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Topic: Metroid Prime 4: The Long Wait

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MisterPi

@Grumblevolcano oh geez, the absolute madness if they revealed Labo was what they spent 5 years on. I think I'd be more fascinated at the reaction than angry at it, lol

Edited on by MisterPi

MisterPi

Haru17

Yeah... no. Labo is more the Splatoon, Animal Crossing, or Wii [Insert Activity] teams' speed. I have to believe Nintendo aren't chronically cheap and Retro are making something singleplayer, although direct horror would be unprecedented for Nintendo — even if it makes sense with some of MP3's environments.

Edited on by Haru17

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Octane

It's definitely not Labo. And the horror game is another ''rumour'' without a proper source as far as I know.

The only reliable rumour we have is from Liam Robertson, from a year or so ago. He talked about the relationship between Nintendo and Retro. How it's apparently the most expensive studio for Nintendo to keep up and running. How they are allowed to pitch three concepts to Nintendo, if they're all turned down, they get assigned to a game. It's how they came to make DKC: Returns. Tropical Freeze was their own idea, after the success of Returns. Anyway, that rumour said Nintendo green-lit one of their own concepts, and it was highly likely that they are currently working on a new IP.

Octane

Haru17

Eeeeehhhm, excuse me, Nintendo Labo actually is a new IP. /s

Untitled

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MarcelRguez

Labo strikes me as the kind of project that, if it's not possible to be done by one studio alone, you'd want the teams doing each thing (software + peripherals) to communicate as easily as possible. Why involve Retro at all?

Chances are Retro was working on something after Tropical Freeze that got canned or at least heavily reworked mid-production, for whatever reason. 5 years is a long ass time for a prolific ~90 people studio to not put out anything.

Edited on by MarcelRguez

MarcelRguez

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iKhan

The only reason I might think Retro developed Labo is that Nintendo is being very coy about who developed Labo. They may fear a backlash if it's revealed that that is what Retro has been working on.

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link3710

@Haru17 Horror isn't as unprecedented as you make it out to be. They did publish Eternal Darkness: Sanity's Requiem after all, and to a lesser extent Geist (such a mediocre game for an amazing concept... though it was resurrected in some ways with Super Mario Odyssey)

link3710

Tyranexx

I'm not sure how to take the rumor of Bandai Namco working on Prime 4, but I can only hope that a lot of QA checking in about...well, EVERYTHING is going on. Granted, I'm still taking this with some salt until we know for 100% certainty. (Though there seems to be some credence to this rumor)

As for Retro....While I suspect it may be another DKC game of sorts, knowing their track record, it's bound to be a decent game.

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MarcelRguez

As someone who was skeptical about MercurySteam's involvement with Samus Returns, Bamco deserves the vote of confidence. They've worked on Smash, Mario Kart, Pokkén and Star Fox, off the top of my mind, and it's not like the team won't be heavily supervised by Nintendo reps.

MarcelRguez

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Octane

@MarcelRguez The (rumoured) team behind Prime 4 didn't make those games though. That would be like saying Kirby is guaranteed to be a good platformer, because Nintendo also made Tropical Freeze. They kinda did, but HAL isn't Retro Studios.

A better comparison would be Star Wars 1313, since it's rumoured that some of the people behind that game are working on Prime 4.

Octane

MarcelRguez

@Octane Of course, but those games weren't developed by the same team either. I'm just pointing out that the teams at Bandai Namco, plural, have worked well enough with Nintendo in the past. I'm not saying it's a guaranteed success, I'm just saying it's not a receipt for disaster.

About the Star Wars 1313 thing, turns out Jason Schreier commented on ERA that it's a bit of a misleading point to make, since the people employed in Bamco weren't the creative drive behind the game, just people doing grunt work. That tampers my excitement a bit, but it's nothing too major.

MarcelRguez

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kkslider5552000

I honestly feel like this Bandai Namco rumor is overselling Bandai Namco having any relevance to the actual game. I feel like this might be another situation where "YEP NINTENDO SURE DID HIRE GUYS TO HELP MAKE THEIR GAME" with zero interest in anyone in Bandai Namco having significant creative control over anything in the game.

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bluemage1989

I actually think Bandai Namco could do a great job on Metroid. Don't get me wrong Retro could do a good job but a new team full of new ideas with Nintendo providing a guiding hand well that gets me excited.

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Haru17

MarcelRguez wrote:

@Octane Of course, but those games weren't developed by the same team either.

...You didn't get what he was saying at all, did you? Point is: Singapore didn't make any of the games you may like Bandai Namco for, they're a support studio at best. Even MercurySteam had lead development on AAA games before. Nintendo probably didn't want to invest and get someone good for a 3D Metroid like they've gone cheap on the majority of their 8th gen releases.

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kkslider5552000

I don't think that, because what does Bandai Namco games have relevance to successfully creating a new Metroid Prime game? Other than "they are good at their job" or "have made other good video games". In which case, they could've hired a wide variety of people in a wide variety of companies?

My point is, I don't see this even being a particularly interesting aspect of developing this game. Like Smash Bros 4 without Pacman, more or less. :V

It's like saying Mario Kart 7 sure did need people from Retro Studios or Star Fox Zero was somehow the idea of Platinum Games.

Edited on by kkslider5552000

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MarcelRguez

@Haru17 You seem to be under the impression that the team who made, say, Mario Kart Arcade GP was one of Namco's A-list teams and not a studio of the same caliber as Singapore. What you're saying only applies to Smash and Pokkén, and not to stuff like Assault or MK.

As I said, the main point here is that, historically speaking, Nintendo-Bamco collaborations have been more hit than miss, and I don't believe that to be because of any special talent within Bamco's teams (again, plural) in particular, but because of both companies being good business partners. Koei, for example, is more of a wild card in terms of collaborations, but Bamco? Their track record is good, which is enough for me to believe something good can come out of this.

And surely Nintendo won't just have a lax producer role: I bet they have their own staff working alongside Bamco Singapore (i.e., just like they provided map designers for Samus Returns). So, by that same logic, the least capable Bamco Singapore is, the more Nintendo would have to compensate for that lack of experienced personnel. Getting "someone good" only makes sense if you're letting them free reign. If you're only offloading grunt work onto them, what would be the point?

Any potential issues people are coming up with in their minds just come across as baseless assumptions to me right now. All the more so since we haven't seen a single screenshot of the game yet.

Edited on by MarcelRguez

MarcelRguez

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iKhan

Bandai-Namco is pretty good about internally developed games. I wouldn't worry too much about them.

Currently Playing: Super Mario Odyssey, ARMS, The Legend of Zelda: Breath of the Wild, Steamworld Dig 2, A Hat In Time, (maybe some Wii games over Thanksgiving w/ the fam)

Octane

@MarcelRguez No, you're right, and I agree. I'd like to see a trailer first, preferably gameplay.

I want Metroid Prime to be gooood. Let's hope it's not a Star Fox Zero, or a Colour Splash. Or Star Fox Assault, cause I think that game wasn't good either. Pokken was pretty barebones for a €60 fighting game too. I want them to go all-in with this game, but I have no idea how it will turn out.

Octane

Grumblevolcano

Star Fox Assault is my favourite Star Fox game though I did wish it was longer as 10 missions was rather short.

Grumblevolcano

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Tyranexx

I'm by no means putting down Bamco (their track record is pretty good overall), I just hope that Nintendo closely supervises them with the dev process. I trust them more than MercurySteam (who I didn't necessarily mistrust), and Samus Returns turned out fine. That assumption based on footage and feedback I've seen since I haven't gotten around to playing it yet.

Having played all three Prime games relatively recently, I can tell that the bar is set quite high. Nintendo knows a lot is riding on this game, so I'm fully expecting both them and Bamco to pull out all the stops.

To fully be up to speed on the Prime universe, I still need to get around to watching plot footage of Hunters and FF....


@Octane: Out of curiosity, what was wrong with Colour Splash? I own it and was hoping it would get me into the Paper Mario series. I've heard about how bad Sticker Star was, but I've never seen any terrible feedback about that one.

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