1SwitchcraftFri 14th Sep 2018 This thread might not be of importance to most. I know the majority does not use high quality audio equipment. The best headphones many use are Bose QC35 (superior to the Sony XM2 and XM3, IMHO) or Apple Beats Studio3. That is fine. However, I work professionally in pro-audio and high-fidelity gear. My requirements are quite a bit higher (though not necessarily more expensive). I have created another thread a few months ago in which I addressed my concerns with the hardware of the Nintendo Switch and the headphone jack's poor performance, being limited in volume and having audible strong hiss (again, depending on the gear you use). It is something that a little accessory like the iFi Audio iEMatch can fix. I would have loved to see external DAC support via USB, but HDMI works too (with minor quality loss). So this topic is checked. My issue now is that developers use too strong compression algorithms on the audio data to save space. I have first noticed this with DOOM, which is a HUGE downgrade in sound quality. It doesn't matter if you're using the headphone output or HDMI. The artifacts are very audible and it sounds at best as good as a 128 kbps mp3. That is not okay, IMO. It completely takes away from the experience as explosions aren't threatening, demon screams introduce a new level of fatigue and the shotgun just isn't as satisfying. This simply does not work well with the inconsistent framerate, low-res textures and long loading times. I simply accepted that the port is too much of a downgrade and appreciated that the developers tried their best. But just yesterday I started Okami, which I imported from Japan as a physical release. I am shocked by the poor sound quality - yet again! This game lives from the atmosphere and I have the five disc original soundtrack which sounds phenomenal. But the audio in the game is just as bad is with DOOM. The artifacts take away the timbre from the original instruments, the drums have no depth, the sound overall is harsh and the voices more annoying than ever. I have ripped the soundtrack with all sound effects (215 files) and they are only 650 MB in high quality AAC. What fool thought it would be a good idea to try to further decrease the size!? If that was absolutely necessary to bring the size down to 300 MB, then the developers could have used the Opus encoder (for which of course they would have to implement a suitable decoder), which is nearly transparent at 128 kbps. I bought this game (for the fourth time) because reviewers were sure this is the definitive version. So I have two concerns: 1. Developers are starting to crap all over the audio to save tiny bits of space. Digital audio has never saved more space and sounded as good as today. I don't believe in HD crap and false MQA advertisement. Lossy compression is perfectly fine if you encode it correctly. 2. There are YouTube channels having a career over nitpicking on every aspect of the graphics, judging how good the technical performance is, but there is no single review I read that said that the audio performance of Okami and Doom are poor. And it really only takes a 100 € IEM to figure this out. Luckily, these are the only two games that I have concerns with. SMO and DKCTF sound absolutely superb with high dynamic range and perfectly transparent sound! Hollow Knight is also a great example. So it's clearly not a limitation of the Switch. Dear developers, please stop doing that and give us a 600 MB update for either game to fix the sound files. Gameplay matters.