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Topic: Fire Emblem Series Discussion

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SomeBitTripFan

@Socar: They potentially get rid of a still relatively minor base of their business. They could live without Fire Emblem like a person could live without their pinky toe. Would they be doing quite as well? No, they wouldn't, but they could survive on Mario alone, with some changes to their business. They'd probably have to either cut console development or work better with third parties. That said, cutting all other series excluding Mario would easily be beneficial to their relations with third parties (because third parties would not be competing with Nintendo's first-party line up in the same manner). Fire Emblem is one of the few series to include a decent plot (although the quality of said plot is debatable) and offer considerable difficulty (although the skill floor has been significantly lowered). It's valuable because it was strangely given multiple chances, but it can't hold a candle to Nintendo's key (Mario, Zelda, Pokemon) franchises.

Just Someloggery
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Socar

^Except Fire Emblem is being developed by Intelligent Systems so it does matter to them at the most.

Also, you really are blind for thinking that Mario alone can save them as a first party dev. For a first party, having one IP alone is foolish whether it sells big or not as they'd want as many people as possible to get their products so of course they have to make more than just one IP. Even Gamefreak makes more than Pokemon games, thing is they aren't well known around yet.

If Mario does save Nintendo a lot, then how come his games didn't sell that huge for 3DS and Wii U? Infact, Mario is being outsold by Pokemon on 3DS and Splatoon outsold Super Mario Maker. As a Mario fan, I'm a bit hurt that Mario didn't reach the top for the 3DS but at the same time, its not that low so I'm happy in that regard.

That's like saying that Capcom is just fine with selling Monster Hunter alone when its only limiting their audience and for someone like Capcom, that's extremely bad in the long term. It'll print them money but they can't make something like Monster Hunter yearly seeing as how long japanese devs take time to make games compared to the west.

And pal, you haven't played Conquest which is pretty tough. But I do agree that as of now, the Fire Emblem games that I've played have a decent plot.

Look, I know that this IP can't get anywhere to Mario, Zelda and Pokemon but its a cool IP that Nintendo has and they need to keep their IP's alive because that's what makes them big.

Edited on by Socar

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jump

Eur is getting a Fire Emblem eshop sale this week, with Fates not out til May is there an anniversary or something for FE? It just seems too random.

Socar wrote:

But here's where Fire Emblem is really in need for Nintendo because its one of the few IP's that Nintendo has that does the following.

1. Has matured content
2. Hardcore gaming

Yet when gamers talk of mature and hardcore they wont consider Fire Emeblem under that.

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

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Socar

@arronishere: That's probably because like I said earlier, many don't think Fire Emblem is a Nintendo IP and I seriously hate that statement.

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Grumblevolcano

@arronishere: Binding Blade (Roy's game) had its 14th anniversary yesterday.

Grumblevolcano

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jump

Socar wrote:

That's probably because like I said earlier, many don't think Fire Emblem is a Nintendo IP and I seriously hate that statement.

That's not what I meant, google hardcore/mature gaming and what comes up will be very different to Fire Emblem.

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

3DS Friend Code: 1762-3772-0251

jump

Grumblevolcano wrote:

@arronishere: Binding Blade (Roy's game) had its 14th anniversary yesterday.

That still seems random to me for Ninty to celebrate it with a sale, 14 isn't really a milestone and the game wasn't released outside of Japan but hey-ho I can pick up some of the games cheap.

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

3DS Friend Code: 1762-3772-0251

DarthNocturnal

arronishere wrote:

That's not what I meant, google hardcore/mature gaming and what comes up will be very different to Fire Emblem.

I doubt even Google knows what "hardcore" is. Nobody knows what hardcore is. They have what they THINK it is, but it's like "normal"; no universal definition.

@Socar

Er, who thinks Fire Emblem isn't Nintendo's? Unless Tear Ring Saga is more popular then I fathomed.

"Sometimes, I just don't understand human behavior" - C-3P0

jump

DarthNocturnal wrote:

arronishere wrote:

That's not what I meant, google hardcore/mature gaming and what comes up will be very different to Fire Emblem.

I doubt even Google knows what "hardcore" is. Nobody knows what hardcore is. They have what they THINK it is, but it's like "normal"; no universal definition.

I just tried googling it to see what came up for curiosity sake, don't google it unless you're over 18 and have a fetish for CGI porn!

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

3DS Friend Code: 1762-3772-0251

Iggly

Claims and facts are two different things, just like some and many.

I'm not lazy! ...I'm just very forgetful. :|

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Socar

Whatever....I'm happy that FE isn't ignored too much like Metroid and F-Zero. It just that I want it to be a notable IP before it ends up being the opposite and I'm worried Intelligent Systems will do the next game because if they do what they already did for Birthright, that just makes the experience too similar....

I'm upset that Conquest didn't sell as well as Birthright to be honest.

my 3ds friend code is 1461-7634-1658

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DarthNocturnal

@Socar

Regardless of IS' actual status, the publisher usually keeps the IP. I believe this applies where FE is concerned.

At the very least, they (Nintendo) felt threatened when Shouzou Kaga made "Emblem Saga" (later Tear Ring Saga) for Playstation. =P

Edited on by DarthNocturnal

"Sometimes, I just don't understand human behavior" - C-3P0

Socar

I really love the artstyle for Awakening and Fates done by Yūsuke Kozaki, but I honestly would want a brand new artstyle. It would kinda help in making the next installment a fresh new game.

I overall love the artstyle in the series as it helps the characters to be all the more charming.

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Socar

Just a question.......

What's the difference between the Luck, Speed and Skill Stats?

I understand how avoid works as it determines the chance to avoid attacks but does that same thing apply for luck stat?

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creativity is the insane possibility.

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DarthNocturnal

Socar wrote:

Just a question.......

What's the difference between the Luck, Speed and Skill Stats?

I understand how avoid works as it determines the chance to avoid attacks but does that same thing apply for luck stat?

Assuming little has changed from previous entries:

-Luck: Affects hit rate and evasion (by increasing it), and enemy critical hit rates (by decreasing it). It also factors in to the activation rate of some skills in Awakening and Fates.

-Speed: Determines whether you attack twice in one fight (usually when the Speed stat of a character is 4+ points higher then it's target), and factors into evasion.

-Skill: Affects hit rate and critical hit rate, and often factors in to skill activation in games that have them.

I believe Avoid is a full calculation of your chances of dodging. Of course, terrain and other factors can impact it.

"Sometimes, I just don't understand human behavior" - C-3P0

Socar

@DarthNocturnal: So what's the difference between evasion and avoid? Because both luck and speed have evasion and if its the same as avoid, then what's the specific difference?

Also, how is the Luck stat any different than Skill stat when having skills? Are skills luck generated as well?

Edited on by Socar

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creativity is the insane possibility.

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DarthNocturnal

@Socar

Evasion = avoid. I was just using the wording of the site I was referencing. Avoid is, according to said site, usually Speed X 2 + Luck. Of course, Supports, terrain, weapon triangle advantage / disadvantage and such can increase / decrease it as well.

I'm not sure if Fates does this, but in Awakening, it would tell you if a skill's activation chance was based on Skill, Luck, or whichever. Some use Skill, others use Luck. As an example, Aether's % chance of happening is the character's Skill stat divided by 2. Salvage Blow, on the other hand, has a % chance equal to the character's Luck (no dividing).

"Sometimes, I just don't understand human behavior" - C-3P0

Socar

So what happens if a unit has high speed but low luck and avoid? Does that mean that the unit can easily die?

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creativity is the insane possibility.

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DarthNocturnal

@Socar

If they have high Speed, they'll have high Avoid as well. Speed is the main stat for calculating Avoid. Luck can just be used to increase it a bit more (or a lot, if you can increase it by a large amount).

Most classes with higher Speed stats are often of the "glass cannon" variety. They rely on avoiding attacks outright, instead of their Defense or Resistence.

A good example is Myrmidons (and their promoted class); their high Skill ensures that they hit (and get more critical hits), and high Speed ensures they don't get hit back. Of course, if they DO end up getting hit, it'll hurt, due to lower Defense. This is as opposed to a Knight, which are much slower, but their higher Defense usually means they'll take less (if any) damage (unless their going up against a Mage, in which case, they'll probably get fried, due to lower Resistence).

So, to answer your question... yes AND no, I guess, heh.

"Sometimes, I just don't understand human behavior" - C-3P0

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