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Topic: Metroid Prime 4: The Long Wait

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MarcelRguez

@meleebrawler True about Thardus. Also happens with the Omega Pirate (gets described in detail after a long series of scans about elite pirates, and gets named by its experiment code, IIRC). Not sure about Flaahgra.

MarcelRguez

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blaisedinsd

@Bass_X0 Is that a Shark Decepticon transformer? Those came out with the original animated movie right?

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meleebrawler

@MarcelRguez The Chozo lore describes Flaahgra in one piece.

@Haru17 If you ask me, the Prime series has a chronic problem with FINAL final bosses being rather disappointing.
Metroid Prime Essence is a boring shockwave fest, Dark Samus 3 & 4 have only a single easily dodged laser in the former and tedious catch and return for the latter, and Aurora Unit 313 is mostly just target practice, though it is a step up from the last two.

Edited on by meleebrawler

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MarcelRguez

@meleebrawler There you go, then. Every single major boss in Prime is foreshadowed in at least one logbook entry.

About Prime 4, these are the subtle details that can get overlooked when a series changes dev teams. I really hope Tanabe got a large budget and the best of the best for this project. Don't rush it, either. If it isn't ready before 2020, then it isn't ready. Just don't screw up.

MarcelRguez

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Haru17

Well if we're counting just text scans, then all of the major bosses in Corruption are 'foreshadowed' by the time you leave Norion. And not just in writing either: Bryyo definitely bears Rundas' mark.

My point was the foreshadowing for Amorbis, Phaaze, and I guess Metroid Prime itself was special.

Edited on by Haru17

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Bass_X0

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Tyranexx

So far, I've only played the first Metroid Prime. I loved the game, but I gotta agree that Magmoor Caverns was a huge pain. My least favorite room was the one with those annoying defense turrets that seemed to respawn on every trip through. Some of the environments got a bit same-y as well due to backtracking. However, the game's positives far outweigh the negatives in my book.

Reading the feedback on Echoes in this thread has me more excited about starting it now. The internet in general seems to consider it the weakest entry in the series.

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Haru17

@Tyranexx It's by far the most difficult Prime game, which is why people hate on it / don't complete it I think.

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shaneoh

@Tyranexx
I found travelling between worlds in Echoes a pain in the backside. In particular when you have to go through several in the space of a few minutes. The first is definitely my favourite.

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Bolt_Strike

Echoes is pretty much ALttP: Metroid edition. That being said, it was actually enjoyable. The main difference between Echoes and ALttP is that the Dark World in Echoes actually hurts you and you have to take a different approach to exploring the Dark World, relying heavily on light beacons that can heal you.

And yeah, Magmoor Caverns was annoying in Prime 1. Mainly because there was no shortcut around it to get to and from Phendrana and everytime you had to backtrack between Tallon Overworld/Chozo Ruins and Phendrana (which is quite a lot actually) you had to go through the area all over again. At least Echoes has several shortcuts and a fast travel method once you get the final powerup in the game.

Edited on by Bolt_Strike

Bolt_Strike

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meleebrawler

@Bolt_Strike I almost never use the Light Suit's warp function because it requires you to venture to the relatively out-of-the way temples. And sit through loading screens due to those weird bomb-slots for some reason. Aether is also much better structured for ease of travel: one central area and three main ones, with elevators linking all of them.

That said, Samus Returns seems set to take fast-travelling to the next level.

Edited on by meleebrawler

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Haru17

I forgot the endgame light energy controller fast travel. I love the context of it.

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DarthNocturnal

Metroid Prime had the best sequence breaks (if you had the earliest release of the game possible). Space Jump Boots first, anyone? How about the Plasma Beam before Thardus (who is actually weak to it)?

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Squadallama

day 3 :/
in the future ill randomly see this and laugh at my past self's misfortune

Edited on by Squadallama

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MisterPi

It'll be fun to come back to the beginning pages of this thread, and seeing what we were thinking when all we had to go on was a logo. I did that with the Zelda thread. It's cool to see what we thought would be in the game versus what we got

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Aurumonado

Metroid Prime 4 is the announcement that I wanted the most!

For me its MP2 > MP > MP3.

I really hope Prime 4 is more like the first two and less like the third one.

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Henmii

Wouldn't surprise me if "Prime 4" is just a place-holder name, only because they wanted to give the message: We are really working on a proper Metroid this time. Could have a entirely different story in a different timeframe. But we'll see.

However, I hope Nintendo isn't to harsh to Next Level games. Okay Federation force wasn't what we wanted and thus sold very badly, but it was Nintendo who gave the order for that game. The team DOES have talent, Punch Out Wii was great. As was Luigi's mansion 2. Hopefully they get to make a new Luigi's mansion for Switch someday.

Henmii

Haru17

I just hope Nintendo makes Next Level go back to Mario Sports. Strikers was great, but when they tried to make action adventures...

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MarcelRguez

@Henmii Very true, but we can make a few educated guesses:

Since the game will most probably revolve around Sylux, it has to take place after Hunters, so it'll be placed after Prime at the very least. Tanabe decided to sequel-bait both Corruption and Federation Force (which takes place after Corruption) with Sylux, so it makes sense for this game to be the last game in the Prime chronology.

MarcelRguez

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