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Topic: bloodstained: ritual of the night

Posts 401 to 420 of 591

roadrunner343

@JaxonH Like you said, "I'm not saying you are wrong" but I also judge on my experience - and there's been far too many times where people say they don't notice or see any issues, but they truly are borderline unplayable for me. Perhaps it's because I come from a predominately PC gaming background, or perhaps I am just hyper sensitive to frame rates, but that's one thing I can't stand. I'll accept visual downgrades, resolution drops (Though, that is less preferred), but I inconsistent frame rates are really hard for me to overcome. In an ideal world, everything would be 60 FPS at a minimum for me, but I've learned to tolerate 30 FPS. While I find 30 FPS a little distracting, the real problem is when frame rates are inconsistent, whether targeting 30 or 60 FPS, as it is very jarring to me and impossible to ignore.

roadrunner343

Ralizah

@roadrunner343 In general, if you're that sensitive to performance deficits, it's probably advisable to play your third party games on the most powerful hardware you own. The Switch version of something is almost never going to be the one that performs best. It's the portable version. That means a lot more to some people than it does to others, ultimately.

@JaxonH I mean, Mario + Rabbids was subnative when undocked and crashed on me three times or so in the final mission, but it's still one of my favorite games on the system. Games crash sometimes. Moreso on the PS4 than any other platform I've ever owned, but it's generally not the end of the world if it doesn't happen too often. And that sort of thing is generally helped out by patches over time.

The footage I've seen has looked fine, so the only thing I'm at all concerned about is any sort of input lag. And there seems to be no clear consensus on that front.

Ralizah

roadrunner343

@Ralizah Which is ultimately what I will do here. However, I think you are being far too lenient to simply accept sub 30 FPS performance for a game of this nature. In general, the Switch is just fine for me. It's hands down my favorite place to play most games. So while I do still resort to my PC for certain titles, I don't think that should excuse shoddy performance on the Switch. Again, I fully understand compromises will be made. I don't expect it to look like the PC/PS4 versions, but I don't think it is unreasonable to expect a consistent 30 FPS with reasonable input lag.

EDIT: Sorry, my wording was poor here. I don't mind if you accept the Switch's performance. Ultimately, I hope everyone plays the game wherever they enjoy it most, as I'm having a fantastic time so far. What I should have said, was I think you are being too lenient if you excuse the Switch's performance. Whether you choose to accept it is up to you =)

Edited on by roadrunner343

roadrunner343

BruceCM

Certainly not noticed any input lag, @Ralizah .... Still no crashes with it &, as you say, plenty of games do that, particularly when you're playing them for long periods

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Ralizah

@roadrunner343 Oh, don't worry, I'm not offended or anything. The footage I've seen hasn't looked too rough framerate-wise. If performance dips too low, though, I WILL have issues. Gal Gun: Double Peace on the Vita, for example, was practically a slide show, so I skipped it, even though I really wanted it on a portable. Same goes for Nights of Azure 2's Switch port, which, again, has bad enough framerate issues that I refuse to purchase it.

Ys VIII on Switch was an interesting case. 90% of the game performed fine for me, but the dungeons designed for the PS4 version dipped ridiculously low in terms of the frame-rate, which ultimately led to me selling that version of the game, despite having a ton of fun with it.

The framerate is also why I ended up going for DOOM on Steam over Switch.

So, rest assured, I do have standards. I think they're just different from other peoples' because I think of the Switch more like a handheld than I do a home console.

Ralizah

roadrunner343

@Ralizah We'll blame my hyper sensitivity to frame rate then =) I noticed frame dips in the opening sequence on the galleon when there was little other action, which is what swayed me to pick it up on Steam. Like you, I view the Switch as a handheld, and play it 90% handheld. It's unlikely you'll find a bigger handheld fan than me. I wish I could upload an image of my handheld collection XD - I would love to play this handheld, but in the end, it just wasn't worth it to me.

I guess the important thing I'd like to stress, is that I do love this game so far. So if anyone does have doubts or concerns about performance, play it elsewhere if needed, but just play it.

roadrunner343

CanisWolfred

NEStalgia wrote:

@CanisWolfred I've never been good with boss battle patterns like that, though I can say I was much better back in the 80's when I was doing it daily rather than as a rarer curiosity.

No, I mean, you just had to sit on the platform furthest back and only run forward to avoid the last fireball that lands there. It was meant to be a tutorially boss, and I guess you overthought it.

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Ralizah

@roadrunner343 Dips have to be both severe and really common for me to care, honestly. Like... BotW at launch was a bit spotty at times, but it didn't really drive me up a wall like it did some people. I've played 20fps games like Shadow of the Colossus and Ocarina of Time just fine.

I guess the bigger issue for you is probably that, with the death of dedicated handhelds, Nintendo's handheld output has transitioned from games designed with portable hardware in mind to downgraded ports of games from more powerful hardware, which leads to performance deficits that some people have a harder time tolerating than others.

I agree, though: people should play this game on whatever device they feel its most enjoyable and comfortable on.

Ralizah

Zuljaras

Went back to the game after finished it and made it to 100%.

I want a sequel!

Zuljaras

sdelfin

They sent out a second Kickstarter update today acknowledging the issues and claiming they are prioritising performance improvements for the Switch version and will release them as they're available. That means they released the game in a poor state and knew about it, which makes all the Switch players beta testers. I suspect it also means the issues are pretty widespread even if some people seem to be doing fine.

sdelfin

BacklogBlues

Everybody releases unpolished/unoptimized games now in the age of DLC @sdelfin. So as this is sad and upsetting this is the norm now. I already bought this today, but don't think i'll actually play it until i start and finish some of the games in my backlog. Maybe in a couple of months they'll have it the shape it should of been at launch and i'll play it.

Edit: I ended up selling the Best Buy steel case and the game for a $18 dollar profit.

Edited on by BacklogBlues

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sdelfin

@BacklogBlues Yes. It has been the norm for years, unfortunately. I'm just pointing out that the issues are widespread enough and severe enough for them to feel it necessary to send out the second Kickstarter update of the day(something they don't do much) to address it. This is info that may be of interest to people discussing the Switch version of the game. Your idea to focus your attention on other games sounds like a good strategy. The launch of this game on Switch is going so poorly that you'll likely hear about significant updates in the news. I hope my previous post didn't come across as me defending them. I soured on this project and the publisher's PR people a while ago due to other developments and have already sold my GOG key since I no longer have any desire to play the game.

sdelfin

Galarian_Lassie

Some of the people (such as that Switch Force guy) who are currently claiming the Switch port of Bloodstained is bad because it’s 30 FPS, are the same people who called Wolfenstein II, a port that was 30 FPS instead of 60 FPS, perfect.

Where am I going! Nowhere, unless if I say otherwise!

JaxonH

@Ralizah
Well, I’ve played more, and... I actually regret to inform that... ya, it’s got some framerate issues. It was nothing too severe but it was noticeable, and as most anyone here who knows me understands I’m not one who is very sensitive to frame rate. Playable? Yes. Aggravating? Ya. I only seemed to notice issues when there were multiple enemies on screen, but issues nonetheless.

I think I have figured out what people were talking about with the “Lag” too. When I am intentionally looking to detect it it feels like there is an ever so slight minuscule delay between pressing the button and jumping. A small enough difference that I didn’t notice it until people brought it up and I started looking for intentionally. But now that I noticed it I can’t unnotice it. I just thought that’s was how the jumping mechanics were.

Same kind of thing happened to me with Darksiders Warmastered on Switch. Was playing the game and enjoying it fine, then switched to performance mode, and suddenly I realized my reaction times were way quicker. And every time I go back to the graphics mode I notice the delay. But I didn’t notice it until I switch modes and felt how it felt without it.

In any case, I just wanted to report back with some further findings. And having played the game more, I can definitely see where some of the complaints are coming from. If I notice this stuff, I can pretty much guarantee you will because I think you’re more sensitive than I am. All that said, I’m going to keep playing the game. If it gets too bad I’ll wait for the patch.

But it’s not all bad news, as the developer has pledged to immediately shift resources to address concerns with this version. I just got the backer update in the email about an hour ago. It is nice to at least know they are swiftly answering concerns.

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Jesus is Lord.

My Nintendo: JaxonH

CanisWolfred

Meanwhile, my copy should arrive by late afternoon tomorrow. I'm debating whether or not I should start it up immediately, or wait for patches. Performance issues I can tolerate, but crashes drive me up the wall. It's arriving alongside Shantae: Half-Genie Hero, though, so I should have something to play in the meantime.

Edited on by CanisWolfred

I am the Wolf...Red
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BacklogBlues

No it didn't sound like you were defending them actually quite the opposite @sdelfin. And i hope you don't think i was ether. I'm in my 40's so i've been on the gaming seen since the beginning. And this generation has started to jade/piss me off at the gaming industry. With their digital only games and releasing unfinished games to earn revenue now and then fix it later with dlc patches. But i was really looking forward to this game so i'm still hoping in 3 or 4 months it will be fixed.

Edit: I ended up selling the Best Buy steel case and the game for a $18 dollar profit.

Edited on by BacklogBlues

(CURRENTLY PLAYING)
SHADOWRUN: SEGA GENESIS

Switch Friend Code: SW-3830-1045-2921

sdelfin

@BacklogBlues I didn't get the impression you were defending either. I'm with you on the modern practice of releasing broken and/or unfinished games. Luckily, I'm not really the target audience for those often high-profile games. I hope the patches for this version of the game go a long way toward improving the experience for when you play it. From the sound of it, the game itself is pretty good on the other platforms. I wish you luck.

sdelfin

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