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Topic: Pokémon Let's Go Pikachu/Eevee!

Posts 2,321 to 2,340 of 2,394

Mattsmash

There has to be a balance. Of course I can understand the reasoning why they do it, but its not necessary for the entire player base to need it. I also understand the difficulty that puts them in because there can't be a difficulty option or an option to skip dialogue.

Basically, I just want to get a started and be left to my own devices in a Pokemon game.

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EvilLucario

@Mattsmash Funny because Black 2/White 2 DID have difficulty options, with Easy and Hard modes. It was just unlocked in the most dumb as hell way possible which is just baffling.

But difficulty modes would barely do much to curb "hand-holding". You'd have to do big writing changes if you want to curb it.

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Mattsmash

@EvilLucario I think that was what I was trying to say in a round about way. It was change the game completely. Not going to happen if we are realistic.

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Octane

@Mattsmash EVs and IVs were always a thing. The games just never really acknowledged their existence until the later games. I don't mind natures. They're easy to ignore if you're not into online play. You probably wouldn't even know it affected your stats unless you looked it up.

Octane

Quarth

@Mattsmash Yeah, that's how it is and I also think we have our nostalgia glasses on when looking back at the older games. Some things definitely have improved. I mean, the first gen games didn't allow you to run, and when running was introduced (gen 2 or 3?), it was via the running shoes. That was kinda lame, haha.

Edited on by Quarth

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EvilLucario

@Octane Honestly EVs and IVs are also superfluous for casual play. They were there to give the illusion of "Pokemon when trained from lower levels are stronger than Pokemon you catch at the same level" (an actual quote in one of the games) and "every Pokemon is different from each other" to try to sell the idea of fully unique Pokemon.

And it works well enough. Lots of different possibilities you can do depending on the Pokemon.

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Octane

@EvilLucario Yeah, very true! And that's why I don't mind them. I like that EV training is a thing, and that you can train a Pokemon the way you want. IVs are a little dumb, and I never really bothered with them.

Octane

Mattsmash

Octane wrote:

@Mattsmash EVs and IVs were always a thing. The games just never really acknowledged their existence until the later games. I don't mind natures. They're easy to ignore if you're not into online play. You probably wouldn't even know it affected your stats unless you looked it up.

I know. But you can't pretend at the time of Gen 1 or even 2, that you seriously knew or at least took them serious? Simpler times.

Quarth wrote:

@Mattsmash Yeah, that's how it is and I also think we have our nostalgia glasses on when looking back at the older games. Some things definitely have improved. I mean, the first gen games didn't allow you to run, and when running was introduced (gen 2 or 3?), it was via the running shoes. That was kinda lame, haha.

Haha, I still hold the run button when playing Yellow, forgetting that its not a thing!

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Quarth

How much are the kids into Pkmn these days anyway? It feels like the ones who are, are playing Pokémon Go. Those interested in the mainline series are probably mostly adults around 20-30. I think the kids are more into Fortnite and Minecraft to be honest.

@Mattsmash Me too!

Edited on by Quarth

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Mattsmash

@Quarth I feel that's how Nintendo see it too and are trying to sway those playing Pokemon Go, into playing their 3DS/Switch versions. Nothing wrong with that, that's just good business. What isn't good, are those things we've already mentioned.

New younger players = longevity of a franchise & more money long term (And short term, I guess)

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Octane

@Mattsmash For EV training? Yes. Just a casual playthrough? No. That hasn't really changed to be honest.

Octane

Quarth

@Mattsmash True. And not only kids, as a lot of adults are playing Go as well. I know many people who aren't gamers, but plays Go. I believe more people are playing games since the advent of smartphones and free to play style of games.

And then there are the ones who maybe played a Pkmn game as a kid, but as adults don't have time for or aren't as interested in video games as when they were young, but feel that nostalgic itch and then Go will do, as it's free and you don't need to drop everything else in order to play it.

Edited on by Quarth

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ReaderRagfish

When did they start to actually acknowledge EVs in game? I unknowingly raised a Blissey to level 100 with only attack EVs in Firered back in the day.

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Mattsmash

@Quarth 100%

Those adults who also played as kids may pick the Switch game or 3DS games up after playing the free Pokemon Go and be overwhelmed with the changes. I'm not talking graphically, that will surely help them enjoy, rather than hinder the experience but rather sheer depth of gameplay now.

This is where the hand holding is good.

But we aren't those adults

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Quarth

@Mattsmash And because of that, we're putting our hopes to the 2019 mainline game.

But I will gladly try Pkmn Let's Go, hopefully there will be some kind of demo. Only time will tell if it will be a success, bringing more people to the Switch.

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Knuckles-Fajita

@Quarth Given Pokemon Sun and Moon were Nintendo's most pre-ordered games ever....you tell me.

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EvilLucario

@Mattsmash That's because EVs and IVs were VASTLY different in Gen 1 and 2. IVs were barely a thing in Gen 1, and in Gen 2 it was a maximum of 15 instead of 31. In addition, in Gen 2, every Pokemon could reach maximum stats in every one.

It only changed into what we know now with Gen 3.

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Mattsmash

EvilLucario wrote:

@Mattsmash That's because EVs and IVs were VASTLY different in Gen 1 and 2. IVs were barely a thing in Gen 1, and in Gen 2 it was a maximum of 15 instead of 31. In addition, in Gen 2, every Pokemon could reach maximum stats in every one.

It only changed into what we know now with Gen 3.

Exactly my point. Back in the earlier days, it was a lot simpler and hand holding wasn't reeeeally required. the game has developed and thus needs it for newcomers. I just wish it catered to those who have been around since R/B/Y.

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EvilLucario

@Mattsmash But even then, IVs and EVs are just another thing hyped up by the community to be like "oh my god guys THIS is why Pokemon is super complex!!!" And while they aren't wrong and certainly adds a lot in competitive, it doesn't change that the core of Pokemon of just catching guys, leveling them up, and finding more guys is still the base gameplay of Pokemon all the way from Gen 1 to now. All that changed was window dressing and/or adapting the games to better accommodate younger kids in today's world.

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-Green-

I think the IVs and natures are poorly handled in Pokémon tbh. The idea behind them was to make each Pokémon unique from one another but by tying a notable advantage to them that you can’t change or develop out of makes all but the one RNG blessed hatchling worth anything and the rest garbage in the sense of the competitive play.

Like Natures really shouldn’t be tied to something as notable and worthwhile as being 10% better and worse in certain areas, especially when a good chunk of them are redundant and serve no current purpose beyond wasting spaces . IVs should be able to be changed, which they did allow in an awful way in Ultra Training, otherwise any Pokémon but the perfect bab is objectively worse. It runs against Pokemon’s Idea of raising and bonding with your team to be the best when you will always be at an insurmountable disadvantage against others.

Edit: Like to put an example, why is it that an Adamant Kadabra is universally worse than a Modest one. Their natures don’t represent anything about the actual Pokémon beyond their stats.

Edited on by -Green-

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