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Topic: The Legend of Zelda: Link's Awakening

Posts 661 to 680 of 717

Henmii

@GuitarPlayerBP,

When you beat the warping enemies, you get a key. Maybe that's the one you are missing?

Oh, and about those Marin interactions: It seems they are in the original after all. What's different though is that the music changes in some places when Marin follows you.

Edited on by Henmii

Henmii

Galenmereth

The music in the Mysterious Woods when Marin’s with you is closer to the original one, which is a really neat detail.

Galenmereth

GuitarPlayerBP

@Henmii

Thanks for the reply, I can't get to the wrapping enemies without a key. I used the one key I had to go into the west locked gate.

GuitarPlayerBP

GuitarPlayerBP

@Galenmereth

Ok, that's good to know ... guess I'll keep poking around. Maybe there is a different location that has a key and then I come back?

GuitarPlayerBP

GuitarPlayerBP

@Galenmereth

Figured it out. It suddenly struck me that I had retrieved the 3 hearts floating above the tread-belt but had not defeated that dudes in the chamber throwing ninja stars. Once I defeated them it dropped a key.

Thanks for the encouragement that there was a solution.

GuitarPlayerBP

GuitarPlayerBP

@Henmii

Figured it out. It suddenly struck me that I had retrieved the 3 hearts floating above the tread-belt but had not defeated that dudes in the chamber throwing ninja stars. Once I defeated them it dropped a key.

GuitarPlayerBP

Dezzy

My only 2 criticisms of this game is that
1) there's not much side-content at all. It's really just the main quest.
and
2) the dungeons, whilst well-designed, feel very outdated after playing ALBW. That game really took advantage of 2D dungeons that use the third dimension.

It's dangerous to go alone! Stay at home.

rallydefault

@Octane
Yep, we said LA was the start of hand holding Zelda games.

rallydefault

Eel

Because Link to the Past never happened.

Edited on by Eel

Bloop.

My dead channel.

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Zeldafan79

hey Link to the past had hand holding too. you had marks right on the map telling you where to go.
I do remember however getting stuck on the mountain where you have to get the moon pearl. I actually ended up calling the nintendo hotline for help. For some reason i forgot to open the big chest.

Edited on by Zeldafan79

Zeldafan79

NintendoByNature

I was gonna say the same but didn't want anyone jumping at me lol

NintendoByNature

Joeynator3000

turns off Seashell Sensor
Ugh, screw that thing...it's wasting my time.

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NintendoByNature

@Zeldafan79 I actually did the same thing with the moon pearl earlier this week lol and ive played it multiple times. It's just easy to pass up.

Edited on by NintendoByNature

NintendoByNature

Zeldafan79

yep sure is! My first time ever playing that one had me stumped.

Zeldafan79

Joeynator3000

I think the only time I got stuck in ALttP...was that stupid Ice Palace. lol

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Eel

They changed that one on the gba version. It caught me off guard when I played the SNES version on virtual console and the temple was different.

Bloop.

My dead channel.

SMM2 Maker ID: 69R-F81-NLG

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Joeynator3000

What was changed? I think I only played the GBA version once. >.<

Pokemon Stream Clip
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Keep it PG-13-ish.

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link3710

So playing through this game, and gotta say, the first three dungeons are awful. Among the worst in the series. I literally couldn't remember anything from them. But then we hit dungeon 4 and it improves significantly, even if 4 isn't amazing, being far more open. The color dungeon... Pretty pathetic honestly for the sole new dungeon in DX, but at least it doesn't punish colorblind people now. And now I'm on 5, and I remember why it's such a great dungeon.

Like it's annoying as heck, but it's trying to be. It's a whole dungeon that flaunts your inability to continue too far in any one direction due to the stolen hookshot. It constantly feels like you're fighting your way through a dungeon you should be now equipped for if the (first) miniboss wasn't such a jerk. The whole things set up so you're constantly exploring and hitting dead ends, trying to struggle your way to even a single key. It's definitely one of the highlights of this game.

Tldr; Having a core idea of what you want the player to experience is what makes a good dungeon, something LA struggled with.

link3710

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