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Topic: Opinions on 10tons Ltd games?

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reali-tglitch

A lot of what they have on the switch can be a little silly (Jydge, Tennis in the Face, King Oddball, etc), but all in all what are your opinions on them?

For me, Neon Chrome and Crimsonland are underrated. I have more than 40 hours in Neon Chrome, and about 15 of that is multiplayer. Love the aesthetic, enjoy the music, and it's decently strategic when it comes to combat. It scratches an itch with twin-stick rogue-lites I just don't quite get with BoI or Enter the Gungeon, for some reason.

Crimsonland I love for not only the humor (in the perks descriptions), but the nostalgia I get (loved twin-sticks as a kid), the sheer number of weapons, perks, and especially the leaderboards.

I see them get very average reviews from the NL crew, though, especially compared to their PC counterparts.

How does everyone else feel about them?

reali-tglitch

Twitter:

OorWullie

@reali-tglitch I don't own any of their games yet but I've come close to. I regret missing Neon Chrome and Jydge when they were on sale. I might just pick up Neon Chrome soon though as I've noticed a few on my friend list have put a lot of hours into it as well so it must be good. I really enjoy a good twin stick shooter, loved Smash TV back in the day and Geometry Wars 2 was one of my most played games on Wii. Crimsonland definitely looks like a game I'd enjoy but I think it's a little overpriced for what it is. Out of Crimsonland and Neon Chrome what would you recommend the most?

Edited on by OorWullie

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reali-tglitch

@OorWullie I would say Neon Chrome is going to have the most longevity and be most likely to be like Smash TV for you (I played that and Total Carnage).

Decent amount of unlocks, and each SUCCESSFUL playthrough unlocks a higher difficulty with various modifiers (enemy/boss health, loot rarity/power, etc). 40 hours in and I'm still on Overseer 6.0 (5 successful playthroughs on the difficulties so far, with more than that on some difficulties to ease friends into the mechanics of the game). It gets pretty hard. 5 classes, and it'll randomly select 3 to choose from for each player (with random names from cyberpunk films, like Mnemonic, etc.)

The fact that most of the environment is destructible allows for a lot more strategy involved than Crimsonland. The extra abilities (missiles, rockets, emp pulses, sonic waves, grenades, psycho darts, etc) allow for even more ways to consider playing. You can also use the credits you earn to power up max health, energy, slots, weapon damage, and luck (critical hit chance and loot modifier). They go up to 100, but some stations in the game (where they will usually provide an ability swap) can also allow you to raise the maximum cap past 100. I don't know how far.

You can also pre-build a setup. You can't choose what 3 classes will be selectable in single player, but you can see what they will be, and build accordingly. I like the techie because he has less health BUT bonus energy (used for abilities) and a regenerating shield. The assassin is almost completely invisible if you stand in shadows (which are plentiful), and has less health but more speed-- perfect to use with Psycho Darts (drives an enemy into a crazed state abefore exploding). Hacker has a drone companion, bonus energy and speed, and can use special hacking stations to access special loot rooms and loot boxes (that are always guaranteed a weapon drop). Cyber Psycho has boosted melee attack, more hp, and 2 additional slots (so a max of 12 instead of 10) for enhancements. Corporate Soldier has a frontal shield for reduced frontal damage, and boosted attack.

You can also purchase guns, abilities, and enhancements BEFORE you start a run so that you can jump in powered up, or return to the last floor without much loss.

Tons of strategy, but tons of fun

Crimsonland is more of a party game. One rectangular battlefield, tons of weapon and perk unlocks, fully co-op "missions" (just various setups of waves and spawning patterns), . It gets brutally difficult on the third playthrough, which 2 extra difficult playthroughs of all 60 missions are required to fully unlock all weapons.

Survival has solo and co-op online leaderboards, too.

Neon Chrome has more thought involved and I've put in 40 hours. Crimsonland is a little more mindless when it comes to strategy (more akin to Geometry Wars), and I've put in about 16 hours.

Edited on by reali-tglitch

reali-tglitch

Twitter:

GrailUK

I find 10tons synonymous with conveyor-belt clutter.

I never drive faster than I can see. Besides, it's all in the reflexes.

Switch FC: SW-0287-5760-4611

SnowSilence

Neon Chrome is my favorite from them. I definitely agree that it is underrated. Jydge is pretty great too though! I love the cyber aesthetic.

If you're looking for other games in this genre, I do PR for an indie studio that is currently making a co-op twin-stick roguelike. You control spaceships and get to create your own weapons. If you're into that sort of thing you should check it out! We're going to have an open beta soon.

SnowSilence

reali-tglitch

@SnowSilence That would be cool. Creating your own weapons reminds me of Blastworks on the Wii. You could create side or vertical-scrolling shoot em ups from scratch. This included the ship, bullet patterns enemies, bosses, scenery, etc. Every enemy you destroyed, you could catch and it would stick to your ship and fire whatever direction the gun ended up facing. It was pretty cool.

reali-tglitch

Twitter:

reali-tglitch

@SnowSilence I also work for a commercial printing company. We do the covers for Nintendo's first party titles (and select 3rd party, such as Bethesda's work) on the Switch and previous systems.

Let me know if your client/employer is ever interested in going physical to any degree. PM me on Twitter (in my forum signature) if you're ever interested, since apparently you can't PM here.

reali-tglitch

Twitter:

SnowSilence

@reali-tglitch I'll follow you right now, thanks for the info! I actually never got a chance to try Blastworks. I'll have to check it out!

SnowSilence

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