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Topic: Should Nintendo take a more "Creator Driven" approach with it's NX games?

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TheMisterManGuy

Last year, Nintendo restructured it's in-house studios as part of the new division, Nintendo EPD. The merger of the former EAD and SPD divisions, with Shinya Takahashi serving as general manager. Meanwhile, Miyamoto, who spearheaded Nintendo's in-house software since 2003, resigned from his previous position, as well as from hardware development, and now serves as a creative consultant under the title of "creative fellow", instead of producer.

With this change, and the NX on the horizon, could Nintendo's in-house games take a more "creator driven" approach? What I mean is, Each creator at the company has it's own art style, attitude, and gameplay flavor. Instead of a unified look for Nintendo in general, there could now be one guy who makes cute, child-friendly games, while another uses slightly edgier aesthetics, and another uses say, stick figures or something.

TheMisterManGuy

Haru17

I don't think there is a unified look for Nintendo games so much as a lot of their series (Mario, Pokemon, Kirby) tend toward a certain look and feel.

Mainline Zelda, Metroid (not FF), older Mario RPGs, Xenoangst, Splatoon, and some of the Mario sports series have wildly different tones from the hedges-trimmed, family-friendly malaise that settles over so many Nintendo games.

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GrailUK

If there is a space furthest away from a unified look, I think Nintendo are occupying it. I think their IP is distinct enough from each other and the games within the series are designed on an individual basis on so many levels that simply other devs avoid! From graphic presentation (Ocarina of Time to Windwaker), Gamestyle (top down to side scrolling), gameplay (jumping on heads to picking mobs up) they change it up and never give you another helping of a game where the only improvement is man power invested in graphics or cosmetic changes where 'this time it's Chicago. The last one was LA..so it's loads different'. I think you do Nintendo a disservice with this question

I never drive faster than I can see. Besides, it's all in the reflexes.

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TheMisterManGuy

@Haru17 I'm talking mainly Nintendo's in-house teams. Not external developers like Monolith or Intelligent Systems. What I'm proposing is Nintendo's EPD division adopting a "creator driven" culture. Where you not only can tell it's a Nintendo game, but you can also distinguish the style of the individual creator/director. Plus, each designer and/or studio head at the division would have a lot of creative freedom with a lax approval process for concepts (within reason of course). Which means more new weird, off-beat IPs, ones which rethink the conventions of "Nintendo games", yet still feel distinctly Nintendo, as well as feel different from anything else on the market.

Essentially what I'm asking, is Dreamcast era-Sega style of development.

TheMisterManGuy

Haru17

@GrailUK ...Really? I mean, sure, Days Gone might resemble The Last of Us, but Mario games have looked the same since the gamecube.

I think Nintendo are actually a lot like Microsoft, but different. Microsoft has a lot of third person shooters and racing games. Nintendo had a lot of 2D platformers, JRPGs, and just kind of... miscellaneous bad games with relatively little effort put into them that no one wants to play (Codename Steam, Paper Mario Sticker Star & on, crappy Zelda spinoff, crappy Metroid spinoff, crappy Mario Tenis game, crappy Mario Party game, a bunch of amiibo nonsense).

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CanisWolfred

Damn, you are getting predictable, mistermanguy. No, this is not beneficial in any way, partially because it's too vague to work as an actual direction, but mostly because it's pie-in-the-sky nonsense at its core. Anything else I could possibly add has already been summed up perfectly by Haru17 above.

Edited on by CanisWolfred

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GrailUK

@Haru17 Yeah, that's a fair argument. Nintendo produce a heck load of bumpf on under achieving consoles. I don't think even a diehard can damage control that lol. I might add you mentioned 'looked the same'. You know game design is more than aesthetics

Edited on by GrailUK

I never drive faster than I can see. Besides, it's all in the reflexes.

Switch FC: SW-0287-5760-4611

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