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Topic: Pokémon Let's Go Pikachu/Eevee!

Posts 2,301 to 2,320 of 2,394

Quarth

@Octane I don't know about GF's (in)competence, but looking at how ugly some aspects of the games are, I believe you. But still I think it would be nice to have a freer camera.

The battle animations are a bit lazy though.

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Octane

@Quarth The games are quite simple, top-down, no physics involved, simple art style. And all of that is fine, I just don't see them making the drastic jump to the game everyone always wanted. Not this soon at least. I expect the next game to look different, but still very familiar, like a Pokemon game. The been there, done that kind of game. But we'll see, colour me surprised if it's anything more than that.

It's just that when you look at these games, remakes of Yellow, they didn't have to design a new region, new Pokemon, new moves, new characters, nothing. Just in 3D, but with a lighting system that wasn't possible on 3DS. And it's still a €60 game

I'd like them clean up the metagame. Their answer to everything so far has been ''more, more, more''. It's a power creep. Something that inevitable when you're introducing new 'mons, abilities and moves. But something that should be balanced by nerfing Pokemon where necessary. Why can every Pokemon learn Toxic? Doesn't make any sense, keep it exclusive to the Poison types and a few bugs and a handful of other exceptions. Would make the Poison type a lot more useful, you didn't need a new type to fix that. The more moves they can learn, the more samey each Pokemon becomes. Pokemon like Seaking? Completely useless, because it's outclassed by virtually every other Water Pokemon. By keeping moves limited to certain Pokemon, you increase their usefulness. Want a certain combination of moves? That's only possible on Seaking, raising its usefulness, instead of having a dozen other options with better abilities and stats.

I'm not asking them to make Delibird useful in battle, just a bit more balance. And why can't Zangoose learn Cut after all this time?!

Octane

darkfenrir

@Octane At least the SunMoon region didn't really add much for meta because they're too slow?

(From what I remember the only ones that went into metas are the UltraBeasts...)

darkfenrir

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Quarth

@Octane Yeah, one thing about modern Pkmn games is that they contain too much. That's one of the reasons the series lost me. I haven't played Sun and Moon, but got Pokémon X, and while I played far into the game, I suddenly lost interest in it. The magic was gone (this coming from someone who was a huge Pkmn nerd around gen 1-2-3) and I also found the online trading system to be broken with a lot of cheaters. It took the fun out of it.

Edited on by Quarth

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Octane

@darkfenrir Yeah, not sure what happened there! Looks like they tested all the Pokemon in isolation against each other. Which was probably fine, until they added the rest and seemed to forget that the average speed stat is around 80 and not 20

@Quarth Yeah, I'm always a big fan of simplicity in games. I wouldn't mind it if they scrapped the mega evolutions and z-moves and just focused on the regular Pokemon and the regular attacks. Seems a lot more fair too!

Octane

darkfenrir

@Octane Maybe they thought they are powercreeping too much

It's seriously annoying when the pokedex of a pokemon said it moves so fast... then the speed is only 60 or something. (Vikavolt I think?)

darkfenrir

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Octane

@darkfenrir ''It zips around,'' and ''Vikavolt flusters opponents with acrobatic flying maneuvers.'' Base speed: 43

Octane

toiletduck

@Octane I love it how you make an extensive argument about how Pokemon are able to learn too many moves, but end the argument with the complaint that Pokemon 'x' still can't learn move 'y'

toiletduck

Octane

@toiletduck It's all rather clever, isn't it?

No, but seriously. Cut makes a million times more sense than Giga Drain, Thunder Wave, Shadow Ball, Curse, Fire Blast, Solar Beam, Ice Punch, Rain Dance, Shock Wave, etc. Why? It just doesn't make any sense at all. They just slap some moves on a Pokemon and call it a day. Any sense of in-game logic is gone.

Octane

toiletduck

@Octane I totally agree with you; a lot op the little critters just seem to get stuck with the wrong moves. It just came over funny, the way you phrased it.

toiletduck

Bolt_Strike

Map design is the biggest area where this series needs to improve. The linear hallway maps we've been seeing in Kalos and Alola simply don't cut it for a console game, they need to seriously open things up. It says a lot when games like Mario 64 and OoT, which are as old as Pokemon itself, are even outdoing Pokemon in this department, let alone more modern takes on those experiences like BotW and Odyssey.

Edited on by Bolt_Strike

Bolt_Strike

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Knuckles-Fajita

The difference with OoT and 64 was just that.

64.

Sure they are as old as Pokemon, but they were on hardware that could do more than hallways.

Nowadays sure, but back then? Shows age has nothing to do with it.

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Silly_G

@Bolt_Strike : That is the biggest issue I have with the Let's Go games. It isn't even a reimagining of Kanto. It's a home console game in 2018 that is artificially restricting itself to the design constraints of a handheld game from 1996.

I'm hoping that there will be a lot more content than what is being shown to us, but I can't say that I am particularly optimistic.

Edited on by Silly_G

Silly_G

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Mattsmash

@Quarth I agree. Having recently started Ultra Moon, I find they have have gone back to trying to make it more simplistic for new players/younger generation, all the while they are just trying to explain the features that have been gradually added the series over time. This takes up too much time and I feel like the game is holding my hand. Too. Much. Talking!!

Now how that relates to Pokemon GO! on Switch is I fear they will do the same. Dumb down an already very basic game. I could be wrong though, I would like to be wrong but we have to ask "Who are they aiming this game at?".

The Gen 8 Pokemon announced could be for the more hardcore following with new moves, places to visit, Pokemon etc etc that comes as standard. That could easily be at the level of Zelda in terms of freedom and depth. Rather than the linear hallways mentioned on this page by users already. All the while this incarnation of Gen 1/GO! could be for the more casual player who enjoys catching Pokemon on their way to work or walking their dog - and doesn't need to be overly complicated or enhanced. Leaving those fans who have wanted this sort of game on a home console, still wanting.

Like I said though, I hope I'm wrong, I'd like them to surprise us with depth and new surroundings but I can't see it. Basics for casuals seems to be the focus.

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Bolt_Strike

Knuckles-Fajita wrote:

The difference with OoT and 64 was just that.

64.

Sure they are as old as Pokemon, but they were on hardware that could do more than hallways.

Nowadays sure, but back then? Shows age has nothing to do with it.

Not the point I was making. I'm saying that there are N64 games that have better map design than the 3DS Pokemon games and LGPE. And 3DS and Switch are very much capable of an N64 sized game.

Bolt_Strike

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-Green-

I think Sinnoh was probably the best designed region in the series. It had a fair amount varied locations that tied well together iirc, and had you turning back into previously visited locations commonly. Having things centered around Mt.Coronet was a nice touch that they would not do again until Lumiose city in Kalos, but that city was a jungle and didn’t have the relevance that Mt. Coronet did.

It was mostly just held back by the slowness of the games and HMs. Pacing was also a tad slow in the region as the areas didn’t really start being visually interesting until that flower town shortly after the first gym leader.

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Quarth

@Mattsmash Yeah, hand holding in video games is irritating, even in a game aimed at kids. I was around 11 when gen 1 was introduced and even though the Pkmn games never have been that difficult, I think the older games depended more on the players ability to figure things out him/herself.

We'll see how the new games will be.

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Mattsmash

@Quarth I don't think it helps that there are so many features. I miss the old days of water beats fire and fire beats grass haha! No IVs, EVs, natures etc.

But I also understand the why. Meh.

Grew up with Gen 1 from the age of 10, just like you, I guess we just have to accept that it was natural for games to develop as they grew in popularity.

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EvilLucario

I can see why they wanted to introduce all these "hand-holdy" things, because back then gaming was a lot more niche and contained. If you wanted to play something, you had Pokemon or you had nothing at all.

Now if you want to play something, you have Pokemon or a bajillion other mobile garbage. And kids don't know that mobile games are garbage, they'll play whatever they want and if Pokemon is frustrating for them (because let's face it, as a kid you were terrible at Pokemon), they'll give up and start playing something else.

Whenever that's worth giving up everyone else, who knows. Perhaps it would be better to reduce it like how BotW did though, and just go all-out for the adults who did grow up playing Pokemon while the rest follow.

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