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Topic: Next Nintendo Direct?

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NintendoWiiDS

I wonder why Monolith Soft stated that the reason they wouldn’t be porting Xenoblade Chronicles X was due to a lack of budget. But they completely remade the original and added content to it and developed a sequel a couple of years prior.

NintendoWiiDS

WaffleKnight

@NintendoWiiDS Maybe because those two projects were already in progress and they didn’t have the time or resources? Just a guess.

Edited on by WaffleKnight

Verbose edgelord.

Playing BATMAN: ARKHAM ASYLUM.

NintendoWiiDS

@WaffleKnight Perhaps you’re right. Xenoblade Chronicles 2 and the Torna expansion were both released prior to the director at Monolith Soft making the comment from what I remember so I don’t know. What I found a little weird about that comment, was that they said “recreating the game would be very difficult”. If the Wii U ports as of late are anything to go by, I’m not sure that a port would be that expensive or intensive compared to a brand new game, a large scale DLC expansion or a complete remake of the original with additional content. I understand ports are not easy to make; especially taking some relatively minor Gamepad features and the Wii U’s difficulty to develop for into account. But it surprises me that a studio at the size of Monolith Soft wouldn’t have a sufficient budget for that sort of task, especially considering Nintendo publishing the Xenoblade games.

Edited on by NintendoWiiDS

NintendoWiiDS

kkslider5552000

A few thoughts after a day:

-In a way, it's bizarre to me how Xenoblade Chornicles as a remake is now a big enough deal to start a Direct with a big thing (was clearly right next to Bravely Default 2's gameplay debut and a Pokemon update in terms of importance). This is the very game I saw Nintendo of America spend half a year trying to avoid releasing here, even after getting stupid levels of critical acclaim in its European release, despite the Wii desperately needing games in its last year and a half. They really learned their lesson after that.

-I feel like the character models in Bravely Default 2 are very meeeeh, which gets in the way of it being this HD console debut of the series. Maybe that's just me, but they're just unimpressive.

-Give Bioshock gyro controls

-Apparently Panzer Dragoon remake is somewhat meh and pretty expensive. That's a shame. Maybe I'll get it when its cheaper.

-As a contrast, that underwater Capcom Metroidvania thing is apparently really good.

-I don't get people's specific tastes, there's so many games here I would buy and play if I had the time and money. Every time there's a Direct I almost has to think of which games I'll just never get to, even though I want to. Give me the time and money to justify buying Xenoblade 1 again plz ;__;

Edited on by kkslider5552000

Non-binary, demiguy, making LPs, still alive

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Grumblevolcano

@kkslider5552000 Xenoblade 1 did also end the September Direct. I think it's a mixture of how much the franchise has grown and how few games Nintendo has for the future (as in after Sword/Shield). Like if say they saved BotW 2 announcement for the September Direct instead of E3, BotW 2 probably would've replaced Overwatch.

Edited on by Grumblevolcano

Grumblevolcano

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DannyBoi

Its the investors meeting tommorow. Should be fun seeing what Nintendo has to say.

Destiny, justice and retribrution will be mine.

gcunit

DannyBoi wrote:

Its the investors meeting tommorow. Should be fun seeing what Nintendo has to say.

I imagine investors meetings are not immune to coronavirus disruption and that whatever meeting goes ahead may differ from the standard sort, if one goes ahead at all.

@kkslider5552000 I too was a little subdued by the Bravely Default character models. Environments looked nice though.

Edited on by gcunit

What better way to celebrate than firing something out of the pipe?

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DannyBoi

So there's a rumour that flipnote studio is coming to Switch. And apparently tommorow.

Destiny, justice and retribrution will be mine.

TuVictus

Ooh, is that the messaging system from the 3DS? Was a bit unwiedly to send messages, but I liked the spirit behind it. Would like to see how they improve upon it

TuVictus

DannyBoi

Does anyone think that flipnote studio will come to Switch?

Destiny, justice and retribrution will be mine.

toiletduck

NintendoByNature wrote:

Not trying to be a Debbie downer but it was a disappointment for me. I'm glad we got something. But nothing really caught my eye. ...

Exactly how I felt. There was actually nothing in there that really appealed to me. But I'm glad so many people are happy with what they saw! I still have some backlog to deal with and a few games I'm eager to play again.

toiletduck

NintendoByNature

@toiletduck yea exactly..im deep into animal crossing and ff7 which will keep me busy well into end of April when trials of mana drops.

NintendoByNature

Dezzy

NintendoWiiDS wrote:

What I found a little weird about that comment, was that they said “recreating the game would be very difficult”. If the Wii U ports as of late are anything to go by, I’m not sure that a port would be that expensive or intensive compared to a brand new game

Not all ports are equivalent.

Imagine for example, if the Wii U had 3 CPU cores running at 1.2GHz, and the Switch had 4 CPU cores running at 1GHz. Based on the various reports, those numbers are fairly accurate. (for the sake of argument lets just assume those CPUs are identical in every other way)

What you'd find in that scenario is that a Wii U game that only required 1GHz of that CPU in order to run at 30fps, would transition very easily onto the Switch. It would just use the first 3 CPU cores and leave the last one alone, and would therefore run at 30fps just like on the Wii U.

But what if another game required all 1.2GHz of those Wii U cores in order to run at 30fps? You couldn't just directly copy it over onto the Switch, because the Switch cores only run at 1GHz. In order to port it to the Switch, you'd need to rewrite all of the game logic to run on 4 cores instead of 3, otherwise you're going to be taking a hit to the framerate. Then imagine the game logic involves that required an absolute arseload of testing and bugfixing (like for example, the biggest open-world map in any single player RPG ever made).

To be clear, I have no idea if this is the actual reason. But it's probably something a bit like this, and it's just a clear example of why some things are easier to port than others.

Edited on by Dezzy

It's dangerous to go alone! Stay at home.

NintendoByNature

With This whole Mario 35th anniversary thing being stirred up, wondering if they'll do a seperate Mario direct for that pre or post e3, or if they'll tie it in to their e3 direct. Sorry if you guys covered this yesterday, i was absent from this thread mostly.

NintendoByNature

Dezzy

It'll just be part of their E3 (or notE3) Direct, if it's real.

I still don't really buy that it's real though. I bet it's been misreported in some way, and it ends up being a lot less impressive than it sounds. It's probably just straight ports of all the 3D games, presented in a single collection. That sounds like the sort of thing they might sell for the price of a full retail game. But if they were really "remastering" games like 64 or Sunshine, they'd sell those as standalone games surely. And release them months apart from each other.

So my prediction is 64 + Sunshine + Galaxy 1& 2 = Mario 3D All Stars - $60
then Mario 3D World Deluxe- $60

Mario 3D All Stars will all look and play identical to the originals but will be 1080p and 60fps.

Edited on by Dezzy

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NintendoByNature

Yea I'm also in the same boat that it's not truly real, or at least the way it's supposed to go down. If i had a guess, I would say a bundle of mario64 and sunshine in 1 package and then another package of galaxy 1 and 2. I would say both would be $40 but knowing Nintendo it would be full price. Id grab both collections if I'm being honest, even at full price.

As for being apart of e3ish, I feel like if most of this IS true, there's too much to talk about and it would require a mini Mario direct, but who knows..

NintendoByNature

Grumblevolcano

Maybe 64, Sunshine and Galaxy end up being extra game styles for Mario Maker 2 and the reveal is in such a way that you think it's a collection?

Grumblevolcano

Switch Friend Code: SW-2595-6790-2897 | 3DS Friend Code: 3926-6300-7087 | Nintendo Network ID: GrumbleVolcano

Dezzy

NintendoByNature wrote:

I would say a bundle of mario64 and sunshine in 1 package and then another package of galaxy 1 and 2. I would say both would be $40 but knowing Nintendo it would be full price. Id grab both collections if I'm being honest, even at full price.

Part of why I don't buy this rumour is because I would happily pay $60 for a Galaxy 1&2 HD collection. They have to do almost nothing. Just upscale to 1080p and 60fps, then incorporate another control scheme so they work in handheld mode. I'd buy that day 1, because I really think those are possibly the 2 greatest games Nintendo have ever made.

It's dangerous to go alone! Stay at home.

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