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Topic: Pokémon Let's Go Pikachu/Eevee!

Posts 2,301 to 2,320 of 2,772

Octane

@darkfenrir Yeah, not sure what happened there! Looks like they tested all the Pokemon in isolation against each other. Which was probably fine, until they added the rest and seemed to forget that the average speed stat is around 80 and not 20

@Quarth Yeah, I'm always a big fan of simplicity in games. I wouldn't mind it if they scrapped the mega evolutions and z-moves and just focused on the regular Pokemon and the regular attacks. Seems a lot more fair too!

Octane

darkfenrir

@Octane Maybe they thought they are powercreeping too much

It's seriously annoying when the pokedex of a pokemon said it moves so fast... then the speed is only 60 or something. (Vikavolt I think?)

darkfenrir

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Octane

@darkfenrir ''It zips around,'' and ''Vikavolt flusters opponents with acrobatic flying maneuvers.'' Base speed: 43

Octane

toiletduck

@Octane I love it how you make an extensive argument about how Pokemon are able to learn too many moves, but end the argument with the complaint that Pokemon 'x' still can't learn move 'y'

toiletduck

Octane

@toiletduck It's all rather clever, isn't it?

No, but seriously. Cut makes a million times more sense than Giga Drain, Thunder Wave, Shadow Ball, Curse, Fire Blast, Solar Beam, Ice Punch, Rain Dance, Shock Wave, etc. Why? It just doesn't make any sense at all. They just slap some moves on a Pokemon and call it a day. Any sense of in-game logic is gone.

Octane

toiletduck

@Octane I totally agree with you; a lot op the little critters just seem to get stuck with the wrong moves. It just came over funny, the way you phrased it.

toiletduck

Bolt_Strike

Map design is the biggest area where this series needs to improve. The linear hallway maps we've been seeing in Kalos and Alola simply don't cut it for a console game, they need to seriously open things up. It says a lot when games like Mario 64 and OoT, which are as old as Pokemon itself, are even outdoing Pokemon in this department, let alone more modern takes on those experiences like BotW and Odyssey.

Edited on by Bolt_Strike

Bolt_Strike

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Knuckles-Fajita

The difference with OoT and 64 was just that.

64.

Sure they are as old as Pokemon, but they were on hardware that could do more than hallways.

Nowadays sure, but back then? Shows age has nothing to do with it.

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Silly_G

@Bolt_Strike : That is the biggest issue I have with the Let's Go games. It isn't even a reimagining of Kanto. It's a home console game in 2018 that is artificially restricting itself to the design constraints of a handheld game from 1996.

I'm hoping that there will be a lot more content than what is being shown to us, but I can't say that I am particularly optimistic.

Edited on by Silly_G

Silly_G

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Mattsmash

@Quarth I agree. Having recently started Ultra Moon, I find they have have gone back to trying to make it more simplistic for new players/younger generation, all the while they are just trying to explain the features that have been gradually added the series over time. This takes up too much time and I feel like the game is holding my hand. Too. Much. Talking!!

Now how that relates to Pokemon GO! on Switch is I fear they will do the same. Dumb down an already very basic game. I could be wrong though, I would like to be wrong but we have to ask "Who are they aiming this game at?".

The Gen 8 Pokemon announced could be for the more hardcore following with new moves, places to visit, Pokemon etc etc that comes as standard. That could easily be at the level of Zelda in terms of freedom and depth. Rather than the linear hallways mentioned on this page by users already. All the while this incarnation of Gen 1/GO! could be for the more casual player who enjoys catching Pokemon on their way to work or walking their dog - and doesn't need to be overly complicated or enhanced. Leaving those fans who have wanted this sort of game on a home console, still wanting.

Like I said though, I hope I'm wrong, I'd like them to surprise us with depth and new surroundings but I can't see it. Basics for casuals seems to be the focus.

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Bolt_Strike

Knuckles-Fajita wrote:

The difference with OoT and 64 was just that.

64.

Sure they are as old as Pokemon, but they were on hardware that could do more than hallways.

Nowadays sure, but back then? Shows age has nothing to do with it.

Not the point I was making. I'm saying that there are N64 games that have better map design than the 3DS Pokemon games and LGPE. And 3DS and Switch are very much capable of an N64 sized game.

Bolt_Strike

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-Green-

I think Sinnoh was probably the best designed region in the series. It had a fair amount varied locations that tied well together iirc, and had you turning back into previously visited locations commonly. Having things centered around Mt.Coronet was a nice touch that they would not do again until Lumiose city in Kalos, but that city was a jungle and didn’t have the relevance that Mt. Coronet did.

It was mostly just held back by the slowness of the games and HMs. Pacing was also a tad slow in the region as the areas didn’t really start being visually interesting until that flower town shortly after the first gym leader.

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Quarth

@Mattsmash Yeah, hand holding in video games is irritating, even in a game aimed at kids. I was around 11 when gen 1 was introduced and even though the Pkmn games never have been that difficult, I think the older games depended more on the players ability to figure things out him/herself.

We'll see how the new games will be.

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Mattsmash

@Quarth I don't think it helps that there are so many features. I miss the old days of water beats fire and fire beats grass haha! No IVs, EVs, natures etc.

But I also understand the why. Meh.

Grew up with Gen 1 from the age of 10, just like you, I guess we just have to accept that it was natural for games to develop as they grew in popularity.

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EvilLucario

I can see why they wanted to introduce all these "hand-holdy" things, because back then gaming was a lot more niche and contained. If you wanted to play something, you had Pokemon or you had nothing at all.

Now if you want to play something, you have Pokemon or a bajillion other mobile garbage. And kids don't know that mobile games are garbage, they'll play whatever they want and if Pokemon is frustrating for them (because let's face it, as a kid you were terrible at Pokemon), they'll give up and start playing something else.

Whenever that's worth giving up everyone else, who knows. Perhaps it would be better to reduce it like how BotW did though, and just go all-out for the adults who did grow up playing Pokemon while the rest follow.

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Mattsmash

There has to be a balance. Of course I can understand the reasoning why they do it, but its not necessary for the entire player base to need it. I also understand the difficulty that puts them in because there can't be a difficulty option or an option to skip dialogue.

Basically, I just want to get a started and be left to my own devices in a Pokemon game.

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EvilLucario

@Mattsmash Funny because Black 2/White 2 DID have difficulty options, with Easy and Hard modes. It was just unlocked in the most dumb as hell way possible which is just baffling.

But difficulty modes would barely do much to curb "hand-holding". You'd have to do big writing changes if you want to curb it.

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Mattsmash

@EvilLucario I think that was what I was trying to say in a round about way. It was change the game completely. Not going to happen if we are realistic.

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Octane

@Mattsmash EVs and IVs were always a thing. The games just never really acknowledged their existence until the later games. I don't mind natures. They're easy to ignore if you're not into online play. You probably wouldn't even know it affected your stats unless you looked it up.

Octane

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