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Topic: Hyrule Warriors (Switch)

Posts 141 to 160 of 267

JoeDiddley

Ive been loving this mostly in handheld mode and I’m not sensitive to the frame rate dips.

But it seems to drain my battery faster than the rest of my Switch library.

Edited on by JoeDiddley

Switch: SW-2923-8106-2126
Steam ID: joediddley
https://myanimelist.net/profile/JoeDiddley

Judi

Judi wrote:

At least it sounds like you didn’t run into the co-op bug I did, where P1 showed up on bottom instead of top and vice versa, and each player was dragging around a copy of the scenery with them making the game confusing and nauseating. Fortunately if anyone gets this, it’s easy to fix. Just close the game completely and reopen.

I ran into another glitch in the same vein. Maps I was playing in, the scenery elements that weren't the ground (like keep walls, misc rocks, etc) would sort of 'jiggle' as I moved around. Was also fixed by restarting the game, though at least it was playable still (just annoying).

This game has some really strange graphical bugs.

Currently procrastinating on: implementing virtual memory and synchronization.
Currently distracted with: Mario Tennis Aces

Switch Friend Code: SW-1341-6334-2439

Solomon_Rambling

So it sounds like the multiplayer is a bit buggy, which I’m fine with. However, I’m interested in hearing if the enemy count is any better. I felt the number of enemies in Fire Emblem Warriors’ multiplayer was terribly low, but the Wii U’s Hyrule Warriors wasn’t that bad. Player One had a fair number of enemies while Payer Two didn’t get as many (but substantially more than what Fire Emblem Warriors offered). Has the Switch version improved it at all?

When all else fails, make a blog post about it.
https://solomonrambling.com

redd214

JoeDiddley wrote:

Ive been loving this mostly in handheld mode and I’m not sensitive to the frame rate dips.

But it seems to drain my battery faster than the rest of my Switch library.

Same for me on both points. I've been playing mostly handheld outside of playing coop worth the kiddos. Perhaps I don't have an eye for it but I haven't noticed any dramatic slowdowns. And the battery drain is definitely something I have noticed. Played for about half an hour last night and the battery dropped by almost 20%!!

redd214

BenGrimm

I just put it in airplane mode if I know I’m playing handheld for a while.

BenGrimm

TuVictus

Just picked it up. The splitscreen wasn't as annoying as I'd anticipated, but I would still really appreciate a vertical option instead. And what's with P1 needing to pick everything for P2? It's a minor inconvenience at worst, I just wonder why they chose to "fix" that of all things.

TuVictus

RR529

So, should I wait to tackle the story offshoots (i.e. Linkle) until I complete the core story, or does it matter (even though it unlocked at an early part, is it much more difficult than the mission it spun off from, or around the same difficulty)?

Anyhow, I've beaten the 4 "prologue" missions. It's good, but I think noticeably more challenging than Fire Emblem Warriors was at this stage (that may be in part due to the lack of QOL improvements FEW brought in, though). Maps are pretty impressive though (I think they're more complex in layout than most of FEW's maps, and certainly more imaginative).

Edited on by RR529

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

DarkGeno

RR529 wrote:

So, should I wait to tackle the story offshoots (i.e. Linkle) until I complete the core story, or does it matter (even though it unlocked at an early part, is it much more difficult than the mission it spun off from, or around the same difficulty)?

You can play the side stories as soon as they become available, honestly. Linkle is a blast to play.

DarkGeno

Joeynator3000

Finally got around to unlocking Skull Kid, he's..okay I guess. I might like him more if I can unlock his other combos. He laughs too much though, lol

My Monster Hunter Rise Gameplay
https://www.youtube.com/playlist?list=PLzirEG5duST1bEJi0-9kUORu5SRfvuTLr

Discord server: https://discord.gg/fGUnxcK
Keep it PG-13-ish.

Youtube: https://www.youtube.com/c/Joeynator3000

Judi

@Joeynator3000 I'm surprised the laughs bother you more than the ocarina. DOOT DOOT DOOOOT, ad infinitum. His unlocked combos are actually pretty decent though, imo.

Currently procrastinating on: implementing virtual memory and synchronization.
Currently distracted with: Mario Tennis Aces

Switch Friend Code: SW-1341-6334-2439

Joeynator3000

@Judi Because he laughs CONSTANTLY. lol

My Monster Hunter Rise Gameplay
https://www.youtube.com/playlist?list=PLzirEG5duST1bEJi0-9kUORu5SRfvuTLr

Discord server: https://discord.gg/fGUnxcK
Keep it PG-13-ish.

Youtube: https://www.youtube.com/c/Joeynator3000

Joeynator3000

Before I start raging, what's the best way to deal with those "Defeat this many enemies before the time runs out." missions? Especially the ones where Gohma appears, because holy crap those were infuriating. lol

My Monster Hunter Rise Gameplay
https://www.youtube.com/playlist?list=PLzirEG5duST1bEJi0-9kUORu5SRfvuTLr

Discord server: https://discord.gg/fGUnxcK
Keep it PG-13-ish.

Youtube: https://www.youtube.com/c/Joeynator3000

Seacliff

Completely ignore bosses in those missions.
Why focus on 1 specific kill when hoards of fodder are elsewhere?

Seacliff

Joeynator3000

That's not my point....

Gohma...is....CONSTANTLY...UP MY BUTT. lol

My Monster Hunter Rise Gameplay
https://www.youtube.com/playlist?list=PLzirEG5duST1bEJi0-9kUORu5SRfvuTLr

Discord server: https://discord.gg/fGUnxcK
Keep it PG-13-ish.

Youtube: https://www.youtube.com/c/Joeynator3000

Judi

Gohma is fast little devil. However he's usually pretty good about exposing his weak point, so I usually kill him if the kill amount is high enough to end up spawning multiple big bosses (one you can ignore, more than that is a problem).

Also if you want to speed things along, and you have the magic, pop into focus spirit and press A to do that finisher. It automagically exposes the weak point so you can get some whaling done. Also also another use for magic in those missions is to press right stick and use FAIRY MAGIC. It kills enemies around you including un-rendered ones.

Edited on by Judi

Currently procrastinating on: implementing virtual memory and synchronization.
Currently distracted with: Mario Tennis Aces

Switch Friend Code: SW-1341-6334-2439

TeeJay

I've been making good progress in the Windwaker map. I've FINALLY gotten Young Link's level 2 weapon (that was infuriating because I needed to divert to like 4 different places for items on the way) and I'm working on getting everyone else's level 2 weapons.

Also I never used this weapon in Legends cause the downgrade was disappointing but Lana's summoning gates are really fun.

If you add me, I need to at least know you or I won't add you back.

Switch Friend Code: SW-5283-4033-0929 | 3DS Friend Code: 2423-1923-3519 | Nintendo Network ID: TeeJay92

RR529

Cia's story missions are pretty hectic! Just played one where I had to deal with two Ghomas and that plant boss. Oh, and Wizzro turned against me as well. the commander was Ganondorf

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

TuVictus

This is very outdated, so please forgive me for my ignorance since I haven't played since the early Wii U version, before the DLC even.

But: is that ruppee glitch that involved gohma still a thing? I remember it being an exploit. If not, what's the easiest way, exploit or not, to get rupees, cuz I do not want to train everyone individually.

TuVictus

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