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Topic: LEGO City Undercover

Posts 41 to 60 of 86

Silly_G

Even more ridiculous and obscene is the fact that they've opted to use an 8GB cartridge. Considering that the game is unplayable without a mandatory download, what difference does the size of the cartridge make at this point? They may as well have cheaped out entirely and stuck to using a 1GB cartridge (or even less than that, if Nintendo can manufacture cards under 1GB, which wouldn't be too bad an idea for retail titles that require less space). I get that cartridges are more expensive, but server costs aren't free either.

Without the ability to play off the cartridge, there's no point in supporting the physical retail release. Sure, I suppose I can still use the cartridge on multiple consoles, but that would still necessitate additional 13GB+ downloads. Ugh. This is infuriating.

And is it completely out of the question for Nintendo to reduce their licensing fees (at least where physical retail releases are concerned) in order to subsidise the higher costs of manufacturing?

Edited on by Silly_G

Silly_G

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Rob_mc_1

@Anti-Matter, I have no Idea on the content. I would hope they add more or improve on it. There needs to be a reason to make me want to buy it again. I'm still going to see what they will add to it first.

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FGPackers

WB seems to confirm that there will NOT be the 13 GB download, as Nintendo Life reported in the updated article. But WB talked about the "need to download the game", did not mention "part of it" (as it seems to be) or something like that. Things are getting every hour more vague and unclear

FGPackers

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FragRed

Can't wait for WB Games to say their games don't sell on the Nintendo Switch and therefore stop supporting it due to this decision to cheap out.

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Jhena

I had much fun on the U. But not interested for a second try. Not a great fan of the gameplay. The humor was the strong point for me. I think i would buy the game slightly annoyed if i hadnt yet. Everything becomes a pc nowadays. Without the free online gaming of course. But i hope its not a sign of things to come.

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Joeynator3000

Wait....so the info is wrong then? I'm so confused. -.-

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Knuckles-Fajita

@Joeynator3000

Apparently the boxart is wrong, there is no download required to play the game.

However that language also implies there is still a download, as some pointed out.

Additionally, it's a mystery as to why the eShop says 8.2GB file size, and Xbox One says 18GB. There has been no explanation for that given, I assume compression?

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Joeynator3000

....Yeah I dunno, but if the full game is truly on the cart then I won't worry about it. Something tells me downloading the rest of the game is still gonna happen and Warner is trying to lie. lol

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Knuckles-Fajita

@Joeynator3000 I only remain pensive because of the issues they've done with Nintendo titles in the past, how they handled LEGO Hobbit, and the one my housemates wouldn't shut up about: The PC Gaming issue.

Oh, and paid reviews...that too I guess,

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Joeynator3000

Well I never played a Lego game before, and people told me I should go for this one as my first. >.<

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Lethal

BLP_Software wrote:

Additionally, it's a mystery as to why the eShop says 8.2GB file size, and Xbox One says 18GB. There has been no explanation for that given, I assume compression?

Xbox One version might support 1080p and 7.1 surround sound. That can easily eat up extra storage space. Hell it might even support 4K.

Edited on by Lethal

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FragRed

@BLP_Software I imagine the Xbox One has better higher res textures than the Switch.

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NEStalgia

Could be a lot of reasions. Better compression, langauge packs, audio. Switch may store data compressed and have hardware decompression while the others might require data to be stored uncompressed for fast install, 7.1 sound could be a thing (nothing eats space like sound and FMV!), Switch might support newer audio codecs, not sure about textures....I can't imagine they had wildly different art assets for a game originally made for WiiU launch.

The other two might also have redundant data to speed up load times, or file system level encryption rather than in the controller, or might require more language packs, etc.

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Ryu_Niiyama

@Joeynator3000 Oh this game is one of the best in the series. If you have to start somewhere, you couldn't have picked a better lego game. I won't be double dipping as I still have the original (with the horrible load times) but I can highly recommend it!

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Grumblevolcano

The response WB gave is suspicious, I think they're hiding something rather unfavourable.

Grumblevolcano

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GrailUK

@Grumblevolcano Innocent until proven guilty. They said we don't have to download anything to play...y'know, like all the other games. I really want this game, so I hope they do right by it.

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Lethal

I loved this game on the Wii U. Load times were horrible, but the game was fun. I will be grabbing this on the PS4 this time around though. I want those trophies!

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JaxonH

So, I'm thinking the 13gb is an optional patch. Their statement would be true- you technically can play all the way through the "full game" just from the cart. But the fixes, updates, better audio, cutscenes (especially cutscenes) will not be present. Of course this will be labeled "optional" by WB.

Then again maybe I'm wrong and the full game truly is on the cart. Maybe the cart is 32gb and the box is just flat out wrong, the eShop size is wrong, etc. But unlikely I say. It's probably a 7/8gb "game" with 13gb patch to keep cart costs down, and because the game was split on cartridge they had to be consistent and do the same on the eShop so it's the "same game and same version"

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Jumpman

I'm glad this download issue was resolved. People can oftentimes blow things out of proportion but in this case it was a justifiable upset.

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Nico07

It seems this is an old topic and that the 13GB is the full game download size, with the mention of a mandatory download being a misprint. The patch will likely be far less than 1GB and not be critical. The 13GB download would be only if you were downloading the full game on the eShop.

What my concern will be is what the actual hub world load times will be. Are we looking at one minute plus times like the Wii U, but this time on the Switch? It seems other consoles will likely have this optimized for copying this data to drive for faster load times. The Wii U was slowed by it's HDD support being USB 2.0 bus speed limited which sucks for loading game data from. I suppose we will have to wait and see how optimized the remastered game is.

Either way I really want to pick it up as despite the horrible load times, it is still my favorite LEGO game to date.

Nico07

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