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Topic: bloodstained: ritual of the night

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Ralizah

PCkid wrote:

No joke, Curse of the Moon is better than Ritual of the Night.

Wouldn't surprise me one bit. CotM is the version of Castlevania III I always wanted, and I tend to prefer Classicvania design anyway.

Man, playing without the other characters is kinda hard, though. But I need to to unlock the third campaign option. :/

@NintendoByNature Well, then my stupid joke wasn't a complete waste, at least.

Ralizah

EvilLucario

@PCkid That's not what you argued at all lmao. Stop moving the goalposts from weird subjective complaints that don't add up to a 5/10 to "this game is worse than Aria/OoE because it has these exact same things Aria/OoE has and nebulous generic descriptions of XYZ" to whatever. Things like NG+ being cakewalks isn't even a bad thing because the original implementation of NG+ was in Chrono Trigger going on a powertrip while hunting down new endings. You don't have to like it, but it's not "unacceptable. Enemy diversity is by far stronger than previous games now that they don't have to keep reusing the same assets from Rondo of Blood. Ever noticed that some games like Dawn of Sorrow and Order of Ecclesia kept reusing enemies like the Werewolf from Rondo of Blood? Bloodstained doesn't have that issue anywhere near that degree.

So what if this design is old? It's beloved for a damn good reason. Why do you think games like Shovel Knight (which is a melting pot of multiple NES games) and both Bloodstained games (one channeling Classicvania and the second a melting pot of all the Igavanias) get praised? It's not because they bring anything extremely new to the table, it's because they're just fun while channeling old school stuff that is tried and true good solid fundamentals while ignoring some pitfalls like pointing out vague directions if players get lost or something.

Make no mistake, Ritual of the Night has problems, like the really bad Switch version, a handful moments of questionable backtracking, and balancing regarding making the most out of crafting. But pretty much all of your listed problems don't exactly hold up under scrutiny.

@Ralizah Curse of the Moon is real good, but speaking as someone who enjoys both the classics and Igavanias in equal measure, I prefer Ritual of the Night, where it got me wondering if Order of Ecclesia was still my favorite Igavania/Castlevania game. On the other hand, Curse of the Moon still does not beat Rondo of Blood (my favorite Classicvania) for me. Curse of the Moon does make some very nice quality of life enhancements like easier party switching and purple candles (thank god), but I do prefer the level design and bosses of Rondo of Blood and even Castlevania III more, despite how aggravating the American version can be.

That said, Ultimate Zangetsu is a ton of fun. Hopefully in Ritual of the Night's upcoming DLCs, he plays somewhat similarly to his moveset in Curse of the Moon. Best case scenario is that he's a cross between that and Julius from Aria/Dawn of Sorrow. Probably won't be as fun as Albus from Order of Ecclesia who is my favorite secondary character in Castlevania, but we'll see.

Metroid, Xenoblade, EarthBound shill

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JaxonH

Just got a new backer update:

Hello everyone, today we have an update on our progress regarding the Switch version of the game and an update on localization.

Regarding the Switch version of the game; the amazing teams at WayForward and ArtPlay are already hard at work on improvements. Below is a list of what we’re working to fix ASAP via multiple updates over the next few weeks:

  • HD Rumble fix (completed!)
  • Crash stability
  • Optimizing Miriam's jump

The teams are also at work on a variety of updates to the game and engine, including:

  • Optimizing animation for certain enemies (WayForward is testing some techniques to accomplish big things here, but it may be risky and require lots of testing, may need to be pushed to a later update)
  • Addressing input delay wherever it occurs
  • Switch-specific loading optimizations (this requires a bit more work, and will probably be in the last "ASAP" patches)

Obviously the above plan will adapt as we identify priorities and new tasks and as we add development resources, but we’ll keep you updated as we go.

We’ll also have more to announce soon as we do more to improve the Switch version of Bloodstained. We are committed long-term to making sure the Switch version is just as great and enjoyable as the other platforms, and this is just a window into our immediate action plans.

We apologize again for the inconvenience of the Switch launch not going according to plan, but we really appreciate your understanding and support as we work to make things right.

My Thoughts
While I cannot respect releasing a game prematurely, I have to respect their swift response and long term commitment here. That’s far more than I’m used to seeing from most developers concerning Switch

Edited on by JaxonH

NOW PLAYING
NS: Dragon Quest Builders 2, Marvel Ultimate Alliance, God Eater 3, Mario Maker 2, Valkyria Chronicles 4, Final Fantasy XII
PS4: Judgement
PSVR / Vita / X1 / PC / Rift / Win2 / WiiU / 3DS: [nothing]

Jesus is Lord.

My Nintendo: JaxonH

EvilLucario

Yeah I'll believe it when I see it. Not gonna lie, the Switch version is a huge stain against the game. A big stain considering portable Castlevania is a huge staple of the series, and Curse of the Moon sold a HUGE majority on Switch of 56%. That's between PC, Xbox One, PS4, 3DS, and Vita! Having the main course be this bad on what's potentially the greatest audience for the game is very damning and will represent a pretty sizable loss in sales.

Hopefully if Iga makes a sequel, Switch can be the lead platform instead of PS4/Xbox One. They have to be looking at data from indies like Hollow Knight (another Metroidvania) selling like hotcakes.

Metroid, Xenoblade, EarthBound shill

I run a YouTube/Twitch channel for fun. Check me out if you want to!

Please let me know before you send me a FC request, thanks.

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JaxonH

I’m pretty sure they’re not going to list fixes and pledge long term support addressing issues only to disappear off the map and say too bad. If the bad publicity hadn’t damaged their reputation enough, that would certainly destroy the rest of it.

No Switch gamer would touch any future Iga game with a 10 foot pole, regardless of quality, just out of spite. They would kill off double digit percentages of potential future sales, not to mention the loss in sales from people who would never buy this game either because it never gets addressed.

The extent to which they fix it up is yet to be determined. But I’d bet my life on them doing what they’re saying they’ll do. I’ll eat my shorts if they tell people they are going to fix that stuff and then they just don’t do it.

Edited on by JaxonH

NOW PLAYING
NS: Dragon Quest Builders 2, Marvel Ultimate Alliance, God Eater 3, Mario Maker 2, Valkyria Chronicles 4, Final Fantasy XII
PS4: Judgement
PSVR / Vita / X1 / PC / Rift / Win2 / WiiU / 3DS: [nothing]

Jesus is Lord.

My Nintendo: JaxonH

NintendoByNature

This is what worried me back when we found out the switch version was delayed a week. Why 1 week is what I asked myself. Clearly they knew it would be released in this state and they were hoping reviews of ps4 and Xbox would drive switch sales. But after all that I do believe they will fix it. I just think they were trying to get the game out as close to the other releases as possible. I'm confident they'll do right though. And soon enough I'll be an owner of the game on switch.

NintendoByNature

Ralizah

@EvilLucario I've only played the American version of Castlevania III. Is the Japanese version better somehow?

But, yes, Rondo of Blood is probably my all-time favorite 2D action-platformer, and I don't expect that to change any time soon.

We'll see how RotN fares. Metroidvanias are OK, but I've yet to find one that is uniformly excellent. Note that Order of Ecclesia is different enough that I wouldn't class it alongside the Metroidvanias.

Edited on by Ralizah

Ralizah

EvilLucario

@Ralizah In the Japanese version:

  • Grant's knife works just like the knife subweapon in that it's a projectile instead of a very short-ranged attack.
  • Enemy damage is no longer tied to how far into the game you are, but just enemies period. A bat in endgame is not going to take away a huge chunk of HP, for example, but a bone dragon can hit harder.
  • If you die against Dracula, you respawn right before him just like in Castlevania 1 instead of midway in the second level. Similarly, his third form is a bit easier.
  • Music has an extra audio channel. I vastly prefer how the Japanese version sounds, but American still isn't bad.

Order of Ecclesia isn't exactly exploration-based, no, but it still has some exploration (especially in Dracula's Castle) that I'd feel comfortable classifying it as an Iga/Metroidvania.

Metroid, Xenoblade, EarthBound shill

I run a YouTube/Twitch channel for fun. Check me out if you want to!

Please let me know before you send me a FC request, thanks.

Switch Friend Code: SW-4023-8648-9313 | 3DS Friend Code: 2105-8876-1993 | Nintendo Network ID: ThatTrueEvil | Twitter:

BruceCM

Going down blood fountain now....

SW-4357-9287-0699
Gamertag: BruceCM

OmegaDestroyer

I'm curious when NL will release a review of the game. I cannot imagine it getting a good score in its current state.

OmegaDestroyer

NintendoByNature

Me too. Suspecting a 5 or 6 out of 10 from all the negative we hear. Anything more than that, might be fishy

NintendoByNature

Ralizah

I'm banking on a 7 or 8 out of 10, personally.

Ralizah

NintendoByNature

I think when the updates fix a few issues itll be a solid 7 or 8. But from what the majority is saying out there (mind you i haven't played it yet ) I'd be surprised if it scored that high. I guess it depends on each player though. Some people haven't noticed any issues and others have had lots of bad things to say. So maybe you're right a 7 or 8 could be in the cards depending on the reviewer

NintendoByNature

EvilLucario

I can see a 6-7 too. The actual game is awesome, but it's also really bad on Switch. Mind you, they gave RiME a 6/10 which was also brokenly bad, so that's why I'm leaning towards that range. They're not going to turn a blind eye to its performance, but also not to its actual game quality.

Metroid, Xenoblade, EarthBound shill

I run a YouTube/Twitch channel for fun. Check me out if you want to!

Please let me know before you send me a FC request, thanks.

Switch Friend Code: SW-4023-8648-9313 | 3DS Friend Code: 2105-8876-1993 | Nintendo Network ID: ThatTrueEvil | Twitter:

PCkid

@OmegaDestroyer

The game deserve a 5/10 here, nothing more. If I had to review my Xbox One version, I'd give a 6/10.
So, the Switch version will get a 3/10 with me as a reviewer.

PCkid

New_Guest

JaxonH wrote:

@New_Guest
since it was likely the switch version would sell more im wondering why didnt they put more work onto that version

And that's the real question that should be asked, not just for this game but all games. The answer is, I don't think these devs expect anything but PS4 sales to dominate, so that's where they focus. Then they're shocked when Switch outsells it or at least goes toe to toe.

Eventually, the mindset will transition to expecting great sales on Switch, developer by developer, and effort will increase (from a macro perspective, on average).

That said I think this version is pretty good, comparitavely speaking.

By now they should know the audience on switch is more receptive to certain kinds of games, it happened in many cases

If im not mistaken, even on the Wii U, Shovel Knight sold more than all other versions combined

Edited on by New_Guest

New_Guest

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