Forums

Topic: Things you want Nintendo to add/fix with the NES app

Posts 1 to 20 of 51

MasterJay

I just started really getting into the games for nso, but they're pretty hard, and going into them with absoluty no knowledge makes them impossible to play, so I think Nintendo should add in the manuels because I don't want to have to look up them on my phone. Do you guys think they should or would do this, and is there any other improvements you would want for the app (besides new games, purely functions), because I was also disappointed to find out that you can't rewind saves like on the SNES classic

Edited on by MasterJay

Well excuuuse me princess

MarioLover92

I agree that they should put in manuals. I want them to allow players to remap controls to their liking, as well. I'm the kind of guy who likes to have B and Y as the NES A and B buttons, respectively.

"Super Mario Maker on Switch.................CALLED IT!"
-Me while watching the 2/13/19 Nintendo Direct

Morpheel

I don't know any Manuels that deserve the honor.

Yeah I don’t know either.

Eh! My gameplay videos

3DS Friend Code: 0173-1330-0080 | My Nintendo: Abgarok | Nintendo Network ID: Abgarok

AlohaPizzaJack

I would at least like a page for the buttons in the ‘description’ tile. But in the spirit of my usual response, I leave you with a manuel.

Untitled

#TeamPineapple
#MeatAndGreet

Switch Friend Code: SW-7842-2075-5515 | My Nintendo: HobbitGamr | Nintendo Network ID: HobbitGamr

StuTwo

@MarioLover92 yes! The Mario games are almost impossible for me to play without being able to remap the buttons that way.

I’d also like the ability to remap the start and select buttons (especially when they get around to games like punch out).

The lack of manuals is pretty significant for some games. I’d go one step further and suggest that they could do with adding in maps/secrets pages from Club Nintendo/Nintendo Power for some games. I started playing Blaster Master having never played it before. It’s a good game but the essential ancillary information that I’d have had access to f I’d played it in 1990 is missing.

I could look it up online but it’d be nice to see it packaged in.

StuTwo

Switch Friend Code: SW-6338-4534-2507

subpopz

For new functions -
-ability to remap controls
-sort button that puts them in alphabetical order whenever they add new ones
-included manuals in the ZR/ZL menu for each game
-ability to hide those "SP" editions completely (or put them within the ZR/ZL menu. Don't need a separate icon for a premade save state)

subpopz

MasterJay

@subpopz or another menu for the sp games would be nice

Well excuuuse me princess

klingki

You guys hit a lot of them: manuals, borders/removing the button function notes, button remapping, etc.

I’d also like to be able to hide games, or have a favorites tab with only the games you choose. That way you can filter out the games you’re not interested in.

klingki

GameOtaku

Ability to transfer games bought previously as VC to the service and ability to purchase and play these games as a non subscriber.

Kinda surprised that lots are complaining about loss of manuals. Especially considering hardly any new games get printed manuals but you complain because 30 odd year old games don't have a manual. What you couldn't go to gamefaqs to get the same information? If you wanted to really get a retro feel they should just have scans of the original manuals and save time.

Edited on by GameOtaku

GameOtaku

subpopz

@GameOtaku There's a bit of a difference between the loss of manuals then and now - modern games have built in tutorials for gameplay, tell you what items do and maps are built into the game, so a manual isn't needed as pertinent information is in the game itself. For many games in the NES era, that information was in the manual only.
Scans of the original manuals is indeed what people are asking for here, I believe (at least that's what I meant when I said it)

subpopz

GameOtaku

@subpopz
It's nes games we are talking about. A, B, up, down, left, right, start and select was the only controls you had! Figuring out how things worked didn't take a degree in rocket science! The first stages of most games gradually broke you into the games systems and mechanics. As far as maps are concerned maybe try what we had to do back then, graph paper and pencil! Although the pen and paper are dated by today's standards they are still an invaluable resource for situations such as this!

Do you really want the game to hold your hand? Or do you want to experience a challenge? Many games were designed difficult so they couldn't be beaten over a weekend so rental places could continue to make money off the same game.

Edited on by GameOtaku

GameOtaku

subpopz

@GameOtaku I'm not sure if that's just ignorant or an attempt at being funny.

subpopz

Heavyarms55

MarioLover92 wrote:

I want them to allow players to remap controls to their liking, as well. I'm the kind of guy who likes to have B and Y as the NES A and B buttons, respectively.

THIS! I can't play Mario games with the A and B buttons on a modern layout. And Nintendo should know better because even they allow use to use the B and Y set up on their newer titles.

Nintendo Switch FC: 4867-2891-2493
Discord: Heavyarms55#1475
Pokemon Go FC: 3838 2595 7596
PSN: Heavyarms55zx
Feel free to add me

AlohaPizzaJack

@subpopz I think the word you’re looking for is “incomprehensible”
Even just a scan of the controls would be neat, yeah. I still don’t know what the items I’m picking up in Ninja Gaiden do, or how to use them. And why waste time looking it up on a separate device when I can just play a different game like Mario.
Pro tip for Super Dodge Ball; double then hold forward while double tapping and holding B will let you do a super throw. (Something that could be on a page, because it wasn’t “fun” to figure out)

#TeamPineapple
#MeatAndGreet

Switch Friend Code: SW-7842-2075-5515 | My Nintendo: HobbitGamr | Nintendo Network ID: HobbitGamr

Charlie_Girl

GameOtaku wrote:

Do you really want the game to hold your hand? Or do you want to experience a challenge?

I just wanna have a fun, chill time with video games.

I'll be your 1up girl

Switch Friend Code: SW-1787-3887-5088 | 3DS Friend Code: 3883-6315-2933 | My Nintendo: CharlieSmile | Nintendo Network ID: CharlieSmile

GameOtaku

@JackEatsSparrows
Up and B like in Castevania throws sub weapons. You have normal ninja stars (similar to the knife in vania), windmill stars (similar to the cross in that it comes back and can go through multiple enemies as well as long as you don't catch it can keep it out for a long time with no loss of energy), fire wheel (sends a fiery tornado diagonally upward can hit multiple enemies), fire invincibility (fire surrounds you making you invincible for a short time, note activated once picked up once gone you will have no sub) whirling blade (the ultimate attack can kill a boss in one hit, but unlike the rest it's activated by jumping and pressing b).

How do you think we figured things out? We used trial and error. I bought my copy used back in the mid 90s and it had no manual.

GameOtaku

Top

Please login or sign up to reply to this topic