Forums

Topic: Hollow Knight

Posts 61 to 80 of 172

EvilLucario

The Quick Focus charm is also REALLY good when you buy it from that flamboyant grub... thing. Allowing much quicker healing is always a great boon, especially if you're struggling with certain bosses and need to take them down in a more methodical fashion.

Although, I find that if you play aggressively with charms that foster that like quicker and wider/longer nail slashes, the game becomes much more manageable to deal with than slower, careful play. Just me though.

Also, one big tip for all bosses: watch carefully what everything does and learn it by heart. There's always some sort of pattern, no matter how subtle it is. When you learn it all, nothing can stand in your way.

Metroid, Xenoblade, EarthBound shill

I run a YouTube/Twitch channel for fun. Check me out if you want to!

Switch Friend Code: SW-4023-8648-9313 | 3DS Friend Code: 2105-8876-1993 | Nintendo Network ID: ThatTrueEvil | Twitter:

NintendoPete

Ralizah wrote:

I finally discovered that the Weaversong charm is AMAZING for this fight, as they do pretty much constant damage to the bosses, allowing me to focus on dodging and healing.

I am always using this one in battles

NintendoPete

Ralizah

@EvilLucario Quick Focus was a necessity for me. I barely found opportunities to heal, even with it equipped, considering they only stop for a second or so before rolling or bouncing across the screen again. I ALMOST got them by going full agro with Thorns of Agony, Fragile Strength, and Spore Shroom, but I ended up dying and breaking Fragile Strength. Same with another Fragile Charm on a different attempt.

In the end, the winning combination for me was Weaversong, Quick Focus, and Soul Capture.

@NintendoPete Yeah, I think I'm leaving it permanently equipped now. It's way more effective than Spore Shroom or Thorns of Agony.

Edited on by Ralizah

Ralizah

EvilLucario

@Ralizah On my first playthrough, I camped Quick Focus like nothing else because I was still learning the enemy patterns and I needed an easy way to recover while I learned. But after knowing how mostly everything acts, I stopped using it to instead get different charms that increased my attack power.

Alternatively, if you can't ever find a way to heal mid-battle, there exists a charm that boosts your health by a lot, but removes your ability to heal.

Metroid, Xenoblade, EarthBound shill

I run a YouTube/Twitch channel for fun. Check me out if you want to!

Switch Friend Code: SW-4023-8648-9313 | 3DS Friend Code: 2105-8876-1993 | Nintendo Network ID: ThatTrueEvil | Twitter:

NintendoPete

okay - so yesterday evening I managed to open Black Gate but didn't enter because I still miss the skill to go through the black bleeding gates or whatever. I thought the King's brand would do the trick but it didn't. After walking around aimlessly for hours I caved and looked up online. Seems that I already visited the area and did everything there so I marked it as complete. Maybe after getting the King's brand you got a hint that I forgot.

Even though I am almost through the game I have no idea where to sell stuff and I miss one attack skill. At the beginning I never used markers on the map. That was probably not the best idea.

NintendoPete

-Green-

Watcher knights are kicking my butt. I can't beat the last two for the life of me. I could leave, but I refuse to leave and go grind more.

"Enthusiastic Hi" (awkward stare)
Nintendo Switch Code: SW-5081-0666-1429
PS4 Thing: TBA

MeatSauce

I love this game but I never need to hear metroidvania ever again.

MeatSauce

NintendoPete

Man - I was so stupid. Actually the location you need to see after receiving the King's brand is quite easy to find when you pay attention to the location's names I am now at the point where I could go battling the last boss, but before I would like to do more stuff. Right now I am at the Pale Palace to get the second white fragment. Then will do the next side quest where I have to deliver a flower from the very east to the very west. After that I will take a look at a wiki to see what else there is to discover. So much is there that can be easily overlooked or that I forgot - especially from the first couple of hours. And I still haven't found a way to sell stuff I won't bother collecting all essence but managed to get over 1800 for the awakens nail. Some boss fight are really challenging so that it take me more than an hour to beat specific bosses. I like this kind of challenge.

Every time I thought I have seen everything in this game I discover something new. Really well done and rewards players to explore everything and finding further power ups that you do not need necessarily to finish the game.

I would also like to upgrade my nail but the Smith wants 3 ores but I only have one left and don't know where to find the rest.

NintendoPete

tedko

Is anyone else disappointed with this game? I'm finding it extremely frustrating, and I love this type of game generally. I thought Axiom Verge was excellent and never frustrating like Hollow Knight. Super Metroid is probably still the gold standard.

Hollow Knight I find a chore and I'm seriously considering giving up. The game doesn't bother teaching you key mechanics which are needed to access certain things (bouncing on spikes for example). If I have to look up a guide to know how to advance in a game because the game doesn't do anything to teach the player it's mechanics, that's a serious design flaw that's hard to look past. With a game this non-linear and open, if you don't know what you can or can't do you end up wandering around and it becomes frustrating trial and error, not fun imo.

Yet everyone is raving about this game so I feel like I should stick with it, but I just don't get the hype. I do think it looks pretty at first but after a while it just seems drab and dull and the backtracking just gets tedious. What am I missing here?

Serious question: how many of you who say you absolutely love this game have played it without consulting any kind of guide at all?

switch fc: SW-6081-8793-0424

tedko

@LilVoidBoy Thanks for the reply. Maybe it's a case of expecting something else based on all the reviews, rather than just approaching the game without expectations and seeing what it has to offer.

I always prefer to play through a game without using a guide if I can. On the other hand, I still enjoyed La Mulana for example, once I accepted that I would never get through it without a guide, since some of the puzzles in that game were just unfair, quite frankly.

switch fc: SW-6081-8793-0424

NintendoPete

I used a guide after 32 h in to get everything I missed. I am currently 37 h 10 min in and have 99% completion rate. I mainly used the guide at the end to get the last 10 missing charms. But in order to progress - I only used it once (see above - I didn't know what to do with the king's brand).

Now, I don't know if it is better to fight the final boss and its true form or fight against the Grimm Troupe (hope that this is the name ) first.

I still love that game. Didn't want to do 100% it but I always told myself "okay - only that and I am done and fight the boss" repeatedly.

NintendoPete

Ralizah

tedko wrote:

Is anyone else disappointed with this game? I'm finding it extremely frustrating, and I love this type of game generally. I thought Axiom Verge was excellent and never frustrating like Hollow Knight. Super Metroid is probably still the gold standard.

Hollow Knight I find a chore and I'm seriously considering giving up. The game doesn't bother teaching you key mechanics which are needed to access certain things (bouncing on spikes for example). If I have to look up a guide to know how to advance in a game because the game doesn't do anything to teach the player it's mechanics, that's a serious design flaw that's hard to look past. With a game this non-linear and open, if you don't know what you can or can't do you end up wandering around and it becomes frustrating trial and error, not fun imo.

Yet everyone is raving about this game so I feel like I should stick with it, but I just don't get the hype. I do think it looks pretty at first but after a while it just seems drab and dull and the backtracking just gets tedious. What am I missing here?

Serious question: how many of you who say you absolutely love this game have played it without consulting any kind of guide at all?

The game explicitly tells you how to do the vast majority of the stuff you'll need to go in the game. A few minor things you just learn by doing. That was an important thing to me, actually, as I detest games that are obtuse about their own mechanics like Dark Souls, but this game explains almost everything relevant to the experience. The level design is open, but fantastic at leading you with an invisible hand: the layout of the dungeons will naturally guide you on a mostly linear path through early parts of the dungeon until you find key upgrades.

I've only looked at a guide recently, 28 hours in, and only to find the locations of some optional bosses and grubs, because I have very little patience for "secret" content once I feel like I've combed an area fairly thoroughly. But I do the same for Metroid games and their missile upgrades. I've not had any issue actually progressing through the main game at all without a guide.

We're just not going to see eye-to-eye on this, I think. Some people just don't like some games. I found Axiom Verge to be mediocre and not have much of an identity apart from its Metroid influences, and I know some people really love that game. I'm actually not horribly infatuated with Super Metroid either, which people keep calling the "gold standard" of the genre. It's certainly a groundbreaking game, but I didn't play it when it first released and I think, retrospectively, that Zero Mission and Metroid Fusion are both stronger games. I feel the same way about SOTN, which I feel has a lazily designed second half and is overall inferior to sequels like Aria of Sorrow and Order of Ecclesia.

Ralizah

darkfenrir

While at the first 6 hours or so I just explore and stuff, by now I kinda... look at the map online for having it kinda easier for me (Considering at all times I have Gathering Swarm + Wayward Compass equipped...)

Still have things pretty tough, and I hate ANY of the platforming challenges (Gave up Crystallised Mound because of it, and lost around 1k Geo... urgh). Nonetheless I think I'm progressing kinda well, but I'm giving up on the game for a while when my JRPG games came, I have easier time on them (especially with some help through difficulty settings).

I don't mind having some of those challenges, but man, wish there's a way to lower them

darkfenrir

Switch Friend Code: SW-0242-3593-1338

Tsurii

@Ralizah I assume you didn't find the Collector before looking up the grubs? Almost ended up looking for the last few locations myself but you actually get a map for em which left me pretty happy lel

Not too many games like this that outright tell you where stuff is but they managed to do it and give me a convincing lore reason for the map to exist in the first place. I love that.

What a beautiful signature.
Chew.

Switch FC SW-2755-1473-1221
3DS FC 0662-8621-2250

Twitter, not like there's anything interesting on there

Ralizah

@Tsurii I actually just fought that boss last night before going to bed. Had no idea about that map, and I was initially only intending to find enough of them to get the last piece of Pale Ore I need to fully upgrade my weapon, but I'll probably go for all of them after fighting the final boss now that they're marked on my map.

Ralizah

OmegaDestroyer

After climbing over many walls, I ran right into the Traitor Lord yesterday. What a miserable fight. Even with the NPC assist, it is unpleasant.

I lost an embarrassing amount of time son the Crystal Guardian Mk. II. Looks like I'm going to top my lose rate with the Traitor Lord.

Edited on by OmegaDestroyer

OmegaDestroyer

EvilLucario

@Ralizah Oh hell yeah, Order of Ecclesia is fantastic and that's my favorite Castlevania game ever. But I still love Symphony of the Night for that game's insane customizability, and the inverted castle is still pretty dang genius, rehashed as it may be. SotN is my second favorite Castlevania game behind Order of Ecclesia, then Aria of Sorrow afterwards.

For Super Metroid though, I played Zero Mission and Fusion before Super Metroid and personally I still loved Super Metroid quite a bit more than Zero Mission/Fusion. Zero Mission and Fusion are still fantastic and among my favorite GBA games, but something about Super Metroid's world and pacing of the game captivated me so much. There are some weird things like Samus being very floaty and the run button not needing to exist at all, but overall the level design was so strong that it's tied with Metroid Prime as my favorite game of all time.

Hollow Knight's world being as expansive and freeform as it is reminds me a lot of Super Metroid's level design as well, moreso than a lot of other Metroidvanias out there. Another plus for Hollow Knight in my book.

Edited on by EvilLucario

Metroid, Xenoblade, EarthBound shill

I run a YouTube/Twitch channel for fun. Check me out if you want to!

Switch Friend Code: SW-4023-8648-9313 | 3DS Friend Code: 2105-8876-1993 | Nintendo Network ID: ThatTrueEvil | Twitter:

Ralizah

@EvilLucario SOTN is definitely a good game, but I don't really feel like it's the height of Castlevania game design, you know? But, as I said, I thought the flipped map was horrible, so I'm betting that's a big part of why I'm not super thrilled with the second half. And yeah, I love OoE. It feels like a great balance between the two primary styles of Castlevania game design. The same is true of Shantae and the Pirate's Curse, actually.

Super Metroid was a bit... I don't know. It's a bit dour for my tastes. I agree HK's world reminds me a lot of it, but HK also has little flashes of humor and personality everywhere to balance out the grim tone. I generally prefer the physics and level design in Zero Mission overall, and I LOVE that game's final act. I've never seen anything like that in a Metroid game before or sense. It was such a great surprise. As to Fusion, while I'm not a huge fan of the more linear design of the game, I really liked the tense horror element SA-X brought to it, and it's definitely more well-developed on a narrative level than previous games.

Super Metroid is also a great game, but I don't really revere it like other people do. Like SOTN and Ocarina of Time, I feel like it has been bettered since. It provided a fantastic foundation for the future of the series, though.

Ralizah

Top

Please login or sign up to reply to this topic