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Topic: How could the new Zelda Game better than Botw?

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iLikeUrAttitude

Zelda Botw is considered a masterpiece and won game GOTY. The risk and the direction Nintendo took with it worked out so well for them. Which had me thinking: how could Nintendo possibly top this?
This also had me thinking the same for Super Mario Odyssey.

Edited on by iLikeUrAttitude

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Octane

iLikeUrAttitude wrote:

how could Nintendo possibly top this?

By making a good game.

Octane

Haru17

By being a Zelda game.

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KirbyTheVampire

I'll just copy and paste what I said in the article about the new Zelda game being in development.

Keep the open world formula, but make the dungeons better. If it means getting rid of the shrines, so be it. I just want good dungeons. Breath of the Wild didn't really have that IMO. Vah Ruta was pretty good, though. But the fact that the shrines and Divine Beasts all shared the same aesthetic was so disappointing, and the dungeons themselves were mostly pretty "meh".

And please make the world actually interesting to explore. It was cool to see the different aesthetics in the various areas and the different wildlife, but that was about it. Everything else was so incredibly samey throughout the whole map. I don't know about you guys, but finding a stable or a monster camp or a shrine or a Korok seed over and over stopped being interesting after the first 20 hours or so. I have no idea what people are talking about when they say that exploring this world was enthralling. I'm happy that some people felt that way, but I almost feel like I was playing a completely different game from them. I stopped being enthralled once I realized that the world and side quests and NPCs were so copy and pasted.

And please make characters that aren't incredibly shallow (Zelda was probably the only exception to this, but even she wasn't exceptionally deep) and a good story. Breath of the Wild had neither of those.

I think the open world format can work for Zelda, but I'm not confident in Nintendo's ability to make a truly great open world game after I played Breath of the Wild. Maybe they should stick with the traditional formula if the next game is a mile wide but an inch deep like BotW.

@Octane Pretty much this.

I think it's largely regarded so highly because it's Zelda. If it was a new IP, I think a lot more people wouldn't be so forgiving of its shortcomings.

Edited on by KirbyTheVampire

KirbyTheVampire

Peace-Boy

Well, they could add new mechanics, bring back old ones, like maybe proper dungeons? (I dunno, I've seen this complaint a lot but I've yet to visit one of the 4 big dungeons in BotW, I'm still early in the game).
A more connected world like Majora's Mask would be amazing too.

Peace-Boy

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Joeynator3000

Better dungeons, and bosses....story...
Honestly I want to see ALttP remade completely in BotW's engine. Would be interesting.

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Daftbomb

I wouldnt say no to a completely different experience rather than a refinement. Always loved how The Binding Of Isaac took the classic layout of Zeldas dungeons and added the roguelike style.

What if they did that in reverse, took a roguelike and brought the Zelda world to the table? Hundreds of items and weapons all randomized and a handful of varied and extensive dungeons with certain aspects randomized inside. Add in a general overworld without making it too open world and whilst not permadeath a genuine consequence of losing most things every time you die...

Not gonna happen, but id love that.

Daftbomb

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ieatdragonz

I mean obviously they are making a Tingle's Rosie Ruppeeland 2! In order to top a game like BOTW it would need to have a more streamlined formula. Unlike other on Zelda I dont think 10/10 means its a perfect game, but a game that is an almost guarantee for anyone to like. It is a 10/10 for me, but can it be better? Absolutely and it seems that shrinking the map size might be the best way to do that. Focus on interesting towns rather than forests/plains/mountains.

A Majora's Mask of BOTW is the most likely outcome, but I'm not so sure I would be so okay with that. I want the game to be different but still learning from the experiences of BOTW. Keeping the engine is a-ok in my book.

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FierceDeity

In b4 BoTW and Zelda is overrated comments...
Oh! (Scrolls Up)
Guess I'm too late.

Edited on by FierceDeity

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Octane

Inb4 the Zelda fanboys with their Zelda avatars...
<<<

Never mind.

Octane

ilikeike

All that I would want is a remake of ALttP but in the BotW engine and graphics. ALttP is a perfect example of what an open-world Zelda should be IMO, with a large and interesting overworld paired with memorable dungeons. Take the base game, remake it with BotW engine and assets, remaster the music with a live orchestra, maybe throw in a few extra shrines for good measure, and I'll basically die of happiness.

Mario Galaxy is ten years old, and now I feel old.

Joeynator3000

ilikeike wrote:

All that I would want is a remake of ALttP but in the BotW engine and graphics. ALttP is a perfect example of what an open-world Zelda should be IMO, with a large and interesting overworld paired with memorable dungeons. Take the base game, remake it with BotW engine and assets, remaster the music with a live orchestra, maybe throw in a few extra shrines for good measure, and I'll basically die of happiness.

You get a cookie, I'm wanting the same thing. lol

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PikPi

Ideally, they'd go back to something like the rest of the franchise. But since they won't, I can at least hope they work on adding some literal depth to their needlessly huge map.

They made this huge world, but it was all shallow. No real caves, no extensive underground areas. If they can just make it more like skyrim in that exploration actually rewards players with new areas and gameplay, I think I would be much more fond of it

PikPi

Hikingguy

As the original NES Legend of Zelda was my first Zelda game, I believe the core to Zelda, and when Zelda is at its best, is when Link is dropped into an unknowns world (Hyrule) and given very little direction. Allowing Link (the player) to organically learn and figure things out as the player plays the game. Besides that, how the Zelda game plays out is totally optional. When there is too much hand holding in any Zelda game, I totally lose interest.
I love the strategy that the weapon breaking brings to the table. I find the weapon breaking resource management a fun aspect to the game and I think it adds to my overall enjoyment. If I got to keep every weapon, the game would get far too easy too quick. And, in other games I have played, even if I was able to permanently keep my weapons, more than likely as I progressed in the game, the original weapons quickly became obsolete and I needed new more powerful weapons to defeat later enemies. So I would end the game with a bunch of weapons but I really only use a small few.
In my opinion, I think BotW brings the Zelda series back closer to the original than any other console Zelda game in recent history. Plus, what BotW does is it brings together so many video game traits and puts them into one game better than I have very seen any other game do.

Hikingguy

Grumblevolcano

By going back to the pre-BotW formula. Not open world, unbreakable weapons, proper dungeons, etc.

Grumblevolcano

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Joeynator3000

ZurapiiYohane wrote:

I just hope that they get rid of the stamina gauge and weapon breaks. Nintendo should just keep the open-world gameplay. Oh, yeah! I like looking for the Heart Pieces. I missed that!

I'm fine with stamina, as for weapon breaking, they should at least make it less common. Or a way to repair them, especially weapons you get from story.
"This weapon was once my great grand-father's, take very good care of it!"
weapon breaks after 5 uses
"...Sorry I broke it."

Edited on by Joeynator3000

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LuckyLand

There are two ways to make a significantly better game. The first is to get back to the linear progression with all the tools that you collect during the main quest and help you unlocking new areas. The other, opposite way is to give the player the ability to decide what his own goal is/are, don't make the game with an univocal ending with the only objective being to defeat Ganon but give the player many different things to do, make the game playable after the main ending (or completely removing a single "main" ending), create many different activities to try throughout the map with many different focuses (not just fighting but also building and crafting, to name the most obvious ones) and many different characters with MANY sidequest with rich and interesting stories so that the player can choose what he wants to do and what he does not want to do.
In Breath of the wild Nintendo removed everything that made Zelda unique, but didn' put enough new things to fill the void. If they want to keep making open world non linear Zelda games they must understand that they have to put a lot more content in a game like this, much more variety and to give a lot less importance to the ending of the game. Otherwise they would better get back to the old ways

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1UP_MARIO

Dungeons. Bigger. Better. Dungeons

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