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Topic: ¿How could Super Mario Maker work on the Switch?

Posts 1 to 20 of 24

Samus7Killer

So with MiiVerse being killed off by Nintendo, SMM will surely suffer from this travesty...

What i ask is If and How and even When would Super Mario Maker exist on Switch?

How would Nintendo deal with the game in docked mode? Maybe motion? Handheld would work ok; maybe include a Super Mario Maker stylus with the game?

Or Maybe a whole new sequel for Switch?

Idk, but how could this work for Switch? Or is the game a slave to the WiiU forever?

Edited on by Samus7Killer

Samus7Killer

GoldenGamer88

It'd work perfectly in handheld mode, but docked, I think the likely and definitely less intuitive solution would be to work with the classic control stick and button. Maybe some buttons could be bound to certain items, the player will need again and again when creating levels so when you press that button, a e.g. Block would appear on the space that is selected right now. Hold down the button and move the control stick or d-pad to draw with that item. Press - for the object menu, + for the savebot, ZL for the themes and game themes. Your suggestion with the motion controls could also work but no matter what, the handheld version with the touchscreen will definitely be the best way of creating levels. Including a stylus would certainly be welcome since none of the previous styluses work on Switch's touchscreen and using your fingers all the time makes the screen look gross after some time.

I think if they were to release Mario Maker on Switch, which is a likely possibility given the game's and console's success. It'd likely be revealed next year for 2018's big Mario title once Odyssey has had its run. They should make it a Mario Maker 2.0 with lots of new enemies, items, objects (especially placeable water and lava), slopes and new themes (snow, desert, jungle, volcano, beach). And since Splatoon 2 can pull it off, why not have a commenting system like the one in the WiiU version? They should let these 16-numbered codes go imo, just let the people search via name of the level or creator.

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Therad

I don't think the UI was especially intuitive in Mario maker. And it is basically placing blocks in a grid, you can do that with a controller with no problem.

Therad

TommyTendo

You could use a regular controller to place blocks.
It wouldn't be as fast, but it would work.

And they could make a community inside the game, where you can share your levels with people and comment.

TommyTendo

GoldenGamer88 wrote:

Including a stylus would certainly be welcome since none of the previous styluses work on Switch's touchscreen and using your fingers all the time makes the screen look gross after some time.

That would be nice. But you could just use a microfiber cloth to wipe the screen after you are done touching it. I do it all the time with my 3DS screen, Switch screen and phone screen. They look as good as new everytime.

Samus7Killer

TommyTLG wrote:

GoldenGamer88 wrote:

Including a stylus would certainly be welcome since none of the previous styluses work on Switch's touchscreen and using your fingers all the time makes the screen look gross after some time.

That would be nice. But you could just use a microfiber cloth to wipe the screen after you are done touching it. I do it all the time with my 3DS screen, Switch screen and phone screen. They look as good as new everytime.

if you have a glass on your switch it feels way better. I have the LouieVatton of glass and its so much better than the icky plastic screen. Just hope a nintendo made stylus would work on the glass.

Edited on by Samus7Killer

Samus7Killer

Luffymcduck

It could work by calling it Super Mario Maker 2: Slopes.

It would be great if David Wise made soundtracks to all future Nintendo games.

Samus7Killer

I think a proper sequel would be more ideal than a port thats Switchafied. But then that means it could take a few years for a sequel on switch.

Edited on by Samus7Killer

Samus7Killer

StuTwo

Simple - build on the most popular type of levels "auto-play levels" and take the sandbox creation genre to the next logical level: "auto-create levels". That is have the game make levels by itself that then play themselves. In the same way that auto-play levels make people think they're incredibly skilled players (despite not having to touch the gamepad) auto-create levels would be able to make people think they're incredibly skilled game designers (despite not having to touch the gamepad).

StuTwo

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Samus7Killer

I wanna see other game skins. Like Gameboy Super Mario Land and Super Mario 3DWorld

Samus7Killer

Eel

They'd have to get creative with the controls if the want the maker part to be fun to use.

It's not as easy to do precise things with your finger compared to a stylus. And when docked... Well, they could get it to work with pointer controls, but I'm not sure if that'd be too viable (flashbacks to making designs in City Folk).

As for miiverse, it's entirely unnecesary. They can easily get it to work without it.

Edited on by Eel

Bloop.

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Samus7Killer

Ew pointer controls! Sounds like best option for Making will be in Handheld mode.

Samus7Killer

Angelic_Lapras_King

A sequel for certain. Nintendo need to strike while the Switch iron is hot. With all the new gamers the Switch will get over Wii U, the sequel could ultimately be a bigger sucess then the original.

Miiverse won't be a problem, Splatoon 2 had a replacement for the messages/drawings. As for sharing, I'm sure sharing will be done via Facebook and Twitter, a much wider audience for stars.

Angelic_Lapras_King

Scrummer

I think touchscreen in handheld mode, and Joysticks and possibly pointer controls in docked mode.

Scrummer

Switch Friend Code: SW-7938-1793-3581 | My Nintendo: Scrummer

GrailUK

Build in handheld, play anywhere. I never looked at the TV while I made levels on the WiiU anyhoo.

I never drive faster than I can see. Besides, it's all in the reflexes.

Switch FC: SW-0287-5760-4611

Luffymcduck

Yellowtails wrote:

Add a lot more building tools to the game.

This. There's a lot you can do with the tools available in SMM but there's still so much more potential left.

It would be great if David Wise made soundtracks to all future Nintendo games.

Dizzy_Boy

For docked mode Nintendo could make a controller with a touch pad on it. It wouldn't need to have a screen as you can see what your doing on the TV.

Dizzy_Boy

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Samus7Killer

Untitled
Im liking these suggestions and it gives me hope Nintendo will Make this happen. The soooner the better as I'd play the crap outtta Switch-afied version of Super Mario Maker.

Samus7Killer

SKTTR

Stopping Miiverse doesn't mean the game couldn't have its own or a similar comment system!

Nintendo could easily include all the necessary Miiverse features as either part of the game itself, or part of a mobile app (like they did for Splatoon 2). I'd even say they should include the Super Mario Maker Bookmark website into the game and into the Nintendo Online app.

Edited on by SKTTR

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