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Topic: New Super Mario Bros. U Deluxe

Posts 21 to 40 of 260

Mountain_Man

Captain_Toad wrote:

@1UP_Mario Don't see too much of a point for another New Super Mario title when Mario Maker exists, unless they completely change the game.

The overwhelming number of Super Mario Maker trash levels are no match for Nintendo's quality work.

The Mountain Man

1UP_MARIO

@Mountain_Man although there were a lot of bad levels. There were some levels even greater than Nintendo’s. You can bookmark your favourite levels.

Edited on by 1UP_MARIO

We don't stop playing because we grow old; we grow old because we stop playing.

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RedderRugfish

Mountain_Man wrote:

The overwhelming number of Super Mario Maker trash levels are no match for Nintendo's quality work.

But Nintendo includes and makes quite a bit of their own levels, enough to be comparable to a full Mario game.

Mario Maker 2: JN2-5GV-VTF
Latest Level: The Mario Repair Shop 361-D5D-1CG

link3710

Well, I never got the Luigi DLC, so I'll probably be picking this up when it goes on sale. It's definitely been long enough that I'd be interested in picking up the NSMB series again, despite popular opinion of it.

link3710

Captain_Toad

@Mountain_Man Yes, there is trash to wade through (no creator games isn't immune to this)but simply put, you're heavily underestimating the Mario Maker community.

Edited on by Captain_Toad

Was Mariobro4. No, I'm not taking off my backpack...it's important.

Switch Friend Code: SW-1530-1570-5053 | 3DS Friend Code: 3566-2311-3009 | Nintendo Network ID: Mariobro4

pwwnd123

I really want to see a new entry in the series with Peach and Daisy playable. There are no more excuses. Super Mario Run managed to implement them both without problems. Not being able to program and implement her dress was a lame cop-out excuse especially since she was playable in Smash Bros games since Melee. Nintendo better get off their high horse and listen to their fans.

pwwnd123

Mountain_Man

1UP_MARIO wrote:

@Mountain_Man although there were a lot of bad levels. There were some levels even greater than Nintendo’s. You can bookmark your favourite levels.

Digging through mountains of rubbish to find an occasional gem was largely a waste of time. I'd much rather play a proper Nintendo-made Mario game with one top-quality level after another from beginning to end.

And ironically, the video you posted is exactly the kind of trash I'm talking about. Mario Maker seemed to give wannabe game designers the idea that it was their job to defeat rather than entertain the player, and they prided themselves on creating "unbeatable" levels that required multiple attempts, rote memorization, and demanding precision where the smallest mistake meant certain death. Sorry, but I don't enjoy that sort of thing.

Edited on by Mountain_Man

The Mountain Man

Cobalt

@Mountain_Man said : "And ironically, the video you posted is exactly the kind of trash I'm talking about. Mario Maker seemed to give wannabe game designers the idea that it was their job to defeat rather than entertain the player"

Don't forget that some players are entertained with that kind of level design.

Cobalt

Don

After those much hyped up over nothing rumors of GameCube VC and Mother 3 coming to Switch right before Switch launched it’s best to be skeptical.

Don

1UP_MARIO

@Cobalt I thought all players wanted the ultimate challenges after beating a mario or Donkey Kong game. Maybe only me but I loved the ultimate challenges from galaxy 2, 3d land, 3d world tropical freeze except oddysse that was just easy

We don't stop playing because we grow old; we grow old because we stop playing.

Switch Friend Code: SW-5229-5058-9308

redd214

@Mountain_Man while I wouldn't call it trash, that video wasn't the best advertisement for Mario maker imo. Sure it looked great as a perfect run but imagining the amount of trial and error it took to get there doesn't seem like much fun to me either. I can appreciate the work that went into it though. Like you I would rather have nintendo crafted levels but I do hope a form of Mario Maker does end up on the switch cause I'm sure my kids would have a ball with it.

redd214

Mountain_Man

@redd214 Oh, there's definitely a market for Mario Maker, and the Switch would be the perfect platform for it. I'm just responding to people who say that Mario Maker renders any future 2D Mario titles redundant or obsolete. It absolutely does not.

The Mountain Man

Cobalt

@1UP_MARIO

The problem is simple. Today, a majority of the players wanna feel that they are strong, so the developers push the difficulty cursor down.
If you get hit and you're on the edge of dying, no problemo, just hide behind that wall over there, your health will be full in 3 seconds... :/

So, thinking that all players would like an ultimate challenge is crazy... ^^

Look what they did with Tropical Freeze on the Switch for example. You can use Funky Kong to make the game easier. Basically, what makes the game so good is purely devalued... It's like perseverance has to be killed...

Cobalt

Dreamliner

Does this game have any Wii U specific controls that will have to be adapted to the Switch? I want to avoid a odd control mapping like what happened to Captain Toad Treasure Tracker. Not a fan of the blue blinking dot and I don’t want to go through that again.

I’d much prefer a New Super Mario Bros Switch. They don’t even have to change anything, just give us more levels.

Dreamliner

Knuckles-Fajita

@Dreamliner They Boost Mode required the touch screen. With it you could spawn platforms, other players could land on them and build a meter for a free invincibility and the game, while in this mode only, would spawn hard to reach Moon blocks for extra 1 ups that only the Gamepad player could see.

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pwwnd123

Dreamliner wrote:

Does this game have any Wii U specific controls that will have to be adapted to the
I’d much prefer a New Super Mario Bros Switch. They don’t even have to change anything, just give us more levels.

Same here. Making a new game is better. There are new possibilities with a new game. We can have a new plot that isn't Peach being kidnapped which is getting old and tiring at this point. Instead, the Sprixie Princesses from 3D World will reprise their role in place of Peach. Peach should be a playable character along with Daisy. That would shake things up and give it a nice breath of fresh air. Super Mario Run implemented them. It should be a straightforward process since they've done it in Super Mario Run.

Edited on by pwwnd123

pwwnd123

toiletduck

Mountain_Man wrote:

@redd214 Oh, there's definitely a market for Mario Maker, and the Switch would be the perfect platform for it. I'm just responding to people who say that Mario Maker renders any future 2D Mario titles redundant or obsolete. It absolutely does not.

Amen to that. Why is it so hard for people to accept that both 2D Mario games serve different (though overlapping) needs and player bases? Isn't the fact that around 50% of people in this topic find the NSMB-games at least mildly interesting, enough to accept that it's still appreciated? Why all the hate?

toiletduck

electrolite77

Been rumoured for a while and seems such a blindingly obvious thing to do I’d be surprised if it didn’t happen. 2D Mario is a big miss from the Switch library. Getting it out before any Mario Maker sequel makes sense too.

Edited on by electrolite77

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