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Topic: Shin Megami Tensei for Switch

Posts 21 to 40 of 49

MegaTen

@Kimyonaakuma These are really great ideas I'd love to see too. And I see no reason not to implement it. I mean, the Persona games have these features, so why not?!

It indeed look like that. And I know how you feel. One the other hand, the Unreal Engine 4 is quite easy to develop for if they are getting used to it. It may also mean that the development team is bigger this time, if they are planning to appeal to a broader audience this time (which is likely the case).

MegaTen

Kimyonaakuma

@MegaTen I'll be happy whether they add it or not but more variety would be nice, especially if you have to return to the same area more than once.

I don't know a lot about Unreal Engine but it does seem a lot more simple than other engines. The fact that they won't have to spend time developing or moving the SMT engine to the Switch should definitely speed things up.
ATLUS seem to be hiring more staff now so the development team will probably be larger than the team for IV and Apocalypse. They're developing a new version of Strange Journey which should almost be finished by now, maybe those teams will join together to work on the next game?

And I think the SMT series is getting a larger audience, IV was very popular in Japan a while back and the new fans of Persona 5 will probably be interested in this game. I feel that it will still be quite small outside of Japan though..

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Wazeddie22

@MegaTen hey,thanks for the reply and the link!Being as I'm such a huge fan of Persona I don't really understand how this series passed me by.It looks like it could be a lot tougher than the Persona series though so may test my patience..of which these days I don't have much..but it looks and sounds great so I'll definitely be giving this a go on release

Wazeddie22

Switch Friend Code: SW-0224-6933-3129 | 3DS Friend Code: 4296-2974-4768

Kimyonaakuma

@Wazeddie22 I would say that SMT is more difficult than Persona at first but once you learn how to fuse a good team it isn't too bad. Preparation can save you a lot of rage!
As long as you save VERY OFTEN most problems can be avoided. If you have a 3DS than I would recommend just jumping staight into SMT IV. It's definitely the easiest game to get started with in the series and where I live (Scotland) it's a decent price for what you get - £18-ish I think.

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MegaTen

@Kimyonaakuma There is indeed a rise in popularity, in the West, in Japan, where the Megami Tensei series also remained pretty niche over the years. Often people seem to think that the series was always huge in Japan, but it never was that big. Especially in comparison to the bigger established JRPG franchises. ATLUS also has it's own European publishing office now, so I hope we'll see results of that for this game in the future.

@Wazeddie22 No problem at all. It's not really strange, as it isn't really marketed here in the West as being part of the Shin Megami Tensei series. The Japanese PSP-port of the first Persona game was named Shin Megami Tensei: Persona. Shin Megami Tensei If... for Super Famicom can be considered a Persona title of sorts, as it takes place at a high school. And it is indeed a more demanding, and darker series, less accessible, but oh so rewarding. Let's say that you will die a lot!

Edited on by MegaTen

MegaTen

Kimyonaakuma

@MegaTen I hope the series continues to grow because it has so much depth that a lot of JRPGs don't have. The release of the next game and maybe the upcoming mobile game will raise awareness even more in the West.

I was so happy to find out that they finally have a European branch! I feel that Atlus USA will still handle translation but hopefully we'll get the game in Europe at the same time as the US. After all the Switch is region free so they'll just need to handle distribution.

Edited on by Kimyonaakuma

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MegaTen

@Kimyonaakuma Heh, yeah. I see the series as the most mature one. Most JRPG series have high fantasy and epics like STAR WARS as their template. Shin Megami Tensei has indeed far more depth, and deals with darker subject matters. It's also nice seeing a resurgence of great Japanese games getting the praise and sales they deserve. If the Dark Souls series can be made a success, then Shin Megami can also become one, without losing it's hardcore essence.

Me too. It only took them...forever! Yep, I think that the US branch will handle the localization too. But I hope ATLUS will market their games here in Europe well, so that they get better exposure they deserve. I see no other reason, besides distribution for opening a new office here.

MegaTen

Wazeddie22

@Kimyonaakuma Yes I do indeed have a 3ds that I still use.Cheers for the recommendation,I'll have a look!Oh saving VERY often in games is something I do without fail now...

@MegaTen If I'm going to die a lot I flippin well should be rewarded for it lol
But seriously I don't think rpgs are as hard as they used to be anymore so will be interesting how I cope having my butt kicked like in the old days.I'm looking forward to a challenge

Wazeddie22

Switch Friend Code: SW-0224-6933-3129 | 3DS Friend Code: 4296-2974-4768

Kimyonaakuma

@MegaTen I really think that the next game could make the series a lot more popular if it's done right, however the game has a very Japanese in its names and settings which can probably put people off who don't know any better. But who doesn't want a JRPG that combines religion, psychology and philosophy! It's an amazing idea for a game that nothing else really offers at the moment.

It's hardcore style might help it anyway as more and more games become easier these days. People will be looking for a game with challenge!

I'm not too sure what Atlus USA does in terms of marketing but I hope they'll do just as good or better in Europe! I was worried that Sega would hurt Atlus when they bought them but they seem to be leaving them alone and letting them do well. Here's hoping that Sega will help with marketing.

@Wazeddie22 No problem! I probably save too much but it really helps I'm SMT. I'll even save 2 or 3 times in a row because I worry that I'll lose my progress...
I might have a problem

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LinksMightySword

Actually just finished SMT IV today as my first game in the series . Absolutely loved every minute of it.. I have Apocolypse waiting in the wings if I can break away from the Switch a bit to play it . Really looking forward to this .

Edited on by LinksMightySword

LinksMightySword

Snaplocket

@Kimyonaakuma SMT is already pretty well known in the West. I doubt it'll have trouble selling as long as it's marketed well. That said, I hope they include an easy option or something to soften the difficulty so I can enjoy it like TMS. After all, IV and Apocalypse already took out the godawful "game over if the main guy dies" system. (which Persona 5 kept for no good reason whatsoever and is just bad game design)

Snaplocket

Kimyonaakuma

@Snaplocket I woudnt really know what is well known or what isn't to be honest, I'm surrounded by people that don't seem to play anything except from GTA and Fifa

I'm not too sure what they could do to make the game any easier than the normal easy mode, maybe they could just have party members help out more?
It was VERY annoying in Persona 5, if the all four of the current party members get wiped out then fair enough but an instant game over if Joker dies just isn't fair.
TMS was a nice change but in my opinion was a little easy. The only challenge that I found was at the beginning when you didn't have that many part members. Getting repeatedly destroyed by a session that you couldn't prevent wasn't the greatest...

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Snaplocket

@Kimyonaakuma I thought the challenge in TMS was just right. Not too easy, not too hard, (BTW, I played on easy mode) Giving you multiple difficulty settings is always a good thing. That said, if it did what persona 5 did, it would be way harder for all the wrong reasons.

Snaplocket

Kimyonaakuma

@Snaplocket I've never played TMS on easy (I tried normal the first time, hard the second) but the way that I played the game involved a decent amount of grinding for materials which balances the harder battles anyway.

Atlus games seem to focus on more difficult gameplay in it's main titles even if it makes gameplay more annoying than challenging. I think TMS managed to fix a lot of those problems when trying to cater to the Fire Emblem audience who hadn't tried an SMT-style game before. If they're planning on reaching a wider audience then that might be the way to go. Maybe they could include a secret extra easy mode like Catherine did?

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Snaplocket

@Kimyonaakuma It would be a great (and easy) way to appeal to both new players and long time fans.

Snaplocket

Kimyonaakuma

@Snaplocket Yeah it definitely would be!

Swapping between the FE Warriors thread and this is starting to confuse me now
I almost mentioned FE in the shin megami tensei thread which would have made no sense...

I seem to be invisible here, or maybe just ignored? Who knows...

LinksMightySword

@xPH03N1Xx86 good to hear . Need to get through Mario/ Rabbids , then I am going to split time with Slime San and Apocolypse.. can't wait to try it out !

LinksMightySword

TimeBardock

I just wish there is a way for me to ask Nintendo directly to maybe port SMT Nocturne. That game has great music and is amazing but I really want to bring it along with me when I want to play it and not to wait until I get home.

TimeBardock

xPH03N1Xx86

@TimeBardock I just got Nocturne, but I agree, it'd be so much much easier to find time to play it on Switch Plus, it'd be nice to see it in HD. Perhaps it'll happen some time after this game comes out?

Meow. :3

3DS Friend Code: 1950-8691-6279 | Nintendo Network ID: xPH03N1Xx86

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