481JaxonHThu 27th Jun 2019 Just got a new backer update: Hello everyone, today we have an update on our progress regarding the Switch version of the game and an update on localization. Regarding the Switch version of the game; the amazing teams at WayForward and ArtPlay are already hard at work on improvements. Below is a list of what we’re working to fix ASAP via multiple updates over the next few weeks: HD Rumble fix (completed!) Crash stability Optimizing Miriam's jump The teams are also at work on a variety of updates to the game and engine, including: Optimizing animation for certain enemies (WayForward is testing some techniques to accomplish big things here, but it may be risky and require lots of testing, may need to be pushed to a later update) Addressing input delay wherever it occurs Switch-specific loading optimizations (this requires a bit more work, and will probably be in the last "ASAP" patches) Obviously the above plan will adapt as we identify priorities and new tasks and as we add development resources, but we’ll keep you updated as we go. We’ll also have more to announce soon as we do more to improve the Switch version of Bloodstained. We are committed long-term to making sure the Switch version is just as great and enjoyable as the other platforms, and this is just a window into our immediate action plans. We apologize again for the inconvenience of the Switch launch not going according to plan, but we really appreciate your understanding and support as we work to make things right. My Thoughts While I cannot respect releasing a game prematurely, I have to respect their swift response and long term commitment here. That’s far more than I’m used to seeing from most developers concerning Switch Edited on Thu 27th June, 2019 @ 01:49 by JaxonH PLAYING NS: Xenoblade, Bioshock, Borderlands 2, XCOM 2, Shantae Seven Sirens, Bug Fables PC: Gears Tactics MOST EXCITED FOR 2020 NS: Paper Mario Origami King, Trails of Cold Steel 3, Bravely Default II PC: Cyberpunk 2077 Jesus is Lord.