multi-player cool but not unfair to non-DLC owners. Octo Expansion is hands down the best DLC for a shooter I have ever played. It might be my favorite DLC ever overall too. Couldn't really be more happy with it!

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-Green-

Ballpoint seems to invalidate the existence of Mini and Hydra Splatling. Paints amazing, better Special, more mobility and comparable range.

Heavy Splatling is good for Kits and Specials still though.

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meleebrawler

@-Green- It certainly looks to be the best inking splatling overall... but it's long range performance still pales in comparison to the Hydra, not just due to having a faster fire rate (and thus better consistency in splatting) than the ballpoint's long range mode, but also not having to go through the mandatory short range fire period giving the target time to flee.

Like the HAMR in Black Ops 2, the dual fire rate makes it versatile, but more specialized weapons can get the upper hand in their niches, especially at range.

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Skid

@meleebrawler Thing is you don't have to go through that short range every time right? You can charge it while it is firing so you can get the long range going and keep it that way until you run out of ink and be more precise with it. (Unless I'm just losing my mind and I'm just wrong on that).

Basically it's specialty is you don't have to stop shooting for an "extended" period of time.

Edit: Yep, I lost my mind. I don't know why I got it in my head it doesn't stop shooting while you start charging while shooting. Ignore what I said.

Edited on by Skid

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Tsurii

Man, I can't wait for all the angry people who'll whine about others getting to use Octolings for a whopping 2 days (if even that) for free when they "had" to pay for it XD

Edited on by Tsurii

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GoldenGamer88

Agent 8's animations and victory poses are way too adorable not to pick Team Octoling!!

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NinjaAceTrainer

Perhaps I should get all of the Octoling gear then pick Inkling, just for the sake of it.

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GoldenGamer88

@NinjaAceTrainer Like dressing up Agent 8 as Agent 3?

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NinjaAceTrainer

@GoldenGamer88 Agent 4 as an Octoling.

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Vee_Flames

Holy heck, Octo Expansion's final challenge is brutal. It's not even a joke anymore.

You know that meme with the woman staring into nothingness while a bunch of formulas and shapes are in front of her face? Yep, that's how I'm feeling right now. As a Splatoon veteran, I'm thinking so hard of all the ways I could best [insert spoiler here]. Like, literally. I've come up with foolproof ways to advance pretty quickly once the challenge's started, but it's always THAT ONE PART that gets me.

Sigh, hopefully I don't lose my sanity over this...

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NinjaAceTrainer

Just finished the Octo Expansion. It was a lot of fun, but I don't understand why people keep talking about how hard it is. The difficulty is really inconsistent, some stations can be done in less than a minute with little challenge, whereas others force you to take notice of everything around you to succeed. Also, the 'bonus challenge' was a lot of fun. Quite difficult, but not ridiculously so. With that said, it was excellent, and I enjoyed every minute of it, especially the final set of levels.

EDIT: Sorry, didn't see the post above. I'm not trying to undermine you.

Edited on by NinjaAceTrainer

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Maxz

@NinjaAceTrainer I think the difficulty feels inconsistent because of the non-linear structure of the levels.

I mean all games has inconsistent difficulty levels, but these inconsistencies are usually arranged to form some sort of difficulty curve. Removing that linearity means you're hopping around that curve willy-bully. What you should fine in some consistency within each train time; I noticed some were very easy to run through, and others contained ome punishing level after another.

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Kimyonaakuma

@Maxz I was suprised to only find about 5 out of the 80 levels difficult, the rest were challenging but they felt just right to me.

There was only one level that I found impossible but I finally managed to complete eventually, which suprised me because the articles here made each level sound impossible...

Kimyonaakuma

NinjaAceTrainer

Yeah. Righteous Rails Station with a Bamboozler is the only thing that I found incredibly difficult though. I eventually lost all of my funds, and came back later with a Splattershot. But when talking about the non-linearity, surely each station should be equally challenging, atleast on a line. I generally went through entire lines at a time, and the difficulty was all over the place.

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Kimyonaakuma

@NinjaAceTrainer The one that really annoyed me was Girl Power Station (?), well I think that was it's name, it was on the pink line and had a cringey Spice Girls reference anyway.

It was just really difficult for some reason, even though they had all weapon types and specials available! I eventually just remembered all of the enemy placements and timing but it just wasn't fun...at all.

I think they have easy-medium difficulty levels on the direct routes to the thangs and then add a couple of difficult ones to spice things up and make you explore. But the level placement does seem a bit random at times...

Edited on by Kimyonaakuma

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