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Topic: Fire Emblem Series Discussion

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Socar

So let me get this straight just to get ourselves clear here.

Str: Determines the physical attack stat of the unit.
Mag: Determines the magical attack stat of the unit.
Speed: Determines whether the unit can attack twice or not and also dodges attacks but is not the main stat to focus on dodging attacks.
Avoid: Determines the chance that the unit gets to dodge attacks.
Resistance: Determines the amount of damage to reduce when taking damage from magical attacks.
Def: Determines the amount of damage to reduce when taking damage from physical attacks.
Skill: Determines the chance of activating certain skills and also determines the chances of getting critical hits.
Luck: Determines the chance of activating skills, getting critical hits and dodging attacks.

Is this correct?

Edited on by Socar

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Socar

DarthNocturnal wrote:

@Socar

Strength: Factors in to damage done with melee weapons / bows.
Magic: Factors in to damage done with tomes, weapons with ranged magical attacks, and stave use (healing, etc).
Skill: Factors into hit rate, critical hit rate, and some Skill activation chances.
Speed: Factors into dodging and doubling (attacking twice in one round).
Defense: Lowers damage vs melee weapons and bows.
Resistance: Lowers damage vs tomes and other magical attacks.
Luck: Factors into hit rate and Avoid, lowers enemy crit rate, and influences some Skill activation chances.

Avoid: Calculated by adding Speed x2 + Luck, your chances (VS an attacker's Hit Rate) of dodging an attack. Supports, terrain, weapon triangle, and other factors can further influence it.

I think we've got it now. =P

Nice! Ok, I think I got it now. Thanks darling! :3

Now how about telling me the benefit of the weapon triangle since I thought the triangle was the one that determines whether the unit can attack twice or not.

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Socar

^ Thanks for the info!

Now with the next one. Who's more powerful? A Mercenary or a Mymoridan?

I ask this because I had two weak Mercenaries in Conquest and I don't have a clue of how to make use of them even if they are Hero Knights. The only useful one was in Awakening but to me, it was only just one.

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KO-Cub

Mercenaries tend to be more powerful and quite decently built in speed and other factors.
Myrmidons tend to be rather weak but incredibly fast and evasive and have an ability to have high crit rate.

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Socar

Look man. Its just that I had two Hero Knights in Conquest. One was just average and the other was below average. And the child is also pathetically weak as well and to top it off, they don't dodge as often as they should.

@Kazuo: If you played Conquest, you'd know what I'm talking about here. So have you raised those particular units that I have mentioned? If so, how on earth did you make one of them powerful?

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yokokazuo

@Socar
Ya so for one thing every unit usually also has some personal specialties outside of their class.
Your Heroes are Laslow and Selena right?
I used both of them and got them both to level 17 by the end of the game. Selena's attack is more on the low side, but she has good speed and defence while Laslow had good strength (mine is maxed out already) and good skill too, but a lower speed and slightly less defence.
I haven't used the third one though
Aside from their resistance, the stats have been fairly even overall.
I can't quite remember all that I did though. But if you are fighting an enemy they might have trouble against, I'll usually weaken them with others and then get the kill to get some exp.

yokokazuo

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Socar

@Kazuo: You're joking here....I tried using Selena before I made her a Hero and she can barely get anything done right? Laslow can only afford to get hit two times....after which, he's pathetic.

May I ask, just what weapons did you use for both of them? I could only make them use Steel Swords and Bronze swords (Selena).

Arthur alone can beat these two easily with just having Killer Axe.

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yokokazuo

@Socar Selena's strength can be a problem. I believe I have her my Nohrian Sword which has some fairly decent attack and gives some defence as well. I can't remember much of what I did when training them though.
They also usually had some other weapons for certain enemies like an armour slayer or dual katana so they could do well against lance wielders and Knights.

yokokazuo

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Socar

Its just that the skills you get as a Mercenary aren't that useful compared to Myridon. The only useful skill is Sol......other than that, Myridon is just the main thing.

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Socar

So poll question time! (I want to keep this thread alive!)

What's your favorite objective?
Me? Defend, Escape, Rout the enemy and Seize.

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jump

arronishere wrote:

Eur is getting a Fire Emblem eshop sale this week, with Fates not out til May is there an anniversary or something for FE? It just seems too random.

Socar wrote:

But here's where Fire Emblem is really in need for Nintendo because its one of the few IP's that Nintendo has that does the following.

1. Has matured content
2. Hardcore gaming

Yet when gamers talk of mature and hardcore they wont consider Fire Emeblem under that.

Apparently according to a notifaction I got the sale was to celebrate Fates being released, very odd since it's not out here for over a month.

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

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SamuraiSonic

Yeah, the European eShop is a little misplaced.

Socar wrote:

So poll question time! (I want to keep this thread alive!)

What's your favorite objective?

I really like Defend maps. Especially when there's a far off chest boss unit or a with a great item for grabs.

You'd better behave yourself, for the Avatar is watching you...

yokokazuo

@SamuraiSonic ya same here. One of my favourite chapters is Sacred Stones' Rausten chapter. You have to defend the throne in a fog of war, but there are also chests you can get and if you save all the Knights you get a light brand as a reward. It was kind of challenging to rescue them all, get the chests and also defeat the boss since he dropped an item, but I enjoyed it a lot.

yokokazuo

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Socar

@SamuraiSonic: @Kazuo: Well I enjoyed the one in Conquest so I can't say about the others since I have yet to play them all.

Speaking of which, just how many of the games had different objectives than just rout the enemy or seize?

Weren't those defend maps turn limited? Because for Conquest, its impossible to beat the boss considering how powerful the units are. Even if you use Camilla.

Edited on by Socar

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yokokazuo

@Socar I believe that most of them do have other kinds of objectives. I'm currently playing through Binding Blade (FE6), but I think I've only had seize chapters so far. But in FE 7 there are a couple other chapters like defend.
All defend chapters do have a turn limit, but at the same time I think they also make it possible to defeat the boss even if it's difficult to do so. One thing I really like about some good defend chapters is that at the start you are forced to really defend for several turns, but as you slowly take down the enemy team, you will be able to move out more and go on the offensive and possibly take out the boss in the last few turns. The one in Conquest was chapter 10 right? Against Takumi right?
It is possible, but he is very strong. I know I was able to get to him, but I think I wasn't able to defeat him that time.

yokokazuo

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Socar

@Kazuo: But what happens if you do get to beat the boss? like the chapter easily ends?!?!

I highly doubt that....atleast in Conquest. I watched someone doing chapter 10 and while he managed to beat one sub boss, he was struggling to beat the actual boss.

That said, I hate how people complain the chapter being so damn hard. If you know what you're doing, its not that hard at all.

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yokokazuo

@Socar sometimes, it in some chapters, it will end once the boss is defeated, but for others it will keep going up to the turn limit.

Well I don't think they would give him a droppable item (I think he had one) if you couldn't get it. But ya he is quite difficult to defeat. Being able to attack close up doesn't help much either.

Most complaints I've seen are for hard/lunatic playthroughs. I went through normal on my first playthrough so I'm not sure myself though.

yokokazuo

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Socar

@Kazuo: Normal seems to be the ideal way of playing the games first. Problem is that since this game is too challenging even on Normal, I'm not positive to do it again on hard or lunatic......in classic atleast.

Heck, I'd like to try it again on normal classic but I just can't get the time to do it again.....

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yokokazuo

@Socar ya I played it on normal too. While I do love the series, I'm not exactly the best at FE games so I'm not sure if I could ever beat Lunatic Classic. I have beaten Awakening on Lunatic, but that was on Casual.
Currently I'm going through Revelation and decided to go with hard this time. Currently the difficulty actually feels like normal Conquest to me, maybe a bit harder.

yokokazuo

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yokokazuo

@DarthNocturnal
I have Revelation and I think the download was around 800 blocks or so.

Also it says that Birthright would be 787 blocks to download.

Edited on by yokokazuo

yokokazuo

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