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Topic: Fire Emblem: Three Houses

Posts 881 to 900 of 929

JaxonH

@Spanjard
You dont need to revert to an older save (btw there are 6 save files which is plenty). Just reclass back to your previous class. You're free to switch classes back and forth as many times as you wish. This is 't like previous games where it's a one way street.

Plus you made the right choice anyways. No sense mastering those early classes- the skills from mastering are crap and will just be phased out anyways once you master better classes.

Did not know about adjuvants showing up in battalions. That's really cool.

PLAYING
NS: The Witcher 3, Luigis Mansion 3, Super Monkey Ball, DQXIS, Ori and the Blind Forest

MOST EXCITED FOR
NS: Metroid Prime 4, Zelda BotW 2, Xenoblade, Trials of Mana, Outer Worlds, Bayonetta 3
PS4: FFVII Remake
X1: Cyberpunk 2077

Jesus is Lord.

rallydefault

Finished my first playthrough yesterday! Good, bad, and final thoughts:

Good: Game is awesome. Already started my second playthrough and I STILL can't wait to play every time. Just such a massive game with so many possibilities. Lovable characters, awesome tactical battle system, so many items and different phases of play. Such an incredible game, especially if you're a stickler for game/money value.

Bad: I still think the game is pretty easy, even on hard and classic. I only lost one battle (ran out of rewinds) near the end of the game; basically just put myself into a situation I couldn't get out of without losing a character. Otherwise, the battles were easy and I didn't lose a single character. For most battles, even story battles, I didn't have to rewind at all. I also didn't even have the majority of my characters as master classes at the end of the game: I didn't have a single flying unit and still managed to win the final few battles pretty easily, even with limited mobility.

Also, the exploration and social elements of the game are not as robust as you would initially believe. They are nice distractions/additions, but ultimately the monastery is just a minimap with chat bubbles to check off, and the social system is just a ladder with pretty good dialogue sequences every now and then.

Final thoughts: It may seem like the bads are really bad, but honestly the game is still fantastic. People who know me on this forum know I HATE dlc, but I'm getting this dlc 100%. I'm also not really a new game+ kind of guy, but the new game+ really changes things and give you lots of cool options the second time around. So even though it's a bit easy and the social elements aren't that complex, the core of the game, the battle system, is addictive. The abilities and combat skills and items and classes are what makes this game fantastic, and that only makes sense because it's a tactical RPG lol

rallydefault

JaxonH

I guess for people who want more difficulty, that's not an issue since Lunatic and Maddening are being added in.

Overall the game was easier, but I died at least a dozen times overall (6 on a single map with the Death Knight on ch 18/19, somewhere around there). I'm scared of Hard Mode now, cause I barely scraped by without losing a character permanently on Normal. Nonetheless I'm gonna try Hard Classic Blue Lions. But ya, Lunatic is pretty much the answer to the better players who want even more. I'm tempted to try Lunatic in casual. Just try to make it through period.

PLAYING
NS: The Witcher 3, Luigis Mansion 3, Super Monkey Ball, DQXIS, Ori and the Blind Forest

MOST EXCITED FOR
NS: Metroid Prime 4, Zelda BotW 2, Xenoblade, Trials of Mana, Outer Worlds, Bayonetta 3
PS4: FFVII Remake
X1: Cyberpunk 2077

Jesus is Lord.

jump

I found the game too easy until you get to the final boss on the church path on hard, that bloody thing is impossible to kill, I'm on the 4th attempt now.

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

3DS Friend Code: 1762-3772-0251

rallydefault

Where is Lunatic and Maddening? I started my new game+ and still only saw normal and hard. Do I have to start a completely new file I guess?

Edited on by rallydefault

rallydefault

Late

I slowed down a bit somewhere around the time skip but have picked up the pace once again. I'm in Chapter 17. Caspar and Mercedes's paralogue was interesting. It was the first battle that really gave me trouble. In part thanks to bad luck. Had to rewind at least 5 times. I was surprised to see a focus on one of the villains in a non-story battle.

Also as a side note, I'm really excited for the new Fire Emblem Cipher set which features cards from Three Houses. They started doing card reveals this Monday and I'm unsure if I should follow the reveals or wait until the set releases in September and go in blind. That would also mean I'd have to wait for the cards to ship from Japan though... To those who are not aware of what I'm talking about, Cipher is a trading card game. Here are today's card reveals as an example of what the cards look like: https://twitter.com/FEcipher/status/1164809550840487936?s=19

I programmed a simple tool that copies all Switch screenshots from an SD card and places them to folders according to the game:
Link

Switch Friend Code: SW-8287-7444-2602 | Nintendo Network ID: LateXD

Edelgard

@rallydefault Those modes haven't been added to the game yet.

I personally can't wait for lunatic. A better challenge for veterans should've been in the game already. I'm not one to create extra rules to make games harder, like using brawling classes only or something. I use everything the game offers and because I love Fire Emblem I also did a lot of planning beforehand (I have a master file with 7 pages worth of planning for my current playthrough ) That's how I like to play Fire Emblem and it's how I beat harder modes. But with low difficulty like this it feels a bit pointless because you can just pretty much throw a lord in the middle of an army and the army is no more.

A piece of the Triforce appeared before you! (>'.')> Touch it now!

3DS Friend Code: 2621-2624-1857 | Nintendo Network ID: Acegamer-62

Heavyarms55

Figured I would share my thoughts here too:

I just finished my first play through of Fire Emblem Three Houses. Fire Emblem is a series I have loved since I was a child and care dearly about. When it was announced for Switch it instantly jumped right to the top of the list for my most anticipated games on the console and in general. Despite common sense telling me not to let my hopes get too high, I expected good things for this title.

And I can comfortably say that it met and exceeded my expectations! FE3H is a superb entry to the series that draws from the best the series has to offer, as well as exploring new territory that, I admit, I wasn't entirely sold on when I saw the preview videos. While the school setting does get a little repetitive after a while, they did an excellent job of making everything meaningful. None of the side features are just fluff. The game also gives you a nearly unprecedented level of freedom in choosing how to play. Never before have you had so much control over your characters skills and abilities and that alone would provide tremendous replay value.

But add to the fact that there is not one but four complete stories in the game, right out of the box?! Almost any other studio would have treated them as DLC or expansions on their own, but here you get them right away. To be fair there is likely a lot of overlap in these runs, but with a single play through being 60-80 hours depending on how you play, you're getting an incredible value even if you only play it once.

Value certainly isn't everything, the quality of the game play is top tier Fire Emblem. The difficulty varies wildly between "normal casual" and "hard classic" and there are harder modes on the way as free updates. But personally I found "normal classic" to be just right, especially in the latter half of the game. The story is very solid. Lots of moral grey areas and things to make you question if you are fighting for the right cause. A very big improvement over past titles where you were obvious, unquestioned good guys fighting obvious unquestioned bad guys.

The only negative I have with the game are the some performance issues. While the battles themselves run buttery smooth most of the time, walking around the monastery something that, in my opinion, should have been the least demanding part of the game, has noticeable chugging almost any time you fast travel and often you visibly see NPCs and your characters popping in, even in docked mode. Also there are a few areas in the game with extremely basic looking textures that seem out of place. Most notably the merchant stands with fruit baskets that look more like it's a rocks with fruit painted badly on them.

None of these issues however ever effect the game play or detract from the story, so they are forgivable but keep me from giving the game a perfect score. I can easily say this game is my second favorite title on the Nintendo Switch and an easy 9/10.

I've happily dropped 85 hours into this game, and likely will drop another 200 before I am finished. Maybe more, depending on what the DLC contains.

Nintendo Switch FC: 4867-2891-2493
Discord: Heavyarms55#1475
Pokemon Go FC: 3838 2595 7596
PSN: Heavyarms55zx
Feel free to add me
Edelgard profile pic credit to the amazing: https://roselph.tumblr.com/

rallydefault

@Edelgard
Ah, that explains it lol

On my next playthrough I need to do a better job of actually funneling my units into master-tier classes. That will probably make the game even easier, but it'll be good practice for those harder modes whenever they come out.

rallydefault

JaxonH

@Heavyarms55
Agree about the performance dips in the monestary. Not a huge issue, but still a minor annoyance.

My only other real disappointment or criticism (if you can call it that), is that the story ending for Church of Seiros Path was kinda lame. Was hoping for something a little more epic. It’s the journey, not the destination, that matters most. But it still would’ve been nice if the destination was more intriguing. Overall it just felt like the story could have used some more cut scenes more often to flesh things out, and it seems they just didn’t have the budget for it. We got a really cool cut scene at the beginning and a really cool cut scene in the fog of war map, which really set the tone nicely, but after that they were sparse and far and few between.

Overall though, it really feels like I’m nitpicking an otherwise brilliant game that I thoroughly enjoyed. I hear the blue lions path is more traditional and the best story path of the bunch, so I started a new game plus run on hard classic. Not sure when I’ll have time to play it as I still need to finish the Edelgard Path first from the split, but it’s on the to do list for early next year after the maelstrom of Switch games dies down from this fall.

Edited on by JaxonH

PLAYING
NS: The Witcher 3, Luigis Mansion 3, Super Monkey Ball, DQXIS, Ori and the Blind Forest

MOST EXCITED FOR
NS: Metroid Prime 4, Zelda BotW 2, Xenoblade, Trials of Mana, Outer Worlds, Bayonetta 3
PS4: FFVII Remake
X1: Cyberpunk 2077

Jesus is Lord.

Heavyarms55

@JaxonH I didn't comment much on the story because I've only played one route to completion. What I will say is I enjoyed the story for Edelgard's route but feel they leave a lot open and unfinished in a way that heavily suggests DLC or sequel material. My plan is to take a break and play something else, then return and play Claude's route, then play something else, return and play Dimitri's route, and then same pattern and play the Church route last.

Edited on by Heavyarms55

Nintendo Switch FC: 4867-2891-2493
Discord: Heavyarms55#1475
Pokemon Go FC: 3838 2595 7596
PSN: Heavyarms55zx
Feel free to add me
Edelgard profile pic credit to the amazing: https://roselph.tumblr.com/

alpacatears

I'm in the middle of my second play-through and I'm still having lots of fun with the game. The monastery tasks get much more streamlined so you can really focus more on the battles and getting to know the newer students.

One thing I definitely regret in my first run of the game was not doing all of the available Paralogue quests. They really flesh out the character's background stories and they definitely seem to have the more interesting battles. Getting more relics is also a great bonus from doing them.

alpacatears

Quarth

The game takes a really dark turn with the events leading into part 2. I don't know how the story unfolds had I chosen another house, but damn, did Dimitri really get twisted in the Blue Lions storyline... Love it!

This game is definitely a masterpiece, somewhat flawed, but still... a masterpiece!

Edited on by Quarth

Friend code: SW-3941-9887-2293

Snaplocket

Just played through all four routes and here how I'd rank them from best to worst.
1. Edelgard (only problem is that it clearly wasn't meant to be a player's first route.)
2. Claude (Decent overall but final boss doesn't fit.)
3. Dimitri (Good idea, bad execution.)
4. Church (Just kinda mediocre all around.)

Switch FC: SW-0930-5375-7512
3ds FC: 3539-8977-1109

rallydefault

@Snaplocket
Figures that I did edelgards path first lol do you mean in terms of difficulty or how so?

What is the church path? Is that basically not siding with edelgard, I assume? Do Dimitri and Claude not face a similar fork?

rallydefault

Snaplocket

@rallydefault There are a lot of things that aren't explained (mainly because they aren't relevant) in Edelgard's path. Also, there are stages in the other paths which the player never plays in Edelgard's path (those were my least favorite maps). Yes, the church path is the one where you don't side with Edelgard in Black Eagles, it lacks a strong central character and no Dimitri and Claude don't have a similar fork.

Switch FC: SW-0930-5375-7512
3ds FC: 3539-8977-1109

Late

Finished just in time for Astral Chain. My copy didn't arrive on Friday so I'm expecting to see it tomorrow. I must say I really enjoyed the Golden Deer path and I want to play the other paths too. I don't know when though since the rest of the year is quite packed with new releases. I've enjoyed previous Fire Emblem games a lot but they usually get a bit repetitive and I stop halfway through or if I do finish, I have no immediate plans to go back and do the side stuff or replay the game on higher difficulty. I've only finished Sacred Stones (Eirika's route) and Awakening despite owning most of the English releases. This is easily my favorite Fire Emblem game and one of my favorite games on Switch.

I'd probably say the same thing regardless of which house I'd chosen but I'm really happy I started with Golden Deer. I'm tempted to draw short comics of my journey. I've never done anything like that before but the story and characters really resonated with me and I had so many fun moments I want to put on paper. It probably has something to do with the awesome fan art I still see daily on my Twitter feed a month later even though I don't even follow any artists.

Also as a final random note. I thought the game had some TMS ♯FE vibes from the start. Mainly because of the music. But then I got to Chapter 21's battle and there was a huge tone shift from Fire Emblem to something more akin to Shin Megami Tensei. I don't think it was a bad thing but it was very sudden and short diversion.

I programmed a simple tool that copies all Switch screenshots from an SD card and places them to folders according to the game:
Link

Switch Friend Code: SW-8287-7444-2602 | Nintendo Network ID: LateXD

rallydefault

@Snaplocket
That makes a lot of sense. I'm glad I'm not crazy. There were LOTS of times on Edelgard's path when I was just like... "wait...what? who is that?" And characters would just randomly never be seen again, or some would show up and act like I should totally know who they are. It was a little trippy. Fun, but a little janky in terms of the plot. I could see it really frustrating people who place story above gameplay, but I'm the opposite.

rallydefault

-Green-

That’s mostly my issue with their execution of the separate paths. In that they are individually incomplete as stories. Some more so than others. Dimitri’s ending for example has its ending ruined when applying a critical eye since many plot points and threads are never concretely addresses. Making it feel empty

Edited on by -Green-

"Enthusiastic Hi" (awkward stare)
Nintendo Switch Code: SW-5081-0666-1429
PS4 Thing: TBA

Snaplocket

@-Green- At the same time, I don't think a single route would work unless all three houses teamed up (which would be just plain lazy writing).

Switch FC: SW-0930-5375-7512
3ds FC: 3539-8977-1109

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