Update 5.10 has been released, with the following notes:
BIRTHDAY EVENT
You can now find birthday cakes placed around the map with consumable slices next to them. Enjoy those tasty treats!
Cake slices give +5 health and +5 shield instantly when consumed.
-Complete three birthday even challenges to unlock a new emote, spray, and Backbling.
The Battlebus and Supply Drops have been decorated to celebrate #Fortnite1st.
LIMITED TIME MODE: PLAYGROUND
Summary
Playground is a low-pressure environment where friends can let their creativity run wild. Build massive structures. Practice with the weapons and items. Fight against your friends. This mode returns with improvements for a limited time on Wednesday, July 25. Have fun!
What’s New?
Players can now switch teams in-game. Join the same team to work together creatively, join separate teams to practice fighting each other!
Note: Voice chat will remain on across all teams, future iterations of the mode will offer more customization.
Aim assist will work when using a gamepad against players on an opposing team.
Matches will no longer end if one player leaves the server.
Golf carts have been added and spawn 100% of the time.
Ammo cans spawn 10x the amount of ammo.
Removed grey vending machines, increased the chances of higher-tier machines spawning.
Increased launch & bounce pads spawn likelihood.
Lowered forced glider deploy height, so players can get back into the action more quickly.
Increased max rocket ammo cap to 60.
Increased rocket ammo drop rates.
Added 100 Supply Drops.
Chests now spawn 3 weapons and more ammo & consumables than normal.
Floor loot now spawns 3 items.
Increased Chug Jug and Slurp Juice spawn chances, decreased Bandages.
Added Chug Jugs to floor loot.
Respawn timer lowered from 10s to 3s.
Mode Details
Drop into the Battle Royale map alone or with up to a full squad for an hour.
Players respawn immediately unless eliminated by the Storm.
The Storm doesn't start closing in for 55 minutes and takes 5 minutes to close in.
Resources gained from harvesting increased by ten times the normal amount.
100 Llamas will be spawned on the map.
Chests & ammo boxes spawn 100% of the time.
WEAPONS + ITEMS
Compact SMG added.
Available in Epic and Legendary variants.
23-24 base damage.
Uses Light Ammo.
50 round capacity.
Can be found from floor loot, chests, Supply Drops, and Vending Machines.
Slurp Juice now grants 1 health every 0.5 seconds, up to a total of 75. If health is full, shield will be granted instead.
Supply Drop loot rates adjusted.
Weapons (drops 1)
Assault Rifles to 25% from 14.2%.
Explosives to 25% from 28.5%.
Compact SMG 14.58%.
Sniper Rifles to 14.58% from 28.5%.
Heavy Shotgun to 10.42% from 7.1%.
Minigun to 10.42% from 14.2%.
Removed Hand Cannon, Dual Pistols, and Silenced Pistol.
Traps (drops 2)
Launch Pad to 44.44% from 9.6%.
Cozy Campfire to 33.33% from 7.5%.
Bouncer to 22.22% from 15%.
Removed Damage Traps.
Consumables (drops 2)
Shield Potion to 20% from 19.1%
Small Shield Potion to 17.50% from 12.7%
Med Kit to 13.75% from 6.3%
Slurp Juice to 11.25% from 5.11%
Clinger to 10% from 6.3%
Remote Explosives to 10% from 3.3%
Impulse Grenade to 10% from 4%
Chug Jug to 7.5% from 2.1%
Removed Boogie Bombs, Grenades, Bandages, Stink Bombs, Port-a-Forts, and Bush.
Materials (drops 2)
Wood to 33% from 47.6%.
Stone to 33% from 35.7%.
Metal to 33% from 16.6%.
GAMEPLAY
Changes to building materials.
Wood wall starting health to 80 from 100.
Stone wall starting health to 80 from 90.
Wood wall max health to 150 from 200.
Metal wall max health to 500 from 400.
Metal build time to 25s from 20s.
Storm Circle changes.
Safezone 2 wait time to 120 from 150.
Safezone 2 shrink time to 120 from 90.
Safezone 4 wait time to 90 from 120.
Safezone 6 wait time to 60 from 90.
Safezone 7 wait time to 45 from 60.
Safezone 8 wait time to 30 from 60.
Safezone 9 wait time to 30 from 45.
Added moving circle to Safezone 6.
Added "Sprint By Default" option, when enabled this makes sprint the default movement. The sprint key will now be used to transition into walking.
Newly-placed building pieces will now appear in a different color while players are still overlapping the structure.
Improved handling of collision when building pieces are placed right on top of a player. It's much more likely for players to be moved outside of newly-placed structures.
Pickaxe damage against enemy and ally player built structures increased to 75 base damage and 150 critical damage.
The slow motion and confetti effects for a Victory Royale will now play for the winner regardless of how they win the game.
Changing the gyro motion of the Nintendo Switch to rotate around the roll instead of the yaw.
This is intended to allow for the users to be able to hold the device in any situation and always have the motion react according to the screen direction instead of being in the Switch's world space.
Bug Fixes
Fixed an issue causing bullets and projectiles to be blocked by invisible collision.
This was being caused by player placed map markers
Autorun can now be used while in vehicles. Fixed a logic issue in the autorun canceling code.
This should also fix autorun canceling when releasing the stick while using a gamepad.
Changed the button layout for Old School and Quick Builder configs so that the “change seat” action button is not the same as the “powerslide” button.
Sniper rifle bullets no longer incorrectly stop when passing through certain trigger volumes.
Eliminating players will now properly grant challenge progress.
If the same player knocks out and eliminates an enemy with two different weapons, they will get elimination quest progress for both weapons.
Players will no longer get stuck in the coasting state if they change seats while in a vehicle.
Pickaxes will no longer stretch and appear incorrectly if the slow-motion effect plays while players are riding in a vehicle.
Fixed an issue where a player would not have a weapon out if hitting a bounce pad into a jump pad under certain network conditions.
Players will no longer hold weapons while emoting if they’re riding in an All Terrain Kart.
Players will no longer fall through floor or pushed through walls when placing or editing structures.
Remote Explosives will now only show damage numbers when damage is done to players.
Vehicles can no longer be flipped while standing on top of them.
This fixes the issue where players would sometimes become stuck or teleported if standing on a vehicle that flipped.
Crouching is no longer allowed while emoting.
The Wave emote, emoticons, and sprays will now continue to play even if you’re moving.
PERFORMANCE
Various server performance improvements focused on the 50v50 LTM.
Server performance improvements were made to the custom matches used during competitive events.
Significant All Terrain Kart (ATK) performance improvements.
AUDIO
Added spatialization to the sound played when a marker is placed on the map. Now you will hear it coming from where the in-world marker was placed.
All Terrain Kart (ATK) audio improvements
Improved All Terrain Kart (ATK) audio attenuation fall-off.
Added a unique sound when the All Terrain Kart (ATK) is destroyed.
Added sounds for when the All Terrain Kart (ATK) is in water.
Improvements have been made to grenade bounce audio so they don’t sound as spammy under certain conditions.
Lowered the volume of the AC/DC pickaxe.
Added a unique sound for bouncing off a diving board.
Added a unique sound for destroying cacti.
Audio panning logic for Switch has been changed. Sources panning from one side to another will be more dramatic.
Bug Fixes
Conquest glider’s open and close sounds no longer stack when spamming the action.
Twist emote music no longer overlaps with other emote music.
Re-added metal impact sounds when shooting or pickaxing Shopping Carts.
Weapon fire audio no longer cuts out when low on ammo for some weapons.
UI
Adjusted lobby nameplate arrangement to better account for long player names.
Added the ability to combine stackable items in player inventory if the stack sizes aren't already capped.
The Game Mode Select screen now sorts in the following order from left to right:
Solo, Duo, Squads
Bug Fixes
Fixed an issue preventing players to select nothing as an Outfit and Backbling.
Removed the ‘Save and Exit’ option for items without variants.
Double tap the accept hotkey/button to confirm your selection.
Fixed an issue in the locker where the shuffle icon for randomized outfits was drawn slightly differently to other shuffle icons.
Removed an error message when trying to purchase the Battle Bundle while at tier 76 or above.
The correct actions are now shown on the HUD when you get into a Shopping Cart for the first time after being in an All Terrain Kart (ATK).
ART + ANIMATION
Bug Fixes
Prevented sprays from affecting the eyes of the Rainbow Smash pickaxe.
The Toilet Paper contrail animations now appear correctly.
Epic messed up the Fortnite motion controls in the latest patch. I had to re-enable the motion controls, however, the controls are inverted when looking horizontally. I looked in the settings but couldn't find anything to disable invert.
Yeah the motion control tweak was kind of weird, unnecessary imo. Played with it a little, did not feel good at all, i guess i'll have to see if i can learn it.
@Azooooz Yeah, I tried that and it inverts the verticality of the look controls for the right thumb stick. It was working completely fine before the update. I messaged Epic about it.
Most of the folks on my friends list seem to play anything but fortnite. Any folk here wanna add me to squad up? I dont use a mic but I can behave myself adequately.
Friend code in my profile 😊
Daftbomb
Switch Friend Code: SW-8258-7374-5699 | My Nintendo: daftbomb
Wish that the big lag spikes and the far distance models up close would be fixed, was really troubling when I had to get 3 kills at Paradise and I flew into a something like this and the lag was at it's worst.
Lol I had the same thing happening. I couldn't see or enter the building. And then, of course, was too late to pick up a gun...
I don't get it, 4.5 ran like a smooth experience.
I fixed the lag spikes by, ironically, completely restarting the switch. Three frame rate spikes and model pop in though, really really gotta go again. Roll it on back please.
Ya, the lag is still pretty bad, whats worse now is that a friend of mine was online, his character was just standing, but he was still moving. He was a invisible man driving a golf kart, a few min later it fixed....but where is the quality gameplay when the game first came out?. Usually it starts bad then gets fixed to be good, but this is just reversed.
Finished the birthday challenges last night, the weekly updates hit 9 AM EST while dailies 8 PM EST. These birthday challenges landed with the dailys, and it's alright because I had something extra to do while doing 14 matchs.
I must be one of two people in this world who doesn't care about competitive multiplayer games.
Is there any news of the "save the world" version of Fortnite ever coming to the Switch?
Switch Physical Collection - 1,241 games (as of March 23rd, 2024)
Favorite Quote: "Childhood is not from birth to a certain age and at a certain age the child is grown, and puts away childish things. Childhood is the kingdom where nobody dies." -Edna St. Vincent Millay
Hey I’ve been looking for people to play fortnite on the switch with its kinda lonely play solo all day 😅but if you want to play sometime here’s my info
Epic games:GoldBoyFromMC
Friend Code:SW-7191-2055-1831
I don't usually bother with asking people to play because I got a couple of my own to play with, but for those who added mii, will be playing 50s later if anyone wants to join, and I do have a 30% XP boost currently for those that play with mii.
Only 30 tiers left for mii to get in the BP...that moment I am mostly excited for the loading screens, but hey, will unlock toilet paper soon enough ( ͡° ͜ʖ ͡°)
Also snipers have been fun lately to use, managed to get a few people when they were running in different directions. It will be interesting to try out that new rocket launcher once it comes out maybe, cuz apparently a remote launcher is suppose to be returning or something.
Hello, a few friends of mine and myself are looking for a few switch friends to cross platform with. We play on xbox one, we have played with a few switch people before and had a blast. We have over 400 wins each and usually get 20 + wins a weekend.
DuffieDAD is my xbox name
I do not know if you can add me with this or not, but if anyone on here wants some wins please just leave your Epic name tag and I will add some of you tonight after work.
Really ? No one wants to play some games with us tonight.
All gd, we have 4 or 5 switch players who will join us , woulda just been nice to have a few more.
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