Forums

Topic: Should Nintendo completely drop the WIIMOTE and Nunchuck or make it better for the NX?

Posts 1 to 20 of 60

DjLewe78

I've been playing Mario Galaxy and C.O.D on the Wii and I've always loved the WIIMOTE and Nunchuck control method for a lot of types of games especially shooters.
But whilst playing I got a bit sad, I thought Nintendo have made this great control method, are they just going to abandon it?
Personally I want to see a new, much more precise version of it for NX, and show it off with a new Metroid.

So should it be improved or binned for NX?

1 up !

DefHalan

I think this was discussed elsewhere. I would like to see a new and improved version of the Wii Remotes. Maybe one that doesn't need a sensor bar and maybe it could have more buttons. My idea was instead of having a Wii Remote then different attachments, make the Wii Remote have enough buttons for half a standard controller. Then you just need two New Wii Remotes to play games. Both would be fully motion capable and offer enough buttons for non-motion games. Some games only need 1 Remote and some need two. Basically they would just need to be nunchucks with motion sensing tech and D-Pads below the Analog Sticks. (Two Shoulder Buttons, D-Pad which could act as 4 face buttons, and an analog stick; times that by two and you have a full controller) The only problem I could see is telling the player which button they need to press, on which controller, but maybe that could just be done with L and R for left and Right controller. That is what I would like but I know others will disagree.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan

UckerzBadderz

If Nintendo stick with the Wii remote, people will just get pissed. No one cares about Nintendo's gimmicked controllers anymore. Roll on a Pro Controller-only console. I hate the Wii remotes and I'd much rather play with a "traditional" controller than a TV remote with a D-pad and 4 buttons.

Xavier (UckerzBadderz)

Nintendo Network ID: UckerzBadderz

Grumblevolcano

Ditch the Wii Remote and improve the Wii U Gamepad. Make it so you can play games away from the console but make the GC controller the default controller for everything.

Grumblevolcano

Switch Friend Code: SW-2595-6790-2897 | 3DS Friend Code: 3926-6300-7087 | Nintendo Network ID: GrumbleVolcano

WebHead

Keep Wii remotes ONLY for Wii and maybe Wii U VC. Nothing else.

WebHead

3DS Friend Code: 4296-3217-6922 | Nintendo Network ID: JTPrime

Stude

A sideways wii remote is the only way to play Virtual Console NES games as far as I'm concerned, so I really hope it stays around in some capacity moving forward.

Team Splattershot Jr.
3DS friend code: 5000-2563-9647

Nintendo Network ID: Stu000

TuVictus

Part of me wants them to because it'll be 2 generations old at that point and why should they burden themselves by designing their games with a control scheme that's so old.

On the other hand, games like Pikmin and Metroid Prime will never have any better control options that the wii remote, so the other part of me hopes they stick around just for those franchises.

TuVictus

WebHead

@Operative: IMO NX should have 2 control options max. Plus itd be part of separating itself from the Wii.

WebHead

3DS Friend Code: 4296-3217-6922 | Nintendo Network ID: JTPrime

rallydefault

My opinion - DROP it "like it's hot," as they say. Seriously. Get rid of the Wii stuff. It's time to move on. Motion controls had their time, and Nintendo basically printed money during the Wii era. It was fantastic. But it's also in the past. Xbox and PlayStation proved with the 360/PS3 and now One/PS4 that "classic," traditional controllers are still here for a reason - people love them and love playing games with them. It's time for Nintendo to head back in that direction.

rallydefault

erv

Hm I want something new. I liked the originality and possibilities of the wii remote though. I still feel that developers needed to embrace it more - halfway into the lifespan of the wii half the internet had figured out the best way to control a shooter, but very few developers did, for instance.

What I want to keep is that awesome stable 3D they have. That should never go.

Switch code: SW-0397-5211-6428
PlayStation: genetic-eternal

Nintendo Network ID: genet1c

Megas75

I'd rather they not try to stick with a control scheme that the majority don't want anymore. I'd rather they go with a completely new controller...or at the least a normal controller

Steam/NNID/Xbox Gamertag - Megas75

skywake

There's no reason why they wouldn't support those legacy controllers in some form. They're literally just Bluetooth controllers so there's basically zero extra cost to supporting them. And ontop of that supporting makes "virtual console" far easier. But whether they actually make games that require that controllers? That's another story.... and I can't see that happening. It barely happened with the Wii U.

Some playlists: Top All Time Songs, Top Last Year
"Don't stir the pot" is a nice way of saying "they're too dumb to reason with"

rallydefault

skywake wrote:

There's no reason why they wouldn't support those legacy controllers in some form. They're literally just Bluetooth controllers so there's basically zero extra cost to supporting them. And ontop of that supporting makes "virtual console" far easier. But whether they actually make games that require that controllers? That's another story.... and I can't see that happening. It barely happened with the Wii U.

Well, this really. I guess you can't cut the cord completely. ha. But if there is "zero extra cost," as Skywake says, to provide legacy support, and it would make virtual console an ongoing possibility, it'll probably happen. I do kind of hope against hope that they just say "enough is enough - if people want to play Wii-era games they can go find a Wii or Wii U," but they won't do that. At some point, though, it's just like... man, really enough IS enough. Just let this machine be the start of a completely new ecosystem as you've been saying.

rallydefault

Therad

skywake wrote:

There's no reason why they wouldn't support those legacy controllers in some form. They're literally just Bluetooth controllers so there's basically zero extra cost to supporting them. And ontop of that supporting makes "virtual console" far easier. But whether they actually make games that require that controllers? That's another story.... and I can't see that happening. It barely happened with the Wii U.

you also need the sensor bar for pointer functionality.

Therad

skywake

Therad wrote:

you also need the sensor bar for pointer functionality.

The "sensor bar" isn't a sensor, it's two sets of IR LEDs. It's a "bar" for the sensor in the WiiMote not a sensor of WiiMotes in the shape of a bar. If that makes sense. "Supporting" the sensor bar? It's literally just a plug in the back to power the thing. Not that hard to "support" it even if they don't actually put the hardware in the box.

But even if they did put a sensor bar in the box IR LEDs are cheap. Dirt cheap. How cheap? Well the original sensor bar had 10 IR LEDs, 2x sets of 5. A quick google search and I've found a place that sells 100x IR LEDs for $4AU. Which makes sense given you can get a "wireless" sensor bar for $14AU. Literally just some IR LEDs in a plastic case and a battery.

Edited on by skywake

Some playlists: Top All Time Songs, Top Last Year
"Don't stir the pot" is a nice way of saying "they're too dumb to reason with"

cookiex

Keep it around for legacy support (Wii and Wii U VC), but the main controller should be something new.

Although I'd totally support an updated GC controller with dual Z buttons.

cookiex
Self-appointed NintendoLife Hyrule Warriors ambassador

gcunit

I'm in the 'retain and improve' camp on Wiimotes. The concept was fantastic and initiated millions of motion control-based sales across Wii, PS3 and Xbox360.

The trouble with it was the amount of sub-standard games that came with that era. If the sensitivity and general intelligence of the hardware can be improved so that it get's better at interpreting your movements and generally working more accurately, and is then supported whole-heartedly by the best developers, we could have some truly great games.

I can't see how the massive success of motion controls around 2007-2010 can be a one-off. People like the physical interactivity.

You guys had me at blood and semen.

What better way to celebrate than firing something out of the pipe?

Nothing is true. Everything is permitted.

My Nintendo: gcunit | Nintendo Network ID: gcunit

DjLewe78

If the WIIMOTE was massively improved to near mouse sensitivity fans of shooters will flock to it. Unfortunately most FPS players use PCs.
Now I can understand Nintendo not wanting to go 3rd party on their software I'm with them on that.
However.....
Nintendo don't just make great 1st party software.
They also make some great control systems!
Should Nintendo sell there controllers to use on other systems? I know it's sounds like an instant "no way" but there are big pluses to this.
IF they were to build a much better WIIMOTE and Nunchuck and push it hard on PC gamers and possibly, (I like this bit)
VR games (for a much more natural movement) this may make some people purchase Nintendo hardware!
I know it's far fetched but I think it might work

Edited on by DjLewe78

1 up !

GrailUK

@DjLewe78: Unfortunately, I read your post in the style of Gil and so it sounds destined to fail I'm afraid. Do it for Gil, Gil needs this one.

I never drive faster than I can see. Besides, it's all in the reflexes.

Switch FC: SW-0287-5760-4611

Joeynator3000

Wiimote is fine, especially with the motion+, the nunchuck is the one that needs upgrading.

My Monster Hunter Rise Gameplay
https://www.youtube.com/playlist?list=PLzirEG5duST1bEJi0-9kUORu5SRfvuTLr

Discord server: https://discord.gg/fGUnxcK
Keep it PG-13-ish.

Youtube: https://www.youtube.com/c/Joeynator3000

This topic has been archived, no further posts can be added.