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Topic: Skyward Sword Tease

Posts 1 to 20 of 29

Laoak

Wow that came fast xD

{funny quote here}

D3adPool

As someone who never played Skyward Sword, I would welcome this. Preferrably with motion controls only being an option and not forced.

D3adPool

Tasuki

As long as they have an option for other controls instead of forcing waggle controls on you, I will be all for it. I never was able to finish this game cause of the God aweful controls.

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Octane

@Tasuki Considering how the game is built around motion controls, I doubt it is possible, unfortunately.

Octane

D3adPool

@Octane Wasn't Twilight Princess built around motion controls originally as well?

D3adPool

Grumblevolcano

@D3adPool No, motion controls for Twilight Princess were a late stage introduction. It was originally going to be a GC exclusive like how BotW was originally going to be a Wii U exclusive.

Edited on by Grumblevolcano

Grumblevolcano

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Octane

@D3adPool Twilight Princess was developed for the GameCube. They just replaced the attack button with a Wii Remote waggle in the Wii release. Skyward Sword is built around the motion controls; like hitting enemies from certain angles. That would be very difficult to replicate with regular controls.

Octane

Tasuki

@D3adPool Twilight Princess was a GameCube game originally but was reworked for the Wii since it came late in the GC lifespan. The waggle controls were added later and is the reason why Twilight Princess was flipped for the Wii version.

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Tyranexx

I would welcome this, but I would think they'd have to redesign how the motion controls work a little.

...Or include a classic control scheme, I guess. Skyward Sword's controls definitely had a few problems, but I never thought they were that bad.

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Tasuki

@Octane If that's the case then I will pass on it as well. Inhate being forced waggle controls. I can always just watch a LP of it on YouTube if I ever want to see the story

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Octane

@MasterJay Thanks, I'm doing my best

@Tasuki I did play through Skyward Sword once, but I very much struggled with the controls as well. It's the only Zelda game in my collection that I haven't completed yet because of the motion controls. I must've spent hours on some of those mini-games, and I could never beat them. The only good thing I can think of is that the Switch's motion controls are a lot more accurate than the Wii's. I remember playing that Zelda mini-game in Nintendo Land on the Wii U, and how those controls were perfect 1 to 1. Very satisfying, if only Skyward Sword played like that...

It's weird because I never had a problem with Twilight Princess on the Wii, and I actually prefer motion aiming in TP (Wii), Wind Waker HD and BOTW. Gyro aiming is the only way I can play Splatoon as well. But the Skyward Sword controls never clicked with me.

Octane

D3adPool

@Grumblevolcano @Octane @Tasuki Ah, gotcha. I only played the Wii U version and even though I knew it was a GameCube game, it didn't click for me when writing my post. That makes it a lot less likely that they would completely rework the game and controls for a Switch port. But I don't think continually eliminating your biggest selling point (portability) on game releases is the right move either. If the game had forced motion controls, it would be a " Super Mario Party " situation where playing the game portable wouldn't be very feasible. You'd have to play it in table-top mode.

D3adPool

Krados160

Bring it on!

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gcunit

@D3adPool I'm gonna give you the points for making the best point here. Normally I don't see portability as an issue that should determine whether a game should get A Switch release or not, but having a mainline Zelda game release for Switch that you couldn't play handheld would be... weird.

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Namco

I love Skyward Sword, it's brimming with character. The world feels like it has a soul thanks to its story, imaginative design and characters. Overall I think the gameplay is a lot of fun, being able to swing a sword never gets old, I'm still a fan of motion control. I'll admit that it was a bit flawed, it didn't respond well all the time... I thought it was because of the knockoff Wii remote I bought, lol... But that's something that can be fixed with a remake is it not? Skyward Sword in HD, I want it, I needs it!

Also the linear world design was a downside, still Skyward Sword is one of my favourite Zelda entries. Probably like it just a tad more than Breath of the Wild.

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LzWinky

Link-Hero wrote:

Unless they completely rework the game, it's not possible to put it on the Switch. Not only does the combat and exploration use 1:1 motion controls, most of the puzzles in the game require them as well. If they somehow release it as a simple remaster like with Wind Waker and Twilight Princess without modifying most of the game, it would be astonishing to say the least.

The right Joy con is very similar to a WiiMotion+

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Bevinator

Will buy this day one. Also as others have said, we need an option to play with the pro controller and no forced motion controls.

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NintendoByNature

I'm beginning to wonder if this is something that will drop during the game awards next week. Kind of in the same sense as the dlc2 was for botw.. Nintendo makes announcements during these shows so at the very minimum it would be cool to hear it's coming. Also what's going on with that rumored November direct? were only a few days away from December. Both of those would surely announce a zelda game coming be it new or port.

NintendoByNature

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