There seriously seems to be very little love for this game here at NL. Physical and digital release with no review no mention and not even a forum thread. There really ought to be one.
Anybody bought it? Anyone have impressions of it?
Yeah it looks like a browser game, but so far the gameplay seems kind of "one more room" addictive. I keep getting stomped by the first level boss, and the last time I thought for sure I had him and I'm not sure why I ended up at the pearly gates at that point. I didn't see what got me. But overall each time I finish a room I keep thinking "let me try one more! and it's been pretty fun so far, pushed aside temporarily for Snake Pass. Anyone else silently enjoying this largely ignored game?
Sorry... I literally started playing more of my PS4. I got bored of my Nintendo Switch (Bomberman R and Zelda). I'm thinking of going back to my backlog of Wii U games.
I picked up a physical copy from game stop. It's very challenging and had a learning curve but when it click with you it's all gravy. I'm enjoying it a lot. 😊
This is a lot of fun, tho the price seems to be out of whack with the content on offer.
That said, I've poured a ton of hours into it already, so despite what seems to be a pretty high price for what is effectively Plants vs. Zombies on Miracle-Gro, the price per hour is already heading towards $2/hour and will probably make its way to $1/hour within the first week of release.
(I also think the game is rendering 720p in both modes--which is ridiculous, given the content--which makes it look pretty bleh on a 4k TV.)
I'm glad to see a little more enjoyment of it from those that play it. Far from GOTY material, but it's a weird, fun game to pick up where despite the (unfair, punishing, impossible) difficulty at times often tricks me into giving it one more go
@ECMIM I agree, it really DOES use the button inputs heavily and is much too fast paced and complicated to work on a touch screen. It could be "made" to work, but the experience wouldn't be very good.
@Joeynator3000 calling it a PvZ clone is a great way to write it off without investing the time required to get at least competent at the game.
(To be fair, tho, the tutorial and documentation leave a lot to be desired, which is at least, partly, on Frozenbyte for not doing enough to educate the player no how the game works.)
@NEStalgia yeah, what I really adore about is that for a game where you spend half your time in pause mode, it's absolutely, insanely, frenetic at the same time, which is a pretty impressive feat.
@Joeynator3000 The gameplay concept is sufficiently PvZ like in terms of the rows of forever marching undead opponents that you have to strategically defeat. But the gameplay is wildly different and substantially faster pace. PvZ is pure tower defense reskinned as plants. This is a complicated mishmash of a roguelike RPG that uses a tower-defense styled turn-based RTS hybrid battle system. The similarities are skin deep, but I can see how one might get a vibe about it. IMO the fact taht the Snake Pass review was up in a day by one of the NL staff and H-BH wasn't even MENTIONED on NL the full launch week and a review turned up a week later by a non-staffer tells us just how much effort was put on this
@ecmim Agreed about the tutorial. It leaves a LOT to be desired. It's a complicated deep game with some very deep systems, and they don't even bother telling you those systems exist at ALL let alone how to use them. Shame on them for that aspect.
And yeah, you plan in pause mode but it's the weapon gauge that makes it real-time. Most of the time your weapons are not ready in pause so all you can do is plan like a football game, but you ahve to execute in real-time as your attack becomes available. It's kind of genius when you think about it. Reminds me in a way of Baldur's Gate back in the day despite that being a normal CRPG.
Really, for anyone reading this, it's just a great game and it's being done a serious disservice by NL (and other reviewers). It's a real 'gamer's game' (and will be regarded, in time, as a sleeper hit), and it's a shame it's getting written off as a PvZ clone when, as NEStalgia amply illustrates, it's anything but.
Yes, it's much more akin to Darkest Dungeon than PvZ, but HBH has fewer gameplay annoyances, and I'm playing the latter vastly more than I've played the former, despite owning the former for going on 2-years.
(It didn't help that DD was schizoid for a great deal of that time, whipping from core gameplay change to core gameplay change based on the whims of those complaining the loudest.)
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