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Topic: Gal Gun 2

Posts 21 to 38 of 38

GameOtaku

@Lloyd
The vita version did have touch controls. In the boss battles and the like.

GameOtaku

Ralizah

Just gonna leave this here.

It'd be great if there was a crossover with Luigi's Mansion in the Switch version!

Edited on by Ralizah

Currently Playing: Advance Wars 1 + 2: Re- Boot Camp (NS)

Tobiaku

Looks fun, will get it.

@Ralizah Wonder how Luigi or E Gadd would explain to Daisy why Luigi has to defend himself from the girls

Tobiaku

3DS Friend Code: 1977-0291-4355

SilverEdge92

Localization hasn't been confirmed yet, has it? I'll get once it does. Been a while since the last rail-shooter I played.

SilverEdge92

Nintendo Network ID: SilverEdge92

Ralizah

@SilverEdge92 PQube has confirmed that it's bringing the game over to NA and Europe for both PS4 and Switch in Q1 2018!

Edited on by Ralizah

Currently Playing: Advance Wars 1 + 2: Re- Boot Camp (NS)

Ralizah

Here's a trailer for the Western release. Spring 2018. If it releases in March, it'll still be in Q1!

Currently Playing: Advance Wars 1 + 2: Re- Boot Camp (NS)

Souldin

The last comment here was made in 2017, so I'm unsure if anyone will reply to this but...

I seem to be having some problems with the motion controls with GalGun 2. Despite numerous attempts at adjusting the motion controls, the screen seems to shake constantly and I'm having difficulty getting my character to move left or right.

Adjusting screen sensitivity hasn't helped and everytime I point the joy-con left or right, barely anything happens. Oddly, it seems to make my character turn left or right when I twist the controller, but that is hardly comfortable on the wrist. Is twisting the controller the only way to move left/right or can I point to turn/aim left and right like how pretty much every other rail gun I'm familiar with works?

Edited on by Souldin

I'm Souldin, older brother of the Grin Brothers YouTube channel, and writer over on DeviantART.

3DS Friend Code: 4854-6557-6769 | Nintendo Network ID: Souldin | Twitter:

GameOtaku

@Souldin
That's the biggest reason I turn off motion controls, I can't hold it steady and it throws my aim way off even when I have a guaranteed hit. You only to really have to hit 3 areas not counting the mini demons so you don't really have to be so precise.

GameOtaku

Souldin

Thank you for replying @GameOtaku

I've enjoyed playing rail shooters at the arcades like House of the Dead and loved using motion controls in games such as Red Steel, so I was expecting to enjoy their usage here as well. Apparently not...

Maybe it's the positioning of my Switch (it is a console though, not exactly easy to position that like the Wii's sensor bar), but like you, the screen never seems to stay steady. There doesn't appear to be a reset button to bring my camera back into focus, yet I keep spinning out of control due to trying move to left and right (which seemingly requires me to twist the controller rather than point to the left or right side of the screen... which baffles me and my wrists). When using the motion controls, I barely could do the tutorial, I was rarely looking in the right direction; which pains me as someone who loves motion and gyro in games and often comes to their defence in the Wii/Wii U/3DS line-up.

I've tried Gal Gun 2 without motion controls, quite fun, but certainly not the experience I was hoping for.

I'm Souldin, older brother of the Grin Brothers YouTube channel, and writer over on DeviantART.

3DS Friend Code: 4854-6557-6769 | Nintendo Network ID: Souldin | Twitter:

GameOtaku

@Souldin
I long for the days of the zapper, I'd it was controlled say you look around with the stick and aim with the joycon at the screen like a light gun it'd make it so much better. I've not got my copy in yet but I had to turn it off in skyrim it was more of a hindrance than a help.

GameOtaku

Ralizah

@GameOtaku That's because you don't like adjusting to new control methods. Gyro controls have improved almost every Switch game I've used them in.

@Souldin The game should default to an option where you can line-up shots with motion if you zoom in, but control grosser movements with the sticks. Have you tried this?

Edited on by Ralizah

Currently Playing: Advance Wars 1 + 2: Re- Boot Camp (NS)

Tobiaku

Finished the story once, started a new game+ looks like I can take three requests a day instead of two. If its a glitch, hopefully it won't corrupt savefile or my console somehow.
And gives me more time to collect girls phonenumbers

Really like the game ^_^

Tobiaku

3DS Friend Code: 1977-0291-4355

Tobiaku

@JaxonH Saw you played the game in the main Switch thread, how far have you come in the game? Who is your favorite character so far? ( posting here since we have a thread for the game)

Tobiaku

3DS Friend Code: 1977-0291-4355

JaxonH

@tobibra
I don't know the characters. I only played it for a bit today after it arrived in the mail. Half the time was spent getting the controls just right and the gyro and all that

All have sinned and fall short of Gods glory. Wages of sin is death. Romans

God so loved the world He sent His only Son- whoever believes on Him has eternal life. Unless you believe, you will die in your sins. Whoever believes, rivers of living water flow within them. John

JaxonH

Untitled

So this is Wild Guns reloaded misprinted inside Gal Gun 2 box art in NA.

I saw the artwork inside but I didn't think much of it. Now that I look at it though I realize it's completely out of place

For the record, I'm really, really impressed with how fun this game is. I know who I have to thank for it because I definitely would've passed up on this otherwise. And had it been even just OK, it probably wouldn't have made an impression on me but, this game is downright fun as heck, and I simply do not understand any reviews giving it crazy low scores. It's not perfect- the inability to insta-text on screen sucks. Or at least an option to speed it up. Little things like that are aggravating. When it comes to the actual gameplay itself though, it's really good.

Another game I'm shockingly impressed with today is South Park. What's most impressive is that I'm not a fan and I don't like crude humor and yet I still find this game amazing. I'm going to have to do a spiel on that one back in the Switch forum.

@Ralizah
You see this?

Edited on by JaxonH

All have sinned and fall short of Gods glory. Wages of sin is death. Romans

God so loved the world He sent His only Son- whoever believes on Him has eternal life. Unless you believe, you will die in your sins. Whoever believes, rivers of living water flow within them. John

Ralizah

Downloaded my copy today. I like what I've played so far, even if it's much less of a pure arcade experience this time. The characters, as usual, are cute and funny, and the core gameplay is basic but addicting. I think I'm going to see if I can get neighbor girl's ending on the first run.

JaxonH wrote:

And had it been even just OK, it probably wouldn't have made an impression on me but, this game is downright fun as heck, and I simply do not understand any reviews giving it crazy low scores.

This is why I mostly ignore what mainstream publications have to say about unapologetically niche Japanese games like this.

I heard about that Wild Guns misprint earlier. I guess the same company manufactures the slipcases for both of these game. Definitely hold onto it: maybe it'll be worth some money in the future or something.

Edited on by Ralizah

Currently Playing: Advance Wars 1 + 2: Re- Boot Camp (NS)

Souldin

It was a shame to stop using gyro with it, my dreams of light gun games of old having to be putting aside for now, but once I did I have managed to enjoy the game quite a lot. Difficulty scaling can be a bit crazy at times and there are certainly some frustrating moments (you really have to have hawk-eyes for those searching missions); but it is full of charm and fun. The control stick movement for the gameplay works better than I expected; really smooth and precise. Once you've gotten a hang of things, the flow of the game feels incredible and their are plenty of exciting moments in the quite frantic yet pretty lengthy levels.

Characters have been a delight; I'm split between Risu or Nanako as my favourite, although I'm currently opting to go down the latter's path. From what I've heard, it's easy to get Risu's ending, so whilst it currently looks like I'll be able to achieve Nanako's ending I'm taking that chance. If by the closing days it looks like I won't achieve it, I can simply switch to doing Risu's final mission that has already become available.

I'll probably replay the game to get Risu's ending anyway, though I'm unsure if I'll have the time to get all the endings. I want to also get back into playing Nights of Azure 2 and Pokkén Tournament, and plenty of upcoming games I'd like to play.

@Ralizah I tried that, but it wasn't to my liking. The zoom in function and shift to gyro controls is too sudden; combined they just flipped my camera crazily. Furthermore, moving left and right still required me to twist the controller, which is the uncomfortable part of it's motion control and where it differs from other light gun games control methods.

I'm Souldin, older brother of the Grin Brothers YouTube channel, and writer over on DeviantART.

3DS Friend Code: 4854-6557-6769 | Nintendo Network ID: Souldin | Twitter:

Ralizah

The differences here really make it feel distinct than the previous game.

  • Doki Doki Mode is still here, kind of, but it's purely for show when you rendezvous with girls.
  • Not sure how I feel about the eye gazing mechanic that replaced DDM. It's probably needs to be used more strategically, and it doesn't fragment the normal gameplay like DDM did, but, more often than not, it takes so long that it'd be better to just shoot the girls instead.
  • I was struggling to balance shooting the girls and vacuuming the demons at first, but I noticed that if you line up the demons AND the girls in your line of fire, the girls are distracted by the vacuum, giving you time to collect the demons.
  • Scoring doesn't seem to matter in this game, whereas it was all-important in the previous game.
  • How fast you complete a level doesn't seem to matter, either.
  • Full gyro is incredibly responsive when it's docked, but for handheld mode, I've found the more limited gyro option is best.
  • As with most other gyro-enabled games, I prefer using the joycon controllers in the grip when aiming.
  • This game has a better balance of gameplay and dialogue so far.
  • The graphics are obviously not stunning, but I really like the clean, colorful art style in this game. It looks really good on both the TV and the tablet.

I think I prefer Double Peace so far, as Gal*Gun 2 has significantly nerfed the score chasing aspect of the game. Unless I'm misunderstanding something?

At the same time, I feel like it'll be a lot easier to see all of the content in this game.

Edited on by Ralizah

Currently Playing: Advance Wars 1 + 2: Re- Boot Camp (NS)

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