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Topic: Ideas to make the switch better!

Posts 21 to 35 of 35

Eel

Probably because they wanted new games, not the wii games they could already play on their wii.

Anyway, what does the wiiu being a wii have to do with this...?

About the switch being able to emulate GameCube games, seeing how the nvidia shield has GameCube games in China, and the switch is similar to that tablet, it should be capable of doing it.

Edited on by Eel

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NEStalgia

@Anti-Matter The gaming market generally hated the Wii as well. That's a big reason why WiiU was hated, it was more of the same, only more expensive, with a core gimmick that ultimately proved to be unpopular both with gamers and with casual audiences: the second screen.

When the Wii first came out, Nintendo's selling point was really to bring a new way to play to gaming AND introduce games to non-gamers. However when they saw strong early success among non-gamers they abandoned what their existing players wanted almost entirely and focused on the non-gamers (that may have worked for your tastes which align more with non-gamer tastes in some ways, but not for most NES/SNES/GCN/N64 owners.) This was a big, big mistake Nintendo made, which Iwata acknowledged later on. He said something to the effect of "It was, perhaps, an error to focus so much on the casual market with the Wii.", which is, in polite Japanese business speak a way of saying "Yeah, we got our messaging and demographics wrong and kind of hurt our core customer base...oops."

So jump ahead to WiiU. They tried to correct that. But they over-corrected and sent mixed signals. They launched it with CoD, Mass Effect, Assassin's Creed all in a $300+ USD machine with an unusual controller. But they made it white, referenced motion games and Wiimotes, and kept the Wii branding, and advertising focused on the non-gaming market. People were confused. Gamers who remembered disliking Wii and knew the much more powerful PS4 was around the corner didn't gain interest. And non-gamers weren't interested in an expensive box advertising COD, Mass Effect, and Assassin's Creed. And the customer base of the Wii didn't even understand it was a new console...but by then phones were gaining their interest instead. So it ended up as a product trying to please everyone, and in the end pleasing no one.

On a larger picture one can say (and I believe Miyamoto has since said something similar) that the mission of the Wii failed. It wasn't supposed to be a short term fad. It was supposed to make gamers out of non-gamers. By using a simple concept and simple controls it was supposed to attract the interest of people that felt overwhelmed by the black, edgy 24-button controllers of other consoles and reduce it to simplicity like the NES was. And was then supposed to convince those people to become lifetime gamers the way the NES did for us that can grow into a more complicated system with more complicated games. But it didn't work. They Wii gamer didn't become a lifelong gamer, it was just a passing fad, and those gamers moved on to disposable phone games, if that. Without that newly built audience, the WiiU had no audience. The new Wii gamer didn't want to move on to the more complicated WiiU, they were either done with games or discovered tape and swipe phone games that were even simpler. And the WiiU didn't really offer the traditional core gamer very much they were looking for. Few games overall compared to PS4, and the worse version of games in common. So who was WiiU for? A small niche of Nintendo fans that loved the few great games that came out for it.

Part of it was Nintendo's fault with handling the Wii poorly at times and not satisfying all markets. Part of it was their poor messaging. Part of it was just bad timing. Landing a small tablet like controller RIGHT at the height of the tablet revolution, and right before the PS4 launch, was just ill timed. 1-2 years prior and it would have been received differently.

Now with Switch, we've jettisoned the Wii branding, the "non-gamer family" branding, and any pretense of simplification.....we've gone the other way: We've got all 24 buttons PSXBox has, PLUS release latches, removable controllers, grips, docks, all kinds of complexity. With more "serious" presentation, and a unique "for gamers" hook of real console games, portably, for $300. Plus the Wii-like controls.

But the difference this time? Look at the games. They're not chasing the non-gamers (that don't want to become gamers) this time. They learned. They're going for gamers, and people who may want to become gamers. Even games like Sushi Striker and 1-2-Switch are decidedly more "gamer" than most of what Wii had. It's not over-simplified, it's a more complicated game to a point. They understand where the Wii market, the phone market, and the Switch market do and don't intersect.

Ultimately it's not aiming to do anything the WiiU didn't aim to do. It's just doing it in a way that matches expectations this time.

NEStalgia

Anti-Matter

@Yosheel
Well...
I used my Wii U for playing Wii games by mostly, since i got better 1080p display on TV from Wii U rather than if i used AV2HDMI from my Wii that caused Overbright and Washed out display quality, but it worked Perfectly for Gamecube games on Wii with AV2HDMI.

The difference that i found was the Color quality. I found Wii games from Wii U has Natural color displayed on TV, very Contrary if i use my Wii with AV2HDMI that resulted Overbright and Washed out images.

Anti-Matter

1UP_MARIO

@NEStalgia great read. Should’ve been a article by itself but enjoyed reading.

We don't stop playing because we grow old; we grow old because we stop playing.

Anti-Matter

@NEStalgia
Actually, when i checked the Wii softwares, i found there were Tons of Cheap Mini games / Shovelwares if i have to admit in Physical retails. The covers were looked nice and interesting, but i could tell the gameplay quality based on the developers and their gameplay presentation.
Their ideas actually were pretty good, but their gameplay execution were Not good. Like America's Next Top Model, Project Runway, Imagine series, Cooking Mama, Mr. Bean, I-Carly, etc.

But luckily, i still could found some good Wii games, at least more than 20 titles for USA version Only version since i only have USA version Wii & Wii U machines. Added with Wii U & Gamecube games as my Complementary for Wii games.

Anti-Matter

NEStalgia

@Anti-Matter Yeah, especially with the game droughts I spent a lot of time catching up on the Wii library I missed as well! I had refused to touch Skyward Sword prior to that, so I'm grateful I finally got the chance (or course we know Switch will get an SS HD port since the Joycons can do it!) Wii's analog output was really difficult to tolerate at times.

Yeah, the shovelware epidemic really hurt Wii and the perception of Wii. Especially among that new customer base that didn't know how to filter it out. PS2 had it too. The popular system always has that problem. But mostly gamers bought PS2s so they knew how to avoid it. Today we still have that problem (Vroom in the Night Sky, anyone?) but it's been pushed to digital stores only.

With all the Nintendo systems, they always look better in hindsight than in the present. Wii, and even WiiU we can look back and say "wow that wasn't a bad library at all!" but it takes so long to build that library of good games that when you're living through the generation it seems pretty lackluster. Wii did have a fair number of great games. But at a rate of 1-2 a year and some years with 0 near the end, it's easy to see why people weren't hyped for WiiU at the start.

Switch is different because it's the first portable true console. It really has no meaningful competitor as a product category. Where WiiU was just a so so home console with a gimmick few liked, Switch is the only console-level handheld. Where WiiU tried to force its gimmick on the game (or be irrelevant), Switch uses its gimmick passively to augment how you can play the game.

NEStalgia

GameStationForum

I'd like to see themes similarly to on the 3DS, one thing the Wii U should have had but didn't...
I'd also like to see miiverse make a comeback, and virtual console

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Joeynator3000

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Rensuiki

Can we please have fortnight on the switch??.... would that even work? They already have fortnight in the phone :

Edited on by Rensuiki

Rensuiki

GameOtaku

Virtual Console and some low tech way to get a better wifi connection.

GameOtaku

LuckyLand

Anti-Matter wrote:

@NEStalgia
I don't understand for some Wii U haters.
Wii U is a Wii itself.
I can play Wii games on Wii U with 1080p display on TV.
Some peoples don't care about Backward compatibles.
Why did they hate Wii U as at the same time it was a Wii also ?

Wii U don't play Gamecube games and don't have Photo channel, Wii U is not a real Wii, half of the value of Wii is gone that way for me.
Gamecube games are better than Wii U games and Photo channel was great.
Both Gamecube games and old Wii games are better than Wii U games.

I used to be a ripple user like you, then I took The Arrow in the knee

Shellcore

More original games and simultaneous third party releases with other consoles. The ports and indies taste good, but they are side dishes for me.

LuckyLand

NEStalgia wrote:

On a larger picture one can say (and I believe Miyamoto has since said something similar) that the mission of the Wii failed. It wasn't supposed to be a short term fad. It was supposed to make gamers out of non-gamers. By using a simple concept and simple controls it was supposed to attract the interest of people that felt overwhelmed by the black, edgy 24-button controllers of other consoles and reduce it to simplicity like the NES was. And was then supposed to convince those people to become lifetime gamers the way the NES did for us that can grow into a more complicated system with more complicated games.

I can't believe Nintendo did not understand that if someone is not into gaming it is because he just don't want to. I like Wii a lot, it is probably my favourite console ever, but if that was its mission it was just stupid, naive and completely wrong. No wonder it failed.

I used to be a ripple user like you, then I took The Arrow in the knee

FX102A

I must say I always find comments about the Wii heavily catering to the casual audience quite confusing. Oh it definitely leant in that direction but honestly I beieve it had plenty of games tailored to the “hardcore” audience (not the Mainstream / Wannabe Hardcore audience though). Its just they were more AA games rather than AAA games in terms of scope and size. Many fell under the radar or were pushed aside by their big (some would say excessive) HD counterparts. In fact my Wii game collection ended up bigger than my PS3 collection and I’d only count 4 of those games being “casual”.

But hey ho.

At this point the only things I want for the Switch is a proper d-pad equipped Joycon developed in-house by Nintendo (Hori d-pads ain’t bad but Ninty do it better; preferably a clicky one) and micro sd card save backups (I’m sure this is an anti-piracy measure but this is one case I do think they should take a calculated risk to tone down the backlash of the cloud saves debacle).

As for games, more games is nice but I got plenty to play so not supremely hungry for more. At this point you’d have to have played 6+ hrs a day or have a limited taste to not have had anything to play (or maybe your tastes are more in line with another console’s offerings).

FX102A

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