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Topic: God Eater 3 (Nintendo Switch)

Posts 61 to 70 of 70

Haywired

Generally been having a lot fun with this. Like Monster Hunter, but with a bit of a different flavor. Though the amount of menus, inventory management and mechanics (all wrapped up in confusing terminology and lore) does make it feel a bit like learning a new language at first...

Also, how do you know which monster materials are dropped by each monster for upgrading weapons? The monster materials' names don't seem to correlate with the monsters' names... In Monster Hunter it's very clear and straightforward; the materials are named after the monsters, so if you need 3 Rathian Jaws, you know you're going to have to do some Rathian quests. Here it seems a lot more obscure. Do you have to just scroll through every mission and check the Rewards lists?

Haywired

Joeynator3000

Pretty much, only thing that bugs me are the material names, it's also not exactly clear which rank you need to get them in. So you just have to check every mission that has that monster if you're not finding it.

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scubydo

As for the materials, I have a question, and maybe I missed something in the early tutorial part of the game. But do you harvest those materials, or is it just what is "rewarded" at the end of the mission? I was a little lost on that part.

RPG, FPS, Adventure,Action...oh I like 'em all!

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Joeynator3000

I'm guessing both.

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scubydo

I feel like the missions just get started before they are over. I can’t even build up the bursts. Plus the “load out “ info is overwhelming.

RPG, FPS, Adventure,Action...oh I like 'em all!

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Haywired

Yes, the missions are generally a lot shorter than in Monster Hunter, but they do get longer, and towards the end most of the missions involve hunting two Aragami.

Yes, I agree, all the info is a little overwhelming. As much as I'm having fun with the gameplay, Christ, God Eater makes Monster Hunter seem simple and accessible in comparison. As this is my first one, I'm not sure if this is just due to the unfortunate trend of franchise feature-bloat, but then, this is only the third game, so maybe not... It's like:

God Eater 3: Let me tell you about Devour. Now Burst. Now Burst Arts. Now Burst Art Effects. Now Burst Link. Now Burst Plugins. Now Burst Control Units. Now crafting. Now upgrading. Now Abandoned God Arcs. Now Oracles Cells. Now AP. Now GAP. Now EP. Now Personal Abilities. Now Resonance. Now Engage. Now Acceleration Triggers. Now Skills. Now Custom Bullets, etc...

Me: Wait, what's Devour again?

Haha, you get your head around it all eventually I guess...

Haywired

Joeynator3000

From what I can tell, it's much more faster paced than Monster Hunter. I do like the longer hunts in MH, but at the same time I do like how I don't have to take 40 minutes dealing with a single quest. lol

Anyways been giving this game a long break, I kinda want to get back into it again. How much content is there after the main story? Is there a second final boss or something like what MH likes to do? lol

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Tsurii

@Joeynator3000 haven't played 3 but usually God Eater has some sort of post-game story beyond the "final boss"

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scubydo

I just want to figure out the burst mechanics and weapon crafting/upgrading mechanics......

RPG, FPS, Adventure,Action...oh I like 'em all!

Nintendo Network ID: devineministry

Joeynator3000

It takes some time, just gotta learn the movesets for weapons and figure out which move is powered up via that Burst stuff. As for Burst, you activate it by Devouring live enemies.

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