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Topic: Pokemon Sword & Shield

Posts 61 to 80 of 2,814

Octane

Kanto was arguably the worst part of the gen 2 games. Once you reach a certain level; fighting more low-leveled trainers and backtracking through old routes becomes more of a chore than a pleasure.

Octane

Buizel

I'd rather have separate games tbh. How would level progression work past the first region? Raising pokemon is only really interesting up to lv 50 of so...past that point they're fully evolved and have learned their moves.

I personally like the idea of Let's Go being a way to reimagine old games, and new games going in a while new direction.

Buizel

Heavyarms55

I want to see more effort and attention paid to multiplayer and competitive play.

Keep this stuff as part of the post game or limited to competitive modes but:

I want the preservation of abilities, EVs and IVs but I want the ability to control all these things improved. They came close with the super training in gen 6, but that was still to tedious and RNG based with things like reset bags and the mini-game aspect itself. VGC tournament play often results in very specific meta-game shifts with highly specialized and strategic EV sets. For example, having just enough HP investment to live a hit from a standard Terrakion's close combat, or a Landorus' rock slide. The ability to control these EVs more specifically, for multi-player, without having to have 17 different Tyranitar (for example) would be ideal.

Going further, I really want the return of the battle frontier and coliseums to provide more single player and co-op competitive modes.

I actually like breeding Pokemon, but I would like it to be further streamlined. One of the few changes from Let's Go that I really loved was the ability to access your "PC" anywhere. While I think this might be broken in the story, it is absolutely a thing that should be post game. That way you can drop freshly hatched eggs and grab another without having to go in and out of a building and to a PC.

In terms of the single player experience, if we are going to have a story again, like we have had in gen 5, 5.5, 6 and 7, I want them to drop the silent protagonist thing. I am sick and tired of games where you're just a flower on the wall, a silent weapon for the real character to throw at the bad guy. I'm in the room and some kids' Pokemon was just stolen by Team Nuke, I don't want to just stand their silently smiling like I have some kind of massive mental problem, or like I am higher than a kite! However if they want to tone down the story somewhat and make it more of a create your own fantasy thing, along the lines of the original Red and Blue that's okay by me too, and a silent protagonist makes sense. In either case I want more optional side quests though and some king of log to keep track of them, like a journal your character writes or maybe a "blog".

As a final wish: I am pretty cool with most new Pokemon designs, but no more bipedal Fire type starter (final evolutions) please! If I am real greedy, I'd ask to change up the formula entirely and go with Dark/Fighting/Psychic as the starter types. I know it isn't quite as balanced, since Dark is immune to psychic, but it comes pretty close. I'd really be okay with any other 3 types so long as they resemble this sort of combination.

Also as an absolute MUST: Pokemon Bank support must come to Switch, letting us continue to bring our collections with us, as we have been able to do since the GBA days!

Edited on by Heavyarms55

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Snaplocket

@Harmonie A little positivity never hurt anyone.

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Bolt_Strike

@Harmonie I'm not so sure about that. I think their philosophy may have changed recently. Remember, they thought the Switch would fail because everyone would abandon it for mobile. Instead, it's been selling like wildfire. Additionally, they seem to be paying a lot of attention to BotW's success and they've mentioned it several times. I think LGPE was probably designed with the mindset that they wanted to transition to a more mobile style of play, but now that they're seeing large scale console games succeeding, 8th gen may be designed to transition more in that direction.

But yeah, if that's all wrong and this is still more casualized linear BS, I'm pretty much done with this series. I might buy DP remakes if they don't screw them up too badly, but beyond that I'm not buying another game until they can prove they can make a big boy game fit for a console.

Bolt_Strike

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-Green-

Hopefully they make it so we can change IVs and easier ways to get Hidden abilities.

The journey to acquire a Gogoat with the right IVs and Hidden Ability took well over two days and includes me replaying through XY. Absolutely crazy stuff

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Tyranexx

I actually enjoyed the Sevii Islands in FR/LG for the most part. It introduced something new and had some interesting (IMO) areas. If only some of those islands hadn't been locked to event only Pokemon....

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Grumblevolcano

Whitney's Miltank is the first thing that comes to mind regarding bad difficulty pacing in Gen 2. Meanwhile the Kanto situation in Gen 2 is pretty much a case of you decide the difficulty, if you're sticking with your Johto team of course it's going to be extremely easy but change your team and you can make it harder.

Edited on by Grumblevolcano

Grumblevolcano

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-Green-

Difficulty is hard to get right in Pokémon, but BW2 I felt hit a good spot. The gym leaders and such were generally higher leveled than you and the scaling felt about right. They could always give trainers more unique team to facilitate team strats, but that doesn’t fit Gamefreaks style most of the time. Although US/UM did show some of that with Totem Pokémon and other battles iirc.

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Ralizah

Black and White definitely did difficulty right. I wouldn't describe the games as difficult, but they didn't feel like a push-over, either.

In general, I don't understand why Game Freak doesn't just allow players to choose a hard mode by default. Combine somewhat higher levels with the smarter trainers from the Let's Go! games and you'd have a reasonably good difficulty curve right there. Include an easy mode with dumbed down AI for kids.

Ralizah

Octane

@Tsurii Yeah, gen 2 had quite a few problems; and that's without talking about the distribution of new Pokemon.

I still wish the old EXP Share made a come-back, only because it saved a lot of time training Pokemon like Abra and Magikarp. It didn't feel like cheating, but it just saved a bunch of tedious switching back and forth between several Pokemon during battle.

Octane

Ralizah

@Tsurii In general, I'm not a fan of having to handicap myself by not engaging with certain core systems in a game in order to make it engaging. I'm doing it in Let's Go! by ignoring Pokemon I've already caught, candies, and boxing my starter, but I'd prefer if the game would scale the rare candy distribution a bit depending on a difficulty setting, for example. That way, I'd still be able to fully engage with the design of the game without making things excessively easy for myself. As it stands, if I fully engaged with the systems in Let's Go!, I'd be killing every single enemy in the game with one or two hits, and that's a bit...

Granted, there will always be ways in RPGs to make things easy for myself if I want to invest the time, like grinding, super training, or min-maxing stats with rare items, but I'm not talking about that.

Edited on by Ralizah

Ralizah

Harmonie

@Tsurii I think we do need difficulty settings. I have no problem with difficulty being there for those who want it if they so choose. However the way that Sun did it really bothered me. Not only did I feel like the difficulty and AI was all over the place in that game, but I also got really irritated when I had to face a trainer with Pokemon that had those values raised and my Pokemon felt horribly weak randomly. EV/IV breeding/training is something that should never be expected of playing through the games, unless it is put in a higher difficulty setting that we have the option to choose.

EV/IV grinding is the polar opposite of fun for me and I shouldn't have to feel like getting into that meta nonsense when I'm just wanting to play through the game casually.

Edited on by Harmonie

Harmonie

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Octane

Having a hard mode where important trainers are EV trained (to a reasonable degree), with better movesets and a smarter AI would be enough. You don't even need to increase their levels I think.

Octane

-Green-

Do y’all think they’ll actually update the battle animations, or will the Blastoise Hydro Pump meme continue to live on 👀

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Octane

@Tsurii Ah, right. I think that was debunked though, because that wasn't him saying it, he's not leaking anymore iirc. That ''leak'' came from another Chinese person, but he said he hasn't played a Pokemon game before, but the trailer made him want to play it. Whatever that means, so take it with a huge grain of salt.

Octane

Harmonie

@-Green- If they couldn't do it for LGP/E when they had such a small number of Pokemon to focus on, I wouldn't get your hopes up.

Harmonie

Nintendo Network ID: WoodwindsRock

Grumblevolcano

I'm pretty much expecting Gen 8 to be Sun/Moon HD but set in a different region.

Grumblevolcano

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Harmonie

@Grumblevolcano Even with all of my pessimism, I believe they'll be more ambitious than that. Maybe not dramatically so, but I have enough faith it will be not be just S/M in HD.

But hey, at least that'd be better than anything even remotely resembling LGP/E.

Harmonie

Nintendo Network ID: WoodwindsRock

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