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Topic: HD Rumble Thoughts

Posts 41 to 52 of 52

ThanosReXXX

@Yorumi Personally, I sometimes feel like they expect people and/or developers to react more enthusiastically to what new ways of play they come up with, and if they don't, which quite regularly happens, then it almost seems like their own enthusiasm for it is lost in the process as well.

@SKTTR I've found it definitely depends on the games. Right now, the majority of the games available only uses it as standard rumble/force feedback, but when used correctly, then it's definitely an added value.

I don't know if you've also browsed through the first page, but we've mentioned several games already, that do make good use of it, as well as specific examples within those games, so that might give you some idea of what to look for/take notice of. Sometimes it's so subtle, that you don't even notice it, unless you specifically look and/or wait for it. And for me, that's also part of why it's so good, because it adds to the game without breaking the immersion.

'The console wars are like boobs. Sony and Microsoft fight over which ones look the nicest and Nintendo's are the most fun to play with.'

Nintendo Network ID: ThanosReXX

SKTTR

@ThanosReXXX Oh, I have Golf Story. I should pay more attention to it next time I play.

backloggery.com/SKTTR

ThanosReXXX

@SKTTR Well, there you go.
Could also be that you're just not sensitive to it, though. As I mentioned before, I kinda compare it to people who aren't able to differentiate between subtle frame rate differences, or sounds. Those same people may also not be sensitive to HD Rumble.

Personally, I always stress that HD Rumble is indeed only a commercial label, and it's not going to blow you away in any kind of capacity, because it's just too subtle for that. But it DID most certainly impress me in several of the mini games in 1-2 Switch. There's just one slight problem with that, which is that in all honesty, I just can't recommend that game to anyone, unless you can either get it for a (much) lower price, or if you have an extended family that likes to sit around a console and play party games.

It should have been a pack-in title, much like Wii Sports was for the Wii. It really showcases the variety in rumble that only the JoyCon have, compared to any other controller, so if you do want to impress, amaze or silence people, then that is the title to get.

Edited on by ThanosReXXX

'The console wars are like boobs. Sony and Microsoft fight over which ones look the nicest and Nintendo's are the most fun to play with.'

Nintendo Network ID: ThanosReXX

Luigi-number1

I usually turn rumble off but I do notice I. Some games it makes sounds like in super Mario party when it’s your turn to roll dice and your Mario, it’ll play it’s mario tune.
Mario odyssey implements it well when on the scooter.
It seems Nintendo is thinking of giving up on it with the new lite completely not supporting it.
I would’ve been happier if they just had normal rumble with a cheaper switch sku as it’s not something I’d use much or maybe I’m not the audience.

Luigi-number1

ralphdibny

@Luigi-number1 I don't think normal rumble would fit in the joy con and I think I'd prefer HD rumble over the mobile phone vibration we'd get if it wasn't HD

ralphdibny

Luigi-number1

@ralphdibny don’t get me wrong. I would also love super higher hd rumble but that’s only if they supported it more. At launch, I think 1-2 switch was the only game that supported hd rumble. We all bought this hd rumble tech even tho most of us don’t really use it. BOTW, arms, splatoon2, mariokart8 all don’t use it and I’m not 100%but it’s possible links awakening won’t have it too

Luigi-number1

ThanosReXXX

@Luigi-number1 ARMS actually does use it, albeit not to such an extent as other titles that make good use of it, but it does let you feel separate rumble in your left or right hand when a punch connects. You don't get that with a normal controller. Then it would just be low, medium or hard rumble, spread across the entire controller.

Edited on by ThanosReXXX

'The console wars are like boobs. Sony and Microsoft fight over which ones look the nicest and Nintendo's are the most fun to play with.'

Nintendo Network ID: ThanosReXX

Luigi-number1

@ThanosReXXX I really did not know that and I did buy this day 1 for the switch.

I was quite excited for it after the uk hands on invites. It just got really boring quick, well to me anyways.
I’ve traded this in however they did add a lot to the game with free dlc. It’s just a game where the online community just dropped it and getting a game was like waiting over 10 minutes, it might be different now.

Luigi-number1

ThanosReXXX

@Luigi-number1 Yeah, as a single player, it's kind of over real soon with keeping you entertained, but I imagine that with a couple of friends, it can be a lot of fun.

Edited on by ThanosReXXX

'The console wars are like boobs. Sony and Microsoft fight over which ones look the nicest and Nintendo's are the most fun to play with.'

Nintendo Network ID: ThanosReXX

Luigi-number1

@ThanosReXXX this I can completely agree with but most don’t have gaming friends, well I have my wife and kids and the small number that do will only want to play Mario kart 😉

Luigi-number1

ThanosReXXX

@Luigi-number1 Yeah, it's always the usual suspects, isn't it? God forbid they'd try something new and innovative...

'The console wars are like boobs. Sony and Microsoft fight over which ones look the nicest and Nintendo's are the most fun to play with.'

Nintendo Network ID: ThanosReXX

Buizel

I never really noticed it, but after seeing this thread I've become a little more consious of it when playing my Switch.

And I must say...it's subtle, but quite effective in Mario Odyssey. Every movement has a slight rumble to it, and it really does add weight to Mario's actions. My favourite is the crunchy feeling created when walking through snow.

Buizel

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