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Topic: Super Mario Party (Switch)

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FaeKnight

The bonus stars look to be for "Won the most minigames" and "traveled the furthest".

FaeKnight

Switch Friend Code: SW-6813-5901-0801 | Twitter:

MasterWario

They are different each game. Also it seems there are 3 bonus stars if you do 20 turns and 2 if you pick anything less.

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FaeKnight

My copy will be arriving tomorrow. Can't wait to try the game out.

FaeKnight

Switch Friend Code: SW-6813-5901-0801 | Twitter:

zufa86

@JaxonH I feel you. I am a mario party veteran and i lost brutally as well, JUST playing on hard mode. Its like the COMs are cheating. Here's an ally phone and you rolled 12 and a hidden block and dont forget i think you will loose the game so take the golden pipe. Em what.

zufa86

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FaeKnight

I played my first match on Normal, and man was it tough. At first I kept rolling nothing but 8's and 6s (was playing as Rosalina) and landing on red spaces. Thus I'd race to the star, and be unable to pay for it even though I was winning most of the mini games. After missing out on the first couple of stars that way, I started winning big in mini games, which let me buy some items. By this point Daisy already had two stars and Peach had gotten one from a random hidden block.

I finally got a bit of luck, and managed to snag three stars in a row due to them being right in my path (I was the furthest along) then using a golden pipe. Next time around the board I landed on the Lakatu space, and had enough coins to steal one of Daisy's stars. Which was almost the last bit of good luck I had the entire 20 turn match.

Everyone else kept getting more and more allies, while I couldn't get a single one. Every time it was a 2v2 mini game I got paired with Bowser, who would sabotage the both of us. Daisy ended up getting 4 stars in total (including the one I stole from her), while Peach wound up getting 4 stars and stealing one of mine. Thankfully I had managed to get a 5th star before that point. I was winning most of the mini games and had the most coins. But I just couldn't get any more stars.

Then in the final 3 turns I could have stolen a star from Peach (giving me 5 and her 4) if I'd been able to get a grand total of 10 or 12 spaces, not too terribly difficult right? Except I'd not had any items for 2/3 of the match, and kept either rolling a 1 on the normal die or +2 coins (no movement) on my character die. I ended up winning due to getting bonus stars for winning the most mini games and triggering the most Events. Daisy got the bonus star for traveling the most spaces during the game.

I had a blast, but wow is the computer ruthless.

FaeKnight

Switch Friend Code: SW-6813-5901-0801 | Twitter:

RedderRugfish

Was the computer in the old ones actually a cheater, or did everyone just assume that anything lucky that happened to them was cheating?

Also, can you play Mario Retardy in this game? (play a board game where all 4 players are easy computers and watching them haphazardly stumble through the game)

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FaeKnight

ReaderRagfish wrote:

Was the computer in the old ones actually a cheater, or did everyone just assume that anything lucky that happened to them was cheating?

Also, can you play Mario Retardy in this game? (play a board game where all 4 players are easy computers and watching them haphazardly stumble through the game)

No idea, think I'll go find out.

FaeKnight

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RedderRugfish

@FaeKnight Usually you had to turn player 1 into a computer from the pause menu after the game started.

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FaeKnight

Looks like that's not an option, unless someone else figured out how to do it.

EDIT: On the other hand, just finished up a Partner Party run and it was definitely a hoot. Why is a collection of such stupid mini games and racing about on a board at the whims of the dice so fun

EDIT 2: I also did a 20 turn Mario Party match using the Bob-bom Mine board. And it was a blast. (sorry for the pun). The first seven turns consisted of everyone getting into the center ring (where the first star was located) with me and Boo landing on an Event space. Then the other three players kept rolling their custom die and rolling just enough to land on an Event space, a 0, or a +/- coin result. Meanwhile I got out of there fast, snagging the star on the way. And another 3 stars back to back due to them being almost right in front of me or me rolling rolling a 10 (plus ally dice) and skipping in and out of the inner ring on the same turn.

Edited on by FaeKnight

FaeKnight

Switch Friend Code: SW-6813-5901-0801 | Twitter:

toiletduck

I've played two 10-turn rounds now on Normal (easiest mode available). Including the bonus stars I actually didn't have a hard time to win at all; I won both games with ~3-6 stars difference. It was still A LOT of fun though. I'm really looking forward to playing this game with friends and family. I figure if we're playing with a certain group of friends, there'll be some 'extra rules' involved shortly (e.g. drinking if you throw a 6 or higher or if you gain or lose a star). With my cousins I'll most likely play the game as intended

toiletduck

Heavyarms55

I picked this game up after all and it turned out to be just what I expected, fun with a friend, pointless anytime else. It's been years since I played a Mario Party so it could just be rose tinted nostalgia goggles, but are the boards in this game a bit smaller and simpler than in older titles?

Also I can't complain too much, because in 3 games I won once, my friend won once, and an AI won once, but it felt like even on very hard, the AI wasn't as difficult as I remembered too.

Still tons of fun with a friend in person, but those are my thoughts on the game.

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PikPi

So far my most hated map is the fruit island one. Toadette just loooooves to move like three spaces down from the person who literally just bought the star

PikPi

toiletduck

How are the mini games after each round supposed to be divided? Is it fully random or is there supposed to be a pattern (1 vs 3, 2 vs 2 or all individual)? I noticed that on my second play through there seemed to be hardly any individual minigames.

Btw; the alternative play modes are a lot of fun too.

toiletduck

Grumblevolcano

@toiletduck It's the same as the older Mario Party games, the space each player lands on decides the type of minigame:

  • All red or all blue: 4 player
  • 2 red and 2 blue: 2 vs. 2
  • 1 red + 3 blue or 1 blue + 3 red: 1 vs. 3
  • Green spaces randomly select a colour

Grumblevolcano

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Anti-Matter

@Grumblevolcano
Um...
Is that true Super Mario Party really have Freeze & Crash Issues ?
I want to buy that game but that issues i heard last time made me worried....

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FaeKnight

I haven't encountered any problems while playing.

Just got done playing a round of Mario Party with a friend who decided to stop by after getting off work (he works nights). And I got to say, it was absolutely hilarious. I can see how the series could have ruined friendships since we were constantly messing with each other (and the two npc players). But then again me and my friend regularly play Munchkin, so a little backstabbing in a game isn't going to matter much. Especially if it's so amusing.

Is it just me, or do matches always end up so close that you can't really tell who's going to win until it's anounced? I do like that you don't know what the bonus stars will be awarded for in a given match, but that does also make who wins feel a bit random. Sometimes you get a bonus star for moving the most spaces, others for moving the least spaces, or having the most allies, or fewest allies, or a specific ally... And with all the back stabbing that goes on (especially late game) it's almost always going to be close at the end of the final turn. Even trying to build up a 2 or 3 star lead doesn't help much since it's easily possible for others to steal your stars or for you to land on a Bad Luck space and be forced to give one away.

FaeKnight

Switch Friend Code: SW-6813-5901-0801 | Twitter:

RedderRugfish

@FaeKnight People complain that Mario Party rewards players for random things, but I've always loved that aspect of it, it means that it's always anybody's game. There are thousands of multiplayer games based only on skill, there's room for something more random.

And while many people cite Mario Party as the worst game for friendships, it's nothing compared to Dokapon Kingdom on PS2 and Wii. Picture Monopoly, except you can rob other player's property, kill other players, rain status ailments and attack spells on opponents from across the board, etc.

To quote someone from Reddit, "Put Gandhi, Mother Theresa, and Buddha in a game of Dokapon Kingdom, and within a week, they'll be screaming at each other while engaging in backstabbing so blatant it would embarrass the villains of The Maltese Falcon."

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FaeKnight

Don't get me wrong. I do like that you don't know what the bonus stars will be awarded for until the end of the match. With my friend, I dominated the mini-games and kept rolling high on my Bowser character die. So I thought I had at least one bonus star in the bag. The bonus stars got awarded for traveling the least number of spaces, having the most allies, and for triggering the most Event spaces. All three of which went to my friend. Which let him not only catch up to me and Boo's star totals, but pull ahead.

Heh, he triggered a Whomp Movement event five times on the same space due to rolling +2 coins four times in a row. Plus he landed on every single one of the trap event spaces during the course of the match.

If the bonus stars were always for the exact same thing every match, that I'd think would get a little boring. I'd much rather have the uncertainty of the matches being so close nobody can really tell who's going to win in advance.

FaeKnight

Switch Friend Code: SW-6813-5901-0801 | Twitter:

chardir

I feel like the bonus stars should be a catch-up mechanism, but with how they are awarded they seem to do the opposite a lot of the time.

Most allies, for example, should really be for least allies. Allies are already an advantage, so giving the bonus to the player(s) that already had the advantage seems off.

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toiletduck

Grumblevolcano wrote:

@toiletduck It's the same as the older Mario Party games, the space each player lands on decides the type of minigame:

  • All red or all blue: 4 player
  • 2 red and 2 blue: 2 vs. 2
  • 1 red + 3 blue or 1 blue + 3 red: 1 vs. 3
  • Green spaces randomly select a colour

Thanks, didn't know that.

@FaeKnight it would be good if you'd be able to tweak a bit more to the rules, especially with regard to bonus stars. I know I'd be really annoyed if I've ruled the game and played good tactics, only to be beaten by random stars. It would help if you'd be able to turn certain/all bonus stars off or if you'd know the stars beforehand so you could actually strategically play for them.

toiletduck

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