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Topic: Pokémon Let's Go Pikachu/Eevee!

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LArachelDisciple

The feature that I most want is the ability to start the game with any non-legendary pokemon. Lotad or Gothita would be awesome as a starter.

What I'm most afraid of is a more ambitious open world engine forcing too many pokemon out of the game. Red/Blue may have non-linear gyms and a challenging rival, but the Kanto dex doesn't wow me.

LArachelDisciple

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Bolt_Strike

LArachelDisciple wrote:

What I'm most afraid of is a more ambitious open world engine forcing too many pokemon out of the game. Red/Blue may have non-linear gyms and a challenging rival, but the Kanto dex doesn't wow me.

They already have to have 3D models for every Pokemon possible, so this shouldn't be an issue. The last 3 regional dexes (not counting ORAS, which was a remake that they didn't want to expand) have all been 300+. I suspect this game's will be at least 300 as well. Maybe even 400-500 if it's a huge open world experience.

Bolt_Strike

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Tyranexx

Personally, I'd like to see a main game that involves more REAL choices, choices that may change the story and ending. Not necessarily for the better, either.

Currently playing: Mario & Luigi: Bowser's Inside Story + Bowser Jr's Journey, Ys VIII: Lacrimosa of Dana (Switch)

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Luna_110

I think you're all thinking that Game Freak is going to make big changes, but most likely graphics will be the only change. Pokemon Sun & Moon sold gangbusters, why would they shake the formula of the games by adding open world, choices, etc, if the games have sold mighty fine up until now? That doesn't mean I can dream, though.

Personally, I prefer a more interesting map like Johto than open world. I just don't see how it would fit, since one of the things is that the wild Pokemon tend to escalate in level as you progress and your team get stronger. Linearity helps in that.

What I don't want to see so much is hand holding. Put an option to skip the slow tutorials, Sun & Moon's intro was really slow for me. Just give me some weird excuse as to why I have a Pokemon and am going in a journey, then send me off.

I have a chronic lack of time, for everything.

Now playing: Okami HD, Mario Kart 8 Deluxe.

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KirbyTheVampire

I think people shouldn't expect a big change in the Pokemon formula with this game. Reggie himself said it's going to be a traditional Pokemon game.

Edited on by KirbyTheVampire

KirbyTheVampire

Bolt_Strike

Luna_110 wrote:

Personally, I prefer a more interesting map like Johto than open world. I just don't see how it would fit, since one of the things is that the wild Pokemon tend to escalate in level as you progress and your team get stronger. Linearity helps in that.

Level scaling can solve that problem.

KirbyTheVampire wrote:

I think people shouldn't expect a big change in the Pokemon formula with this game. Reggie himself said it's going to be a traditional Pokemon game.

He said it was a traditional "find, train, battle" experience. All that means is that the core gameplay will revolve around those elements as always. That doesn't mean they can't change the way you do those things.

Bolt_Strike

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Joeynator3000

This better be D/P remakes, WITH THE FRONTIER!
...Anyways yeah, funny how I predicted that the Pokemon Direct would troll you and no main Pokemon game would be coming to the Switch...and then it gets announced at E3 anyways. Hoping they're remakes, since it does feel too soon for a new generation, I'm not even ready for Ultra Sun/Moon. (mostly my fault because I lost interest in Moon after the story, lol)

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Bolt_Strike

Joeynator3000 wrote:

This better be D/P remakes, WITH THE FRONTIER!
...Anyways yeah, funny how I predicted that the Pokemon Direct would troll you and no main Pokemon game would be coming to the Switch...and then it gets announced at E3 anyways. Hoping they're remakes, since it does feel too soon for a new generation, I'm not even ready for Ultra Sun/Moon. (mostly my fault because I lost interest in Moon after the story, lol)

I highly doubt this game is anything but 8th gen. It simply makes the most business sense for them to start out on new hardware with a new generation. For one, they sell the best out of any other type of game (better than third versions, remakes, and sequels), so they're the best at drawing in large audiences and absorbing the loss from developing a new engine. Second, there's more they can do creatively with a new generation to take advantage of the new hardware. Better region design that's larger, more detailed, and more realistic, new gameplay mechanics that are only possible with the hardware upgrade, it's much easier to add those things in a region designed from the ground up around that hardware than it is to work off a past engine. A new generation simply has the most to gain from the Switch and so that will be Game Freak's highest priority. I don't doubt we'll get DP remakes, but most likely after 8th gen.

Edited on by Bolt_Strike

Bolt_Strike

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Bolt_Strike

DarthNocturnal wrote:

I figure D/P remakes will be DURING 8th gen. If the remainder of the year is for US/UM, and if the games are now a decade old.... Sounds like the best followup to a new 8th gen game. Either that, or yet another 1st gen remake.

That's what I mean. This game is probably the 8th generation debut (like SM, XY, etc) and then DP remakes will probably be the game after that game and be an 8th gen game. Also, I'm now expecting a firm 2020 release date for DP remakes, seeing as 8th gen is clearly next and they're going to need a break year either before or after as well.

Edited on by Bolt_Strike

Bolt_Strike

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Octane

Considering Pokemon is pretty much an annual franchise...

DarthNocturnal wrote:

.... it's not illogical.

Octane

Tyranexx

Luna_110 wrote:

I think you're all thinking that Game Freak is going to make big changes, but most likely graphics will be the only change. Pokemon Sun & Moon sold gangbusters, why would they shake the formula of the games by adding open world, choices, etc, if the games have sold mighty fine up until now? That doesn't mean I can dream, though.

You're probably right, but from what I understand, Sun/Moon shook up the formula a little bit already (still haven't played them.... ). I'm not expecting them to strip the formula down to a skeleton and run away with it, but it would be nice to see the series continue to evolve in more modern ways. The franchise was playing it a bit too safe for awhile there. That's not to say that they haven't added anything new at all, but they could have done more.

Luna_110 wrote:

Personally, I prefer a more interesting map like Johto than open world. I just don't see how it would fit, since one of the things is that the wild Pokemon tend to escalate in level as you progress and your team get stronger. Linearity helps in that.

As someone mentioned above, level scaling could easily remedy this problem. It would take a little more programming, but it could be done.

Luna_110 wrote:

What I don't want to see so much is hand holding. Put an option to skip the slow tutorials, Sun & Moon's intro was really slow for me. Just give me some weird excuse as to why I have a Pokemon and am going in a journey, then send me off.

Agreed. Again, I haven't played S/M, but I have heard that the game starts out a bit slow. I can see why they're there, but I got along just fine as a kid with my first Pokemon game (Gold). Granted, it took a couple of tries before I learned how to level my team in a balanced manner. XD

I'd personally love a darker, deeper Pokemon game, but from past experience/franchise familiarity, that wish will most likely be restricted to a spinoff.

Edited on by Tyranexx

Currently playing: Mario & Luigi: Bowser's Inside Story + Bowser Jr's Journey, Ys VIII: Lacrimosa of Dana (Switch)

"Love your neighbor as yourself." Mark 12:31

Tyranexx

DarthNocturnal wrote:

When we say “level scaling“, do we mean wild, trainers, or both?

I was thinking both. Getting my team to level 100 (and re-leveling a Dratini to boot) in GSC was borderline painful since I had to hang out around Mt. Silver battling level 40-somethings. You could always battle the Elite Four + Red as many times as you liked, but even that got boring and grind-y after awhile.

Currently playing: Mario & Luigi: Bowser's Inside Story + Bowser Jr's Journey, Ys VIII: Lacrimosa of Dana (Switch)

"Love your neighbor as yourself." Mark 12:31

Bolt_Strike

DarthNocturnal wrote:

When we say “level scaling“, do we mean wild, trainers, or both?

I'm thinking more trainers than wild Pokemon. Having wild Pokemon level scale could cause some problems if you decide to train up a Pokemon from scratch later in the game. But having trainers that could scale up, especially major battles like gym leaders, rival battles, and evil team encounters could work wonders. And this isn't exactly something that hasn't been done before either, the Vs. Seeker basically worked like this in the games it appeared in.

DarthNocturnal wrote:

Considering it'll probably be a holiday 2018 title (with about a year and a half until that time), and the fact that they've likely had dev kits for a good while (like, before Switch's launch).... it's not illogical.

I certainly hope they've had Switch devkits for a while, because they're not going to make a 2018 release date unless they started on this game in 2015. Pokemon is an annual franchise, yes, but mainly because of third versions and remakes that reuse existing assets. New generations still take 3 years to develop, so they can't exactly pull them out of nowhere.

Edited on by Bolt_Strike

Bolt_Strike

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SKTTR

With them confirming it for 2018, I'm afraid the Pokémon game on Switch will be just a HD/deluxe version of Sun/Moon, basically a 3DS port instead of something that uses the Switch's power in any meaningful way to bring the franchise forward.

I might buy it still, now that it's coming to a home/hybrid console.
I bought a couple of Pokémon main series games on the handhelds ages ago, but for me gameplay got stale around Pokémon Ruby/Sapphire (3rd gen). However, I picked up most of the Pokémon home console spin-offs for N64, Gamecube, and Wii. I just like the (old) Pokémon world and the characters, but I'm not into most of the games anymore, especially not the core games. That can turn around if they put some high-end effort into the newest game with all the money they made.

The point is, there are Pokémon games that look great visually, but those that look great visually are unfortunately never the main series.

Edited on by SKTTR

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rallydefault

@SKTTR
I'm not afraid of that at all. I actually think it makes the most sense for them to basically take the existing formula, upscale the resolution, and craft a new storyline for their first effort on the Switch. In all honesty, Nintendo is probably pushing for this simplistic approach in order to get this thing out by the end of 2018, which would be fantastic for the new console from a business perspective. People who play Pokemon play it because they love the formula - it's going to sell insanely well on the Switch even if it's a carbon copy of Sun/Moon.

If the game does well, then maybe the devs set out on a second project that DOES go back to the core of the gameplay, strip it away, and make some major changes. But aside from a graphics boost and the usual small assortment of additions, I don't expect to see much different, but I also think it's the best choice to get us playing the game and get people on the console.

rallydefault

Bolt_Strike

SKTTR wrote:

With them confirming it for 2018, I'm afraid the Pokémon game on Switch will be just a HD/deluxe version of Sun/Moon, basically a 3DS port instead of something that uses the Switch's power in any meaningful way to bring the franchise forward.

I might buy it still, now that it's coming to a home/hybrid console.
I bought a couple of Pokémon main series games on the handhelds ages ago, but for me gameplay got stale around Pokémon Ruby/Sapphire (3rd gen). However, I picked up most of the Pokémon home console spin-offs for N64, Gamecube, and Wii. I just like the (old) Pokémon world and the characters, but I'm not into most of the games anymore, especially not the core games. That can turn around if they put some high-end effort into the newest game with all the money they made.

The point is, there are Pokémon games that look great visually, but those that look great visually are unfortunately never the main series.

Do they really think they can get away with selling SM a third time? Third versions already sell half as much as the original versions, sometimes less. A Switch port of SM would probably sell terribly. That would be a huge mistake, they know they have to have something new for Switch if they want to make the big bucks.

As far as I'm concerned, if this game isn't a console quality experience, I'm skipping it. I've had enough of Game Freak's attitude of "strip everything down and don't give anyone any freedom because casuals" and if they're not going to bother making this game the high quality experience it deserves to be, I'm not throwing my money at it. For that matter, I might not buy another Pokemon game altogether until they start reversing this philosophy (except DP remakes, provide they don't screw it up THAT badly. But even then DP is the antithesis of pretty much everything Game Freak currently stands for which has me worried). Game Freak seriously needs to learn that the entire fanbase doesn't need their hand held.

Edited on by Bolt_Strike

Bolt_Strike

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RR529

On the topic of level scaling, in Little Battlers Experience, random encounters & story/quest battles were at set levels, however optional NPC battles scaled to your level (there are a bunch of these NPCs too, even in areas that also have random encounters, and you can battle them as many times as you want).

Maybe something like that could work for Pokémon as well? Wild Pokémon & Gym Leaders/Elite Four/Rival would be at set levels, while Trainers would scale to your level & you can re battle them at any time.

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Bolt_Strike

RR529 wrote:

On the topic of level scaling, in Little Battlers Experience, random encounters & story/quest battles were at set levels, however optional NPC battles scaled to your level (there are a bunch of these NPCs too, even in areas that also have random encounters, and you can battle them as many times as you want).

Maybe something like that could work for Pokémon as well? Wild Pokémon & Gym Leaders/Elite Four/Rival would be at set levels, while Trainers would scale to your level & you can re battle them at any time.

That doesn't really serve the purpose of facilitating open progression though. The major battles are the ones that would most need to scale for the purpose of difficulty. Random trainers scaling would only really be good for grinding.

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Canadian_Ronin

Octane wrote:

Considering Pokemon is pretty much an annual franchise...

DarthNocturnal wrote:

.... it's not illogical.

I wonder if that will change with the move to switch.

Making a big, HD RPG is a much bigger job then a hand held one. Might make more sense (and only be workable really) to change up the formula bit. Instead of making 2 versions of the game - just make 1 but have DLC support for 2-3 years between releases

Canadian_Ronin

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