I just started really getting into the games for nso, but they're pretty hard, and going into them with absoluty no knowledge makes them impossible to play, so I think Nintendo should add in the manuels because I don't want to have to look up them on my phone. Do you guys think they should or would do this, and is there any other improvements you would want for the app (besides new games, purely functions), because I was also disappointed to find out that you can't rewind saves like on the SNES classic
I agree that they should put in manuals. I want them to allow players to remap controls to their liking, as well. I'm the kind of guy who likes to have B and Y as the NES A and B buttons, respectively.
@MarioLover92 yes! The Mario games are almost impossible for me to play without being able to remap the buttons that way.
I’d also like the ability to remap the start and select buttons (especially when they get around to games like punch out).
The lack of manuals is pretty significant for some games. I’d go one step further and suggest that they could do with adding in maps/secrets pages from Club Nintendo/Nintendo Power for some games. I started playing Blaster Master having never played it before. It’s a good game but the essential ancillary information that I’d have had access to f I’d played it in 1990 is missing.
I could look it up online but it’d be nice to see it packaged in.
This website has PDFs of most (possibly all?) NES game manuals: http://www.digitpress.com/library/manuals/nes/
I agree it would be much better to have them within the NES Online app though.
You guys hit a lot of them: manuals, borders/removing the button function notes, button remapping, etc.
I’d also like to be able to hide games, or have a favorites tab with only the games you choose. That way you can filter out the games you’re not interested in.
Ability to transfer games bought previously as VC to the service and ability to purchase and play these games as a non subscriber.
Kinda surprised that lots are complaining about loss of manuals. Especially considering hardly any new games get printed manuals but you complain because 30 odd year old games don't have a manual. What you couldn't go to gamefaqs to get the same information? If you wanted to really get a retro feel they should just have scans of the original manuals and save time.
@subpopz
It's nes games we are talking about. A, B, up, down, left, right, start and select was the only controls you had! Figuring out how things worked didn't take a degree in rocket science! The first stages of most games gradually broke you into the games systems and mechanics. As far as maps are concerned maybe try what we had to do back then, graph paper and pencil! Although the pen and paper are dated by today's standards they are still an invaluable resource for situations such as this!
Do you really want the game to hold your hand? Or do you want to experience a challenge? Many games were designed difficult so they couldn't be beaten over a weekend so rental places could continue to make money off the same game.
I want them to allow players to remap controls to their liking, as well. I'm the kind of guy who likes to have B and Y as the NES A and B buttons, respectively.
THIS! I can't play Mario games with the A and B buttons on a modern layout. And Nintendo should know better because even they allow use to use the B and Y set up on their newer titles.
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@subpopz I think the word you’re looking for is “incomprehensible”
Even just a scan of the controls would be neat, yeah. I still don’t know what the items I’m picking up in Ninja Gaiden do, or how to use them. And why waste time looking it up on a separate device when I can just play a different game like Mario.
Pro tip for Super Dodge Ball; double then hold forward while double tapping and holding B will let you do a super throw. (Something that could be on a page, because it wasn’t “fun” to figure out)
#MudStrongs
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@JackEatsSparrows
Up and B like in Castevania throws sub weapons. You have normal ninja stars (similar to the knife in vania), windmill stars (similar to the cross in that it comes back and can go through multiple enemies as well as long as you don't catch it can keep it out for a long time with no loss of energy), fire wheel (sends a fiery tornado diagonally upward can hit multiple enemies), fire invincibility (fire surrounds you making you invincible for a short time, note activated once picked up once gone you will have no sub) whirling blade (the ultimate attack can kill a boss in one hit, but unlike the rest it's activated by jumping and pressing b).
How do you think we figured things out? We used trial and error. I bought my copy used back in the mid 90s and it had no manual.
@GameOtaku Cool, thanks for the info.
When we rented NES games from the grocery store in the late 80’s, the store still had the manuals. Then Blockbuster printed simple instructions for the cartridge games.
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@subpopz
3ds has the memo feature for such things. I just find it hypocritical to all of a sudden want manuals for old games while newer games with way more complex button combos don't even get paper manuals anymore. Whenever I got a new game that was always the first thing I did was read the manual. Now if you want one you have to download a pdf.
You buy VC. You don't rent it. One has unlimited time to complete in offline without having to check in. The other you lose after 7 days even if you still have a sub if you don't go online. VC is far more convenient than NSO NES. While I would prefer the original carts tge pricing on some make this unfeasable.
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Topic: Things you want Nintendo to add/fix with the NES app
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