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Topic: Final Fantasy XV

Posts 81 to 100 of 205

NEStalgia

@Dogorilla The gameplay is radically different as well. FF classic is a turn based RPG. FFXV is an action RPG. The main console game treats the word action to mean more like an adventure/action game like ReCore (XBox) or a little bit like, in some ways, a Monster Hunter or something. You have an over the shoulder camera and can warp/teleport around the field, attach to poles and buildings, and teleport for critical attacks and things in 3D space. You have to aim at enemies. The Pocket edition takes the "ActionRPG genre" more literally and kind of plays like a Diablo-alike as a point & click hack & slash.

NEStalgia

NEStalgia

@Tsurii Technically it doesn't play like MH actual gameplay of "all boss battle arenas", but FF has been trying to pack as many MH vibes as they can ever since XIII. Pulse was one giant MH "homage", and the monster hunt quests in 13 have kind of an MH quest counter vibe to them too.

Technically I didn't meant to compare the gameplay loop so much as the control scheme/feel. But I think I picked the imperfect fit of MH because Square's been so blatantly trying to lure the MH JP fanbase in for a decade.

NEStalgia

Dogorilla

@NEStalgia Oh ok, that doesn't sound ideal but I don't have anything that can run the full game, so I'll consider getting this version. Hopefully the console port will be decent and won't just feel like a mobile game.

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Eel

At the very least it should play considerably better with a controller.

Edited on by Eel

Bloop.

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bluemage1989

Yosheel wrote:

I think it's more to the point and abridged than the full game.

So it's kinda like a simpler quicker way to experience the story.

Are you implying there was a story sir??

Being serious though I came to like FF15 but the lack of a strong story made me disappointed. I could have tolerated the lacklustre combat a lot better had there been a better story. Honestly don't know how they could tell less of a story than they already have.

bluemage1989

Eel

Well I only played the first chapter on iOS, but the story was pretty well defined.

You are Mr prince boy, who's going to marry Ms princess lady.

You like princess lady but still act like you don't want to marry because cooties, and because you're edgy and emo and have "uuuuggghhh daaaaad I don't want to be you" syndrome.

Then while you're away the fire nation attacks and kills everyone including you.

Now you gotta avenge your death or something.

I think that's how it went.

Edited on by Eel

Bloop.

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bluemage1989

@Yosheel I think most people would agree that the storiea were one of the big plusses of the FF franchise. FF15 starts off okay but it soon devolves into frankly a mess. The game itself has some great ideas and you can't deny it's a looker one of the best looking games of this gen for sure. I can't understand why any one would want FF15 with even less story and a massive visual downgrade.

bluemage1989

Eel

I dunno, when it comes to final fantasy the stories are either very simple or way too convoluted.

Anyway, for all I know, it being more focused in this version might make some appreciate the story a bit more. As I mentioned, I've only played the first episode, and that was fine.

After all, you don't have 50 hours of open world padding to distract you from it.

Edited on by Eel

Bloop.

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SMM2 Maker ID: 69R-F81-NLG

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Dezzy

Dogorilla wrote:

Other than the graphics, what's the difference between the pocket edition and the original version?

Different combat style and the world is a LOT smaller in the pocket edition. The world in the original is quite large. Like Skyrim type size (although it's a lot emptier than most open-world games)

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darkfenrir

I don't know why people say the story sucks, I think it's pretty clear at the Royal Edition at least. And the villain is definitely not bad this time around...

It's noylt super awesome, but I think it's at least above average?

darkfenrir

Dezzy

@darkfenrir

I think the story is really good when taken as a whole. One of my favourite in the series. It's just told in a very patchy and schizophrenic manner and it's not always clear what you're supposed to be paying attention to or what's really happening.

You can break the story down into 3 very discrete chunks, all of which are quite different from one another.
1.Kingsglaive
2.The open world first half.
3.The on-rails second half.

If you actually ask yourself what narrative threads are constant across all 3 of those chunks, it's really not much at all. The focus shifts in all 3 of them. Ardyn is probably the only thing that's a focus in all 3.
For this reason I think FFXV is better on the second playthrough because you know ahead of time what to care about and what not to care about (e.g don't worry too much about the royal arms, but pay attention to any details about the starscourge).

Edited on by Dezzy

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darkfenrir

@Dezzy Yeah, feels like that as well. I also drew some of my own conclusion that I got answers for as I play (Since I also rummage through the palace at the on-rails section, and play as both the Noctis side, and the other's side)

Overall I feel the way the story's told is also interesting, definitely not the best I've ever saw/play, but good enough that I feel disjointed when a lot of people seems to give it hell over it. @_@

darkfenrir

Dezzy

@darkfenrir

Well but the fact that you absolutely need to see Kingsglaive is definitely an issue. Cos the game doesn't tell you that. Brotherhood is just a nice optional addition but Kingsglaive is absolutely necessary because without it you don't understand anything about the crystal, the ring, or Ravus' motives and attitude. And of course that key plot point in episode Ignis only really makes sense if you saw the similar thing happen to Nyx in Kingsglaive (where its explained).

Edited on by Dezzy

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isturbo1984

I never believed for a second the Switch handheld would get FFXV, not even a crafted Switch version similar to Doom. Square is just too lazy. I had an inkling that they would be porting the Pocket Edition.

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darkfenrir

@Dezzy I actually forgot about most of Kingsglaive, but I think it's overall understandable.

The ring obviously show that magic in this universe isn't really good, especially with how pained Noctis was when he put it on.

Ravus' motives are also explained much clearer in game through that explanation to the past in game, isn't it?

Episode Ignis is probs one where I don't exactly understand, but overall it's easy to understand if you have understanding over the media as a whole- where there's more payment to be exacted if you aren't the Chosen One is quite a classic, I believe.

darkfenrir

Dezzy

@darkfenrir

Yeah but almost nothing about the ring or crystal is mentioned in the game until later on. I don't think it's even explicitly stated that they'd taken the crystal to Niflheim. Yet they seem to just know that.
And the whole thing about non-Lucian kings wearing the ring is entirely dependent on Kingsglaive.

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darkfenrir

@Dezzy Hmmm yeah, that's true. Overall I think the weakest part is only there then? That they forgot to explain/at least tell the Crystal is taken to Nifleheim.

For the ring part... That one is fine. Might only be me though

darkfenrir

Dezzy

@darkfenrir

They forgot to explain it to the player AND the characters. I remember wondering why they were continuing to Niflheim in the second half of the game. I assumed the natural next point would be to go back to try and recapture Insomnia.

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darkfenrir

@Dezzy Ahhhh, yeah that's a huge misstep. If this is a book or something, I would call out on it so hard that it probably half-ruined the book (if not outright ruining it).

Now I wonder why I didn't remember this when playing... :[

darkfenrir

Dezzy

I just checked. Apparently they didn't release any of the DLC for the pocket version.

So don't get this version if you want to see the whole story. Key plot points are in the DLC. Including one of the biggest moments in the whole game, in my opinion.

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