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Topic: Sonic Forces

Posts 81 to 100 of 197

ieatdragonz

Better than another game solely revolved around Eggman, although hes probably the one who brought Infinite to them. Judging by the first scene and the technological vibe I'm getting from him I have a good feeling he's from the future and following Generations Eggman either in the void or after escaping encountered him. Just a guess though.

Edited on by ieatdragonz

ieatdragonz

Samus7Killer

This game is gonna bomb

Samus7Killer

AlternateButtons

Samus7Killer wrote:

This game is gonna BE bomb

Fixed it for you.

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Samus7Killer

@AlternateButtons im holding off on this game because it looks like Sonic Lost World 2. It looks slightly better. Mania on the other hand was never a question that it was gonna be incredible.

Samus7Killer

SLIGEACH_EIRE

I get that the Switch version started later than the others but still. It seems like they're rushing it or halfassing it, remember the game runs at 30fps and in 720p both docked and undocked(that right there says they're not making the most of the Switch). Whereas it's full HD and 60fps for the other versions. I thought otherwise it would look the same, it doesn't. At 1:28 shows the most striking difference. The Switch is capable of better, surely.

Untitled

Untitled

SLIGEACH_EIRE

Nintendo Network ID: SLIGEACH_EIRE

GrailUK

@SLIGEACH_EIRE I smell a patch later.

I never drive faster than I can see. Besides, it's all in the reflexes.

Switch FC: SW-0287-5760-4611

sillygostly

A demo is currently available in the Japanese eShop, and I think someone at SEGA mentioned that they have no current plans to bring the demo to the West.

The demo is around 530MB, and allows you to try Sonic Stage, Classic Stage and Avatar Stage (going by the katakana). You can only sample each mode for a minute until you're taken to a "Thanks For Playing" screen followed by a trailer that's longer than the amount of playtime that this demo has so graciously allowed.

If Sonic's ill-repute wasn't enough to put me off than Sega's stinginess with the demo certainly is!

Edited on by sillygostly

sillygostly

3DS Friend Code: 2578-3134-0847 | Nintendo Network ID: sillygostly

meleebrawler

@sillygostly So no demo is better than a bad one for you? That's only true from a developer's perspective. They're releasing something that takes time out of developing the full experience that nets them zero profit and only a remote chance of increasing sales (which almost never happens. How often has a demo moved you from meh/uninterested to sold, rather than vice-versa?). There's no downsides for the consumer, they get free stuff. And no one is entitled to a free lunch.

Very few Sonic games are truly bad, they just suffer from hype backlash more than any other franchise. Everything I've seen suggests a competent, if not spectacular endeavour. And that's more than enough for it serve me as an appetizer while awaiting Odyssey as a gift.

On a final fanservice note, White Forest remix: https://www.youtube.com/watch?v=iL3Fqw1pX-M

Alone, a force. Together, a force of nature.

3DS FC: 2535-3888-1548

3DS Friend Code: 2535-3888-1548 | Nintendo Network ID: meleebrawler

sillygostly

They can at least allow the full level to be sampled, which I have no doubt is included in full in the data of the demo (which requires a whopping 500MB for essentially 3 minutes of gameplay). It would not have cost them any more to do so as it would have cost them more to remove the parts of the levels that would have been inaccessible by the player due to the imposed 1 minute restriction. That minute being punctuated with constant "Hint" screens also disrupts the extremely brief experience (of what is supposed to be a fast-paced game) and robs it of any enjoyment that could be had from the demo, and if anything, has only instilled further disdain for the franchise after how poorly SEGA has been handling the Sonic franchise over the years. SEGA has handled this demo in a monumentally stupid way, and only served to reinforce my lack of esteem for the company and their poorly treated IPs.

My initial impression of the demo was good, but the nonsensically stingy handling of the demo only instilled further ill-will towards the brand. I would not have considered buying this game without a demo anyway due to the mostly miss nature of the Sonic franchise, so it is in SEGA's interest to rid themselves of that image of their most iconic IP by producing a demo that could change the minds of former fans and those on the fence. The difference between Nintendo and SEGA in this regard is that Nintendo doesn't need to gain my trust in their product (while SEGA does).

And demos can, though not always, play a significant part in the decision to purchase a game. There have been several games that I have been interested in that I decided to skip upon playing the demo (Bravely Default and Project Octopath immediately spring to mind), and games that I otherwise would not have considered have been purchased due to an enjoyable demo.

For all intents and purposes, demos aren't a privilege to the consumer, they're a marketing tool, and SEGA has, once again, failed to convince me that Sonic has any value in the industry, especially while its contemporary (or rival if you will) continues to grow and outshine it in every conceivable way.

Edited on by sillygostly

sillygostly

3DS Friend Code: 2578-3134-0847 | Nintendo Network ID: sillygostly

Arminillo

Is it a bad thing they have new people? I thought everyone HATED everything except generations in the last few years? At least they are trying something different.

3DS name: Arminillo
3DS FC: 1118-0310-8459

"The Rich Boy wakes Up, But is Handsome."
-DeviousSnorlax

Nintendo Network ID: Arminillo

meleebrawler

@Arminillo Sonic's main problem in recent years was trying too many different things and heavily dividing the fanbase. Odd, though, I haven't heard too many complaints over the game's level design myself, more like things get better the deeper you go or only a few levels being poor. I'm certainly not going to rifle through leaks to see for myself, though.

Guess we'll have to take any potential first impressions of levels being dull with a grain of salt.

Edited on by meleebrawler

Alone, a force. Together, a force of nature.

3DS FC: 2535-3888-1548

3DS Friend Code: 2535-3888-1548 | Nintendo Network ID: meleebrawler

Snaplocket

@meleebrawler I've seen the leaked footage and it looks alright, the main gameplay seems pretty fun but the cutscenes and story are absolutely terrible.

Snaplocket

meleebrawler

Honestly comments are all over the place regarding the state of the game and it's story, either loving it or hating it. So I'm taking it all with a grain of salt. As for gameplay, seems to be quite simple. If you liked Generations and/or maybe Colours, you'll like this one too. If not, then not.

Alone, a force. Together, a force of nature.

3DS FC: 2535-3888-1548

3DS Friend Code: 2535-3888-1548 | Nintendo Network ID: meleebrawler

Scrummer

The problem with the demo is you really can't get a feel for the game, so it's hard to judge it. I'll personally wait for reviews, but I expect 6's and 7's. Not terrible, but it could've been better. Probably the first neutral 3D Sonic game, because I feel like these games have either been given good reviews or incredibly negative reviews.

Edited on by Scrummer

Scrummer

Qwertyninty

I don't get how sonic is still around. Never purchased a sonic game and never will. I don't think this game is going to do well on any console.

Qwertyninty

kkslider5552000

Well if you never play Sonic, you'd presumably not understand Sonic.

Bioshock is 10 years old. Let's play through its horrific environment and see why its so beloved!
LeT's PlAy BIOSHOCK < Link to LP

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