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Topic: Pokemon Sword & Shield

Posts 941 to 960 of 1,199

Yorumi

@Buizel it's hard to say if they're more polarized or more visible.

Morpheel wrote:

To be fair, we all hated the flying models back then in gen 6 too.

It's also a seagull hovering a few feet above ground... It's always gonna look off. Until they decide to create realistic bird movement patterns.

I do wonder how would wingull look just waddling around on its tiny feet though.

It's also pretty fair to say if gamefreak is going to say they're cutting pokemon so they can focus on higher quality animations isn't this sort of the exact thing we could expect?

Yorumi

Nintendo Network ID: yorumi

Morpheel

Well, yes that's perfectly acceptable to complain about.

I don't really mind it, personally. But it would be nice to see better animations for the overworld encounters.

Yeah I don’t know either.

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Ralizah

They do look pretty ridiculous hovering around like UFOs.

Hopefully they either fix or remove those encounters. Considering we don't even know how recent that build was, I choose to remain optimistic on that front.

Edited on by Ralizah

Ralizah

Tsurii

Ralizah wrote:

Honestly, if it were better optimized for undocked play, ditched the gacha mechanics for rare blades, and streamlined field skill requirements for side quests, it'd likely be my favorite game on the system.

@Ralizah You already played, and loved, Torna, right? Cause you just described that game 😛
(can we get Monolith to handle the world and story in a Pokémon spin-off, please?)

@Buizel did you play a Pokepark? Cause I think those do it well, actually. The flying Pokémon don't just fly 24/7 as if stamina was a foreign concept to them, they sit down from time to time and literally just having that much makes it soo much better. Going back to Wingull, I'm pretty sure it used the same flying animation as in Sword and Shield, but it moved as it flew around and didn't do that awkward stop mid-air, on top of landing and sitting around the beach every now and then. It's really not much, but I don't even know who developed that and I doubt Gamefreak will do the same.

Edited on by Tsurii

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CanisWolfred

Ralizah wrote:

@Snaplocket It's funny that you mention Xenoblade 2 as an example of a game dramatically improving from a predecessor, considering the common opinion in Nintendo fan communities seems to be that ít's inferior to the original game. I happen to agree, though. Despite its issues, I thought Xenoblade 2 was a solid improvement all-around when compared to previous games in the series.

Honestly, if it were better optimized for undocked play, ditched the gacha mechanics for rare blades, and streamlined field skill requirements for side quests, it'd likely be my favorite game on the system.

I wasn't gonna say anything, but yeah, I honestly felt like Xenoblade Chronicles 2 was a step down in nearly every way. Granted, a step down from near perfection is still pretty good, and Torna made great strides in addressing its issues.

Obviously, not everyone's gonna reach the same consensus. If there are people who genuinely feel like the new Pokemon game is looking more problematic, or just a step down, I know I can't fault them for that. It's not like it'd be the first time a mainline Pokemon let some people down, and this time it could be a major growing period that Creature and Game Freak simply aren't fully prepared for. I'm gonna wish them the best, but you guys do you.

Edited on by CanisWolfred

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Ralizah

@Tsurii Yeah. Torna was amazing. Unfortunately, it's still very much a supplementary experience. Also, despite some performance improvements, it still gets pretty hairy when undocked (it just doesn't hit the extremest lows of the base game).

Ralizah

Yorumi

CanisWolfred wrote:

I wasn't gonna say anything, but yeah, I honestly felt like Xenoblade Chronicles 2 was a step down in nearly every way. Granted, a step down from near perfection is still pretty good, and Torna made great strides in addressing its issues.

Given that popularity is such a poor measure of quality it sort of forces the conclusion that a lot of people equate hype or popularity with quality. If not popularity then a lot of times quality is equated to whether or not a person personally likes a given game, basically its entertainment value. None of these are a true measure of quality and I feel like not a lot of people understand what real quality is.

This is the problem in any discussion of quality, far too many people think it's subjective. It's really not. Critical analysis of books, movies, or even video games is actually fairly objective. It's not perfectly objective like math or something but there is a lot more objectivity in it than subjectivity by a lot. Learning to critically analyze games opens up a whole new world of amazing things but also highlights the nakedness of a lot of other games.

Yorumi

Nintendo Network ID: yorumi

Buizel

To weigh in on the (slightly off-topic) Xenoblade Chronicles discussion - I personally like both games equally, and for different reasons - I don't really see one as significantly better than the other. And I don't think there is any consensus that XC2 vastly improved on the first game.

Yorumi wrote:

This is the problem in any discussion of quality, far too many people think it's subjective. It's really not. Critical analysis of books, movies, or even video games is actually fairly objective. It's not perfectly objective like math or something but there is a lot more objectivity in it than subjectivity by a lot. Learning to critically analyze games opens up a whole new world of amazing things but also highlights the nakedness of a lot of other games.

Regardless of whether this is true or not, I don't think you can assess quality on a single linear scale. A book, movie, or game can be somewhat objectively good on any number of scales, and the subjectivity comes in which scale holds more weight, or even the context of the scale. A think a good example is linearity vs. openness in video games - too many people treat the latter as an absolute ideal over the former, but that's not necessarily the case. To go back on topic - I personally prefer some of the earlier Pokemon games due to their relative simplicity, although some may argue that more content is better.

That said, I agree that hype =/= quality, but they must at least be correlated.

Edited on by Buizel

Buizel

iKhan

CanisWolfred wrote:

I wasn't gonna say anything, but yeah, I honestly felt like Xenoblade Chronicles 2 was a step down in nearly every way. Granted, a step down from near perfection is still pretty good, and Torna made great strides in addressing its issues.

I think the combat in XC2 is improved, but it definitely feels like a rushed game. The story makes me scratch my head a lot, and certain areas aren't as open as I'd like them to be.

I'm really excited to see what they can do with an XC3.

Edited on by iKhan

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Snaplocket

FYI I thought the first Xenoblade was super overrated and that Xenoblade 2 was not. There are also blatant technical improvements (new engine made from scratch and nowhere near as much pop-in). Also, it's obvious everyone saying the first game was better are basing it entirely on the story and characters, which I thought were pretty bad in the original, and obtaining blades and skills (which in all fairness were legitimate flaws).

Edited on by Snaplocket

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Yorumi

Buizel wrote:

A think a good example is linearity vs. openness in video games - too many people treat the latter as an absolute ideal over the former, but that's not necessarily the case.

This still is more the "I like it" as a measure of quality than real quality. Personal preference is where the real subjectivity comes in. This is why it's possible to be entertained by something that is low quality while also understanding that it is low quality and vice versa. Measures of quality are things like pacing and cadence, themes, cohesiveness. There's other things as well. The point is most of the measures of quality are objective, most of the measures of preference or entertainment value are subjective. I'm just making the point that in almost every case I've seen people confuse personal preference with quality.

Edited on by Yorumi

Yorumi

Nintendo Network ID: yorumi

Snaplocket

@Yorumi Now hold the phone there. I personally don't find Sword and Shield to look particularly impressive but I DON'T agree that openness is automatically better. Final Fantasy XV was open world and was NOT GOOD (imo) and that game was open world, TWEWY is one of my favorite games of all time and that is SUPER linear. This is coming from someone who considered BOTW to be the best Zelda game of all time and thinks Horizon Zero Dawn is the best game on the PS4. Not to mention Fallout 76 is widely considered terrible and that game is open-world. Sin and Punishment Star Successor is one of my favorite Wii games and that game is literally ON-RAILS!

There are a lot of reasons why I'm unexcited for this game but I don't think open is automatically better then linear.

Edited on by Snaplocket

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Yorumi

@Snaplocket one typo changes everything. Openness is not a measure of quality, that was my point. I'm going to edit but first sentence should say than not that. Openness and linearity is a subjective measure of personal preference and completely unrelated to quality.

Yorumi

Nintendo Network ID: yorumi

Octane

@Ralizah I dunno. I've been saying the battle animations are terrible ever since Sun and Moon came out. Scratch that, the battle animations in BW look terrible as well, but for different reasons

It is true that more people are focusing on it because of the National Dex, or lack thereof. I think that's a great thing actually, I'm just hoping to see improvement in other areas now they don't have to focus on all the Pokemon.

@Buizel Someone on Reddit made a Wingull model from scratch with a flying animation in a day, and whilst it lacks some polish, it looks better than the current flying animation. I understand that a flying Wingull may be realistically too fast for an overworld encounter, but they could always have them land, hop around, and take off again if needed; Just like they do in the anime for example.

However, there are more Pokemon like Wingull. Swellow, Xatu and Tropius all ''hover'' in place during their idle battle animation as well. Xatu especially looks terrible this way, it looks so much better standing on its feet like it does in all the other artwork. It's because of the Sky Battles in XY that most Flying types have awkward idle animations, but I hoped they'd fixe those animation by now considering Sky Battles haven't been a thing since XY...

Octane

Morpheel

On the bright side, charizard and tropius must have extremely strong back muscles by now.

Yeah I don’t know either.

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CanisWolfred

@Octane I completely forgot Sky Battles were a thing. I also don't remember Triple Battles ever returned after it was initially introduced, now that I think about it. How many battle styles have turned out to be one-off gimmicks?

Snaplocket wrote:

FYI I thought the first Xenoblade was super overrated and that Xenoblade 2 was not. There are also blatant technical improvements (new engine made from scratch and nowhere near as much pop-in). Also, it's obvious everyone saying the first game was better are basing it entirely on the story and characters, which I thought were pretty bad in the original, and obtaining blades and skills (which in all fairness were legitimate flaws).

Untitled

Edited on by CanisWolfred

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-Green-

There was Triple battle, Rotation Battles, Sky Battles and somewhat Inverse Battles iirc. I think Triple was kind of in Gen 6 for an area in Kalos. Besides that, all of them were basically one of gimmicks that they dumped.

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Morpheel

Rotation and triple battles (and horde battles) were removed simply because the 3ds could not handle them that well to begin with.

With the inclusion of high quality trainer models to battles in Gen 7, they were simply not possible anymore.

They could make them return if they wanted to, but I don't see them doing it. I mean, they have been openly and actively rejecting the idea of creating another battle frontier so it's clear they don't like to pick things back up once they've touched the floor.

(sky battles were mostly just a medium sized waste of code and trainer data)

Edited on by Morpheel

Yeah I don’t know either.

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Snaplocket

FYI, no one really said this but just in case anyone gets the wrong idea. I'm A-Okay with turn-based battles in a home console JRPG. Child of Light, Dragon Quest XI, Octopath Traveler and Legend of Heroes proved that one can pull off a big home console JRPG with turn-based battles, in case the impression anyone got here was that I felt Pokemon needed a full-blown reboot. Like someone else stated, I want it to grow not change into something unrecognizable.

@Morpheel The sad thing is that the Switch could EASILY pull off triple and rotation battles and yet there's no sign of them coming back. Speaking of which, why on Earth do none of the games let you pick the battle style for single player. The Gamecube games are some of my favorites because they're entirely double battles which are a lot more fun and strategic in my opinion.

Edited on by Snaplocket

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Morpheel

I would absolutely love to have another game with a focus on double battles.

Yeah I don’t know either.

Eh! My gameplay videos

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