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Topic: Splatoon 2

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Zyrac

@NapalmPsalm Nice one, mate. I don't mean to imply the weapon is worthless, really; it just comes to mind as the obvious example of something hardly anyone uses.

@Maxz Isn't there already similar matchmaking in S+, though? I know the numbers aren't displayed in the lobby, but you can see them in the square and I don't find myself ordering gear from double-digit terrors after putting my perpetually S+0 squid through her paces. We'll see what happens, though; maybe this will still tighten things up. Either way I do agree it's a positive change that should make things more interesting for high-level players, while relieving them of the threat of dropping five ranks for suffering a losing streak at the wrong time.

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NapalmPsalm

@Octane Gamexplain had an interesting take. It looks like some are going to be really short, focus on a certain task, or focus on using specials properly. It was a good watch, but we'll have to wait and see how it really turns out.

Edit:
@Zyrac I didn't think you were saying it was bad. Like you said, no one ever uses the weapon. I like to be a "try hard" with those weapons.

Edited on by NapalmPsalm

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Maxz

@Zyrac Possibly! Maybe it's all going in behind the scenes. I bump into ranks of all levels (within S+) in the plaza. A decent number of 50s, but also plenty of 1s and 0s. I really don't know though.

What I have found - or at least THINK I've found - is that as you move up the ranks, the game will match you with comparatively weaker players to balance out the teams. This is basic matchmaking and makes sense; stronger players are matched with weaker ones to keep the average on either team balanced - yhe game would be broken without some similar system in place. However, with the current breadth of skill levels withinin the 51 available ranks of S+, this can mean that the game essentially expects the one stronger player to carry the entire team. Obviously I mainly notice it when I'm feeling salty about my own efforts going 'unrewarded', but I've also spotted a similar thing on the opponent's team where despite losing l, they have one player getting 15-20 splats and the rest of the team barely hitting 5. So it's my impression that currently the entire S+ pool is used for each S+ match (I'm pretty sure I've bumped into some 'best in Europe' players online even when I was S+0), and they simply try to balance the teams from whatever 8 players turn up, leading to some teams with a weird skew and over-dependance on one player.

But it's mainly speculation, and perhaps even a touch of paranoia on my part. What is for sure is that scooping the top 40 ranks out of S+ should make both S+ and X a little more consistent, so that's good!

Edited on by Maxz

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NinjaAceTrainer

@Maxz Yeah, I'm pretty sure that all S+ players are together. Makes playing in S+ feel really broken. Atleast it's so broken that I get shifted down to rank S...

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Zyrac

H-3 Nozzlenose D is this week's weapon:

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iLikeUrAttitude

Finally reached max rank in salmon run

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iLikeUrAttitude

Just curious to know, how do you all utilize motion controls in Splatoon 2? I normally play with the joycons separated for more accuracy, it feels more comfortable to me.

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Zyrac

@iLikeUrAttitude I use the Joy-Con grip, I guess just because that's more similar to the old Wii U Gamepad controls. People like to insist the Pro Controller is vastly better than the grip but I've never felt any need to shell out for one. I'm fine with playing in handheld mode as well.

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Ryzaerian

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@Ryzaerian AHAHAHAHA

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Octane

Opinion Fact: Salmon Run is only fun when the weapons are good.

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@Octane I agree, it's one of the reasons I don't like that mode too much (the other is playing against the AI instead of human beings).
I don't get why they don't let you choose your gear and weapons like in all the other modes...

Edited on by shani

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meleebrawler

If everyone had their way in Salmon Run, they'd just pick Splattershots or other all-around weapons all the time simply to cover all bases, just to not be ''that guy'' with the charger during a Salmonid Rush. Even if you couldn't directly call out/insult others for their weapon choices due to lack of voice chat with randoms, there'd still be plenty of other online outlets to do so.

It's healthier for everyone to direct toxicity at a game rather than towards people.

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iLikeUrAttitude

Why does y'all hate the charger in Salmon Run? So what the weapon requires a little more skill

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Zyrac

Being able to pick weapons in Salmon Run would be boring. The mode relies heavily on randomness to keep itself interesting.

And I like using chargers there, especially the E-Liter. If it were possible, I'd volunteer to always have that weapon when it's in rotation. Then I could have my fun and other people wouldn't have to moan about it being there.

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iLikeUrAttitude

@Zyrac People are just afraid to GIT GUD with chargers and rather use weapons that hold their hand.

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Lroy

Just wondering what level most causal players of SPLATOON 2 are at. What's a good number to set as a target to reach before then concentrating on other areas of the game?

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