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Topic: I Predict...

Posts 1 to 20 of 21

BongoBongo123

So, since we're definitely not gonna get a Switch virtual console, Nintendo will release two collections; a Mario collection with the three NES games, Super Mario World and Super Mario 64. They will also release a Zelda collection with the two NES games, Link to the Past, Ocarina of Time and Majora's Mask.

Both these bundles will be priced at $39.99

What do you think?

Edited on by BongoBongo123

BongoBongo123

TheAwesomeBowser

I predict Nintendo will never stop shutting down fan projects no matter how many times they get lectured.

Own up to Joy-Con Drift, Nintendo. We all know it's your fault

komodo182

I predict I will be disappointed

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Aozz101x

i predict that Animal Crossing: New Horizons will have DLC announced after launch.

My Top 9 Favorite Games of All time.
1. Judgement
2. Baldur's Gate 3
3. Bully (Rockstar)
4. Person 4 / Golden
5. Sonic Adventure 2
6. Xenoblade X
7. Ape Escape 2
8. Animal Crossing: New Leaf
9. James Bond 007 Nightfire

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TommyTendo

They should just make a Zelda HD collection, with Ocarina of Time, Majora's Mask, Wind Waker, Twilight Princess and Skyward Sword all in one package.

Heavyarms55

I've given up trying to predict how Nintendo will handle their legacy content on Switch. The logical choices of either a VC or releasing collections haven't happened and the NSO is such a slow drip of releases that it is either laughable or sad.

I was looking at the collection of VC games on Wii U the other day and I was thinking that if they dumped that whole library onto the Switch eshop tomorrow at the exact same prices, I'd buy like 30 games straight up. I'd just go absolutely nuts and love it. Especially the GBA, DS, Wii and SNES titles.

Also, Gamecube, when? Give me Pokemon Colosseum and Gale of Darkness please! Rogue Squadron, Mario Sunshine, Double Dash, Melee, Twilight Princess...

Collections? VC? HD remasters? Come on Nintendo, I am ready and willing to throw even more money at you than I already have been the last 2 years!

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SNES64DD

Heavyarms55 wrote:

I've given up trying to predict how Nintendo will handle their legacy content on Switch. The logical choices of either a VC or releasing collections haven't happened and the NSO is such a slow drip of releases that it is either laughable or sad.

I was looking at the collection of VC games on Wii U the other day and I was thinking that if they dumped that whole library onto the Switch eshop tomorrow at the exact same prices, I'd buy like 30 games straight up. I'd just go absolutely nuts and love it. Especially the GBA, DS, Wii and SNES titles.

Also, Gamecube, when? Give me Pokemon Colosseum and Gale of Darkness please! Rogue Squadron, Mario Sunshine, Double Dash, Melee, Twilight Princess...

Collections? VC? HD remasters? Come on Nintendo, I am ready and willing to throw even more money at you than I already have been the last 2 years!

Nintendo is mostly about moving forward.
They don't like legacy content plaguing their latest systems even if they do Zelda remakes nearly every generation.

I suspect and predict that there will two generations of Switch's then they will make Nintendo phones that connect to a streaming home console which plays the same games (so no split development) and people will go "Wow!" again.

I could be totally wrong and Nintendo could stick with the Switch but I doubt it.

Edit: I mean just the name suggests that at one point it's going to run out of names and they are then going to move on.
This is what I can think off as names for sequels so far:
Nintendo Switch Pro/mini
Nintendo Switch Plus
New Nintendo Switch
Super Nintendo Switch
Variations of the above.

The Nintendo Switch 2 sounds dumb and I doubt they would go with that...thus why I think Nintendo will go into making some sort of Nintendo phone after this.

Edited on by SNES64DD

SNES64DD

Switch Friend Code: SW-6514-9557-3207 | My Nintendo: SNES64DD | Nintendo Network ID: SNES64DD

Heavyarms55

@SNES64DD No way can I see Nintendo making phones. They might try their hand at streaming at some point, but I still expect this streaming fad to crash and burn and Nintendo to skip it.

And as for "Switch 2" sounding dumb... you do know these are the people who named the "Wii" and "Wii U" right? Still better can calling your third game console "Xbox One" though. lol

Nintendo Switch FC: 4867-2891-2493
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SNES64DD

@Heavyarms55 Well what else will they do after the Switch runs its course? Nintendo isn't going to give up their hardware division and I think by then phones will be as powerful as console thus my point.

This is in about 10+ years time I believe when we are all old and technology will change by then.

Trust me, a local streaming console will be the norm....and Nintendo might again buck that trend but even then the Switch has Cloud Version of games.

You might not like Cloud Gaming because of its preposition but this was arguably the same as the 2D to 3D transit. 3D games bought with it the premises of multimedia and powerful hardware that up the graphics a lot.

Thus now you have walking simulators and boring ass AI-driven motion capture tech demos as video games.

It might seem bad at first just as the first two generations of 3D consoles looked like ass but games just get bigger, not smaller and you'll still end up with new ideas.

So I think in the future we have games that plug into other games by the same publishers.

Think how we'll have things like character, side quests and world customizations (like a mini-Minecraft or Animal Crossing game) that we get to keep as cartridges while the big AAA games will be cloud-based and you plug your "results" into it like a real life MMO.

That's where I see the future of gaming heading.

Edited on by SNES64DD

SNES64DD

Switch Friend Code: SW-6514-9557-3207 | My Nintendo: SNES64DD | Nintendo Network ID: SNES64DD

Dezzy

I'm still kinda disappointed they don't seem to be pursuing Gamecube emulation. Seems like it's probably possible.

It's dangerous to go alone! Stay at home.

komodo182

@Heavyarms55 How about Path of Radiance for GC or Radiant Dawn (both Fire Emblem games that people are still spending large amounts of cash to play used).

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Heavyarms55

@komodo182 Oh yeah, absolutely! I just didn't have the time to list every GC title I'd like to see.

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komodo182

@Heavyarms55 People are still cashing out several hundred for a chance to play path of radiance. I am surprised there isn't a remake or at least a re-release for the switch.

Switch Friend Code: SW-6361-0099-3716

Heavyarms55

@SNES64DD Nintendo would be entering into a market utter flooded with competition. Not even considering Apple and Samsung, smartphone makers are a dime a dozen and only the absolute best of the best can compete. Nintendo would be mad to jump into that overloaded market!

Cloud gaming demands too much of the internet. There are people who notice the input lag from lower quality controllers, and you think everyone is gonna be on board with cloud gaming?! Yeah right! It can likely run well enough for slow games like Minecraft and Animal Crossing and turn based games like Civilization or Fire Emblem. But for shooters, fighting games, puzzle games etc? No way. The internet is limited by the speed of light. The absolute fastest possible connection would be a light based system, something far more expensive and demanding than society has the resources to build wide spread. But even in that system when you push a button it has to send that signal to the remote server, that server does the action and sends the video feed back. For every, single input! Even if that takes only half a second, that's way slower than if the machine is 2 meters away from you in the same room. And again, that is assuming a speed of light connection. Which almost no one, anywhere, has.

But let's take this further. There are also data limits to consider. There would presumably be millions if not tens of millions of people playing games. The demands on the servers, bandwidth and all the costs associated with that would be astronomical! Have you ever been in a college dorm or an apartment building where almost everyone is online at the same time, doing something really demanding like streaming Netflix or gaming? It gets bogged down really fast.

And finally, internet costs in general. It already isn't cheap for ordinary internet, but cloud gaming would demand the best possible connections and almost certainly either unlimited data, or a crazy big data limit. Thousands of people complain about the 20 dollar a year NSO service charge. You think they'd be okay with paying 150, 200, 250 dollars a month for a connection like that?

In 10 years it might be feasible for the wealthiest of gamers in the most modern and well established cities, with the highest end internet infrastructure. But for everyone else, tough cookies.

Nintendo Switch FC: 4867-2891-2493
Switch username: Em
Discord: Heavyarms55#1475
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PSN: Heavyarms55zx

SNES64DD

@Heavyarms55 "Nintendo would be entering into a market utter flooded with competition."
Maybe but no. Not if they make a "Nintendo phone". It'll be like a super souped-up 3DS to a cheap laptop. Its not fully featured and the price is much cheaper say $400. Also there already IS a lot of competition. Google just joined with Stadia which IS competing for time with Nintendo, Microsoft and Sony.

"Cloud gaming demands too much of the internet."
The file size for cloud gaming is actually very small. And I call bs on people saying there is input lag on those controllers. Good quality wireless controllers/technology are much faster then wired ones. The only thing they are prone to is interference which you can mitigate and reduce to null.

Speed of light is probably the faster thing there is at the moment, nothing else comes close to that speed. It's just that often a lot of data is sent at the same time and it is being sent REALLY long distances which should still be faster than say a USB to USB connection of two computers next to each other.

You also forget that Internet is almost already paid for these days. I spent AUD$80 on mine right now + $20 on Nintendo Switch Online. Think of those who use XBOX Live instead to game.

Also going by your theory, XBOX Live shouldn't work or doesn't work but it works wonderfully for most people around the world. They have to send bucketloads of data over the Net to different points where "lag" sometimes happens when one side has better internet than the other.

If "lag" happens in a Cloud game, EVERYONE gets the same lag because they get the same stream. That is thus more efficient at reducing lag because there is only one point to consider.

As I said, you could have a cartridge or an SSD to store all your current live game data in which over the cloud data is then the rest of the game.

You're not actually sending the data for the "rest of the game" over the Internet, that's not how cloud gaming works. It actually far more efficient and just sends your interactive data over the net.

There is a saying "seeing is believing" and Companies don't sell products that don't work. We'll see where all this leads in ten years or so but if Google is launching Stadia, it already says something.

SNES64DD

Switch Friend Code: SW-6514-9557-3207 | My Nintendo: SNES64DD | Nintendo Network ID: SNES64DD

SwitchForce

@SNES64DD "Nintendo would be entering into a market utter flooded with competition."
Maybe but no. Not if they make a "Nintendo phone". It'll be like a super souped-up 3DS to a cheap laptop. Its not fully featured and the price is much cheaper say $400. Also there already IS a lot of competition. Google just joined with Stadia which IS competing for time with Nintendo, Microsoft and Sony.

Stadia is a joke. I'll take my Switch over that anyday or anywhere. Stradia is a facade for tracking pure and simple. That's not true gaming on the go. Also if you don't get WiFi or internet at those other locations besides your home WiFi forget your gaming on the go. That is what your missing here.

@SNES64DD "Cloud gaming demands too much of the internet."
The file size for cloud gaming is actually very small. And I call bs on people saying there is input lag on those controllers. Good quality wireless controllers/technology are much faster then wired ones. The only thing they are prone to is interference which you can mitigate and reduce to null.

They you haven't game on Streaming with massive online or played with many players online. Lag is lag you can't get around that pure and simple.

@SNES64DD Speed of light is probably the faster thing there is at the moment, nothing else comes close to that speed. It's just that often a lot of data is sent at the same time and it is being sent REALLY long distances which should still be faster than say a USB to USB connection of two computers next to each other.

Yes it does Warp Speed. Actually your analogy to USB to Long distance is a fallacy comparisons.

@SNES64DD You also forget that Internet is almost already paid for these days. I spent AUD$80 on mine right now + $20 on Nintendo Switch Online. Think of those who use XBOX Live instead to game.

Paid really you can pay for my Internet as well on a monthly bases and I will be more the happy to stay online 24/7. You make it sounds like everyone can afford it NICE try but that is debunked here.

@SNES64DD Also going by your theory, XBOX Live shouldn't work or doesn't work but it works wonderfully for most people around the world. They have to send bucketloads of data over the Net to different points where "lag" sometimes happens when one side has better internet than the other.

I say this again Lag is Lag you don't get around that and it's not just their internet it's what connects the internet that causes lags as well. So your simplistic view is so simplistic that is fathoms the mind where your education comes from.

@SNES64DD If "lag" happens in a Cloud game, EVERYONE gets the same lag because they get the same stream. That is thus more efficient at reducing lag because there is only one point to consider.

Lag is Lag but not all Lags are equal again your making false equivalence again. Have you actually done research on this and if so where is the data to backup.

@SNES64DD As I said, you could have a cartridge or an SSD to store all your current live game data in which over the cloud data is then the rest of the game.

Everything connects and uploads and downloads there is lag regardless of what you want to say otherwise.

@SNES64DD You're not actually sending the data for the "rest of the game" over the Internet, that's not how cloud gaming works. It actually far more efficient and just sends your interactive data over the net.

Cloud gaming requires updates or did you forget that.

@SNES64DD There is a saying "seeing is believing" and Companies don't sell products that don't work. We'll see where all this leads in ten years or so but if Google is launching Stadia, it already says something.

Stadia is dead before leaving the Barn. Until every inch of the USA gets Fiber 50gb or higher and free internet forget your "seeing is believing" fallacy.

SwitchForce

toiletduck

@Heavyarms55 not saying that you're wrong, but your arguments show a lot of similarity to some random rant against mobile phones ~22 years ago just saying: who knows how fast innovation moves and the world changes humanity tends to underestimate the speed of technological progress from time to time.

toiletduck

Switch Friend Code: SW-2231-9448-5129

Heavyarms55

@toiletduck Mobile phones never faced limitations imposed by the laws of physics. Nothing they do is hindered by the maximum possible connection speeds. If you are talking on the phone and there is a half second delay, even if you notice, it isn't going to be an issue. And no mobile apps aside from video/music streaming really push that data limit very hard.

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SwitchForce

@toiletduck I think someone has forgotten that your mobile provider has data CAPS or did you forget this. Innovations isn't the same as Data Caps. Might want to change your handle as anything you said is going down the toilet.

SwitchForce

SNES64DD

@SwitchForce Xbox Live was and still is a joke to some yet today it has a vibrant community of nearly 60 million active users. That was my point I was getting at with cloud gaming. I'm just stating Stadia is another competitor for people's time, whether you and others feel it is "a joke" or not is up to each individual and a personal opinion.
I play plenty of online games from DotA 2 to Splatoon 2 and often only experience lag when using certain cheaper equipment that are prone to interference thus my point. Not everyone can afford the right gear but that's like saying why doesn't Nintendo have Cyberpunk 2077 coming to the Nintendo Switch thus it must be "faulty". Going by your example, power is power as lag is lag which isn't always the case.

I never said it was just the Internet causing lag.

My point is that digital data is very easy to measure. Lag usually comes from things like server overload or some sort of overload somewhere. The most common type of lag is caused by network performance problems. It's just that in a multiplayer game you have several servers + each computer you must measure in order to find out where the fault is coming from.
Often when playing multiplayer games like Dota 2, it's the SAME users that experience lag time and time again (say Telstra users of a certain area) to the nuisance of other people. Slow computers can also cause lag because again that is from data overload but this can be mitigate by getting a better computer.
Lag isn't something that happens like magic. Something always causes it. It's whether that problem can be located and fixed or not at your end (at no cost to you preferably).
I could go on for hours or days but the point is that from a scientific point of view, lag IS fixable. It isn't "just lag".
My point with the Cloud Server example is that if two people had the exact same working computer connected via the same network and the server lags, they should experience the same lag. This is true as console are more or less "the same computer". In PC gaming, you have computers of varied specs connecting to servers of variated speeds connected via Internet with varied connections.
This is why it is hard to figure out where the lag comes from.
You and I are not talking about the same lag. I'm not talking about the lag between the cartridge slot of a device and say the Switch though that happens too. The more equipment data goes through, the more chance fault can happen and thus lag. The point is that I am assuming that if we both have working Switch's and had similar environment variables, the lag should be the same and therefore doesn't really count as lag. If we both run with one leg in a race, its should still be a fair race. Of course, you could still argue that one has a better balance or is left legged/handed so it is unfair but that is beside the point.

You actually missed my whole example.

My point was that cloud gaming can actually use very little cloud connectivity. At least in principle.
Its a WORKAROUND for all the problems that cloud gaming potentially causes.

If you know how Switch Cloud games currently work, it is actually only a couple of megabytes of data you download onto your Switch and upload to their servers.

But one of the biggest problems with cloud gaming is also ownership of game data.

What I was saying is that in the future this can be expanded to fit more customised data onto say a cartridge that you buy from companies in which it acts as your own server and minigame and customized data set which you can change to fit your needs.

So instead of buying 6 Ubisoft games today for example.

You just buy a Ubisoft cartridge which contains all the custom data you need to play those 6 Ubisoft games in one cart.
You then only need something like Xbox Live or xCloud to connect to their servers and you can play the games from there.
Only small amounts of data would, therefore, need to be transferred over the Internet.
Or another possibility is that you buy a game which includes parts of the whole game in there to reduce "lag" say all the sidequests are offline on the cartridge and you only need an online connection to play the main quest or vise versa.
Something like that.
That way you are essentially playing offline and only going online to update very small amounts of data say like a checkpoint that you have finished this quest, etc.
In fact, this already exists today and IS how most online game works.
You still own the whole or part of the game, just you need an online connection for it to work completely.
Its a workaround to Cloud Gaming as we know it.
As Cloud Gaming improves, we'll likely see games within games where some stuff is online only and some stuff is kept offline.
That's all I am saying.

SNES64DD

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