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Topic: Dragon Quest XI + I, II & III

Posts 521 to 540 of 559

RR529

@Quarth, if you want to know of a time consuming, yet worthwhile grinding tip for post game:

  • With Hero, Jade, Erik, and Sylvando in your party, find a group of relatively harmless enemies and just stall as long as you can (trip them up with jade, put them to sleep with magic, etc.) by keeping them from running away.
  • Now you wait for Hero, Jade, & Erik to pep up (by now Hero should have a skill that lets him pep up instantly, so you don't have to worry about timing on his part. As for the others, a character won't lose their pep if you take them out of the party, so if Erik peps up before Jade, take him out until Jade peps up, then bring Erik back in & use Hero's instant pep skill if he's not pepped up). You don't need Sylvando for this part, so if he peps up just put him up for later.
  • With Hero, Jade, and Erik, use pep skill Hallelujah (this doubles exp earned in battle, and guarantees every enemy drops an item).
  • Now you need Hero, Jade, and Sylvando pepped up. Since Hero can do it at will and Sylvando should already be pepped up (or really close to doing so), you only really need to wait on Jade again.
  • With Hero, Jade, and Sylvando, use pep skill Electro Light (this turns all monsters into either Killing Machine family monsters, or if you're lucky, Metal Slime family monsters. I believe they scale with your level, so at this point you should only get Liquid & King Metals).
  • On the ones that don't run away, have Erik use Critical Claim (it guarantees a critical hit, killing any metal slimes in one hit), and have Jade either use Lighting or Thunder Thrust (one has a 25% chance to crit, the other 50%).
  • If you kill even two of them, your entire party will gain 4-6 levels each at the end of battle (King Metal Slimes can also drop pep pips, items that let you instantly pep a party member, making future runs go by quicker).

EDIT: Also, at this point you can buy pep pops in Cobblestone, which pep up your entire party. They're really expensive, though.

Edited on by RR529

Currently Playing:
Switch - NSMBU Deluxe
PS4 - Moss

Quarth

@RR529 Thanks for the info!

Friend code: SW-3941-9887-2293

Quarth

OK, so I'm in the post-game and I'm kinda mixed about it.

Pros:
- I get to follow my beloved team on further adventures.
- The twists and turns of the plot gets even more interesting.
- Story elements that were introduced in the main part of the game gets explained and developed.

Cons:
- My characters powers were understandably removed, but when I regained them, why did I have to unlock the skills again?
- There's a lot of just running back and forth, at least it feels that way.
- The Trials aren't interesting (just re-used dungeons) and just feels like a long haul before the upcoming final battle (I'm about to enter the third one).

Edited on by Quarth

Friend code: SW-3941-9887-2293

Quarth

Crap... It went from OK to extreme difficulty between the second and the third trial. The third trial boss is a pain in the a... and I guess I must be under-leveled (60-62). I just want to go fight the final boss, not get stuck here... Sigh!

Right now I feel more interested in starting up Ni No Kuni instead of continuing with this.

DQXI is still a 10/10 though. It just that this sudden jump in difficulty takes away some of the joy of playing it. Getting stuck is never fun.

Edited on by Quarth

Friend code: SW-3941-9887-2293

WiltonRoots

@Quarth Yep the difficulty does ramp up, also you find you have to use Follow Orders a lot more. I went up against one enemy that just batters you senseless, so I've carried on tying up loose ends until I level up a bit more. There's been some great moments if you revisit a lot of the towns, one section had me laughing...

WiltonRoots

Quarth

@WiltonRoots Yeah, I guess I have to do that. The AI in the game is very good, but sometimes it's better I make the decisions.

But I'm pausing a little. Too much DQ the last couple of weeks. It's been an incredible time, but I'm feeling the weight of the backlog. Ni No Kuni, Witcher 3... Still have some missions left in Fire Emblem: Three Houses. And next week Luigi's Mansion 3 comes out, and a few weeks after that Pokémon Sword & Shield. And I want that Baldur's Gate bundle!

Oh, why must I prefer RPGs? So time consuming. ūüėÖ

Friend code: SW-3941-9887-2293

Eel

I always switch to all-follow orders whenever a boss appears.

Bloop.

My dead channel.

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok | Nintendo Network ID: Abgarok

Ralizah

DF FINALLY did a video on XI S.

The average resolution in portable mode is 540p, which, it seems to me, is the most that can be expected of these demanding PS4 ports. Docked, it seems to be able to go as high at times at 810p, but probably averages around 720p. Not bad considering 900p was the target resolution on the PS4.

They're clearly impressed with this port, and I agree. They did EVERYTHING possible to get this game running well on Switch. Re-encoded video files to save on space. Simplified environmental geometry. Shadows, texture quality, etc. have been dialed back. Drastically altered lighting. Yet the end result is a game that looks good in handheld mode and pretty awesome on the TV.

Performance seems nearly identical to the PS4 version as well, and is practically locked at 30fps.

Edited on by Ralizah

Ralizah

Quarth

@Ralizah The game runs like a dream, IMO. Haven't noticed any framedrops. And the graphics looks good, especially docked. Sure, if you get up close, you can see some not so sharp textures, there are frequent pop-ups and in handheld mode it can be a bit blurry, but overall it is a feast for the eyes, which has a lot to do with the game's strong art design.

Take Mordegon's Fortress of Fear for example, with it's use of shadows and lightning, creating a truly memorable and scary place. How the surrounding cliffs are occasionally lit up by thunder is stunningly beautiful. This game will age very well. I bet it looks even better on the PS4, but I'm satisfied with it looking as great as it does on Switch. With the quality of life-improvements and extra content, it absolutely is the ultimate edition.

Edited on by Quarth

Friend code: SW-3941-9887-2293

Joe-b

@King-X ok. Thanks. I've been leveling up and collecting gold in the fortess of fear. Hoping to beat a king metal slime before he escapes. No luck yet. Maybe I'll go do some tokington quests. I don't think they would be very long..

Joe-b

King-X

@Joe-b That's not how you get gold. Steal devilry drinkers in the First Forest Whale Way Station. They sell for 30K each. Just one clean-up will get you well over 200K and can be done in under 5 minutes (pending on levels etc).

Edited on by King-X

Currently Playing: Pokémon Sword

WiltonRoots

@Quarth I too had problems with the third Drustan trial. I did it in 52 moves but needed 50 but all my characters are between level 74-78. Damn. On the plus side you don't have to completely restart the level. Have you revisited every town?

Edited on by WiltonRoots

WiltonRoots

Quarth

@WiltonRoots No, I haven't. Guess I'll do that, maybe this weekend.

Friend code: SW-3941-9887-2293

WiltonRoots

@Joe-b The amount of times I fought King Metal Slimes and said to myself "don't run away, don't run away!" And then they run away. Aaargh!

I've actually taken a breather from the game for a day or two after being on it pretty much every day since I bought it - I just need to max out my characters then I have three big things I need to round up. I haven't got the patience to do all the side quests, if I happen across one then I'll do it but I'm at about 120 hours already.

I think that will be me done with big games until maybe next year.

WiltonRoots

Joe-b

@WiltonRoots yah, I'm taking my first day off since it's release, (2 jobs today). I'm at level 62. Working my way through the "luminary trial" brutal. I also hope that the Supreme Sword of light" isn't necessary to beat calasmos. I don't have the materials to forge it. The other real tough task is getting the Jormun to be part of cobblestone. I think I need a lightning spell but don't have any...other than jades lightning thrust and that doesn't work...sorry to anyone with spoilers. Blacking out the verbiage isn't working.

Joe-b

Joe-b

@Quarth do you know who learns the spell to hit the Jornum with, to send him to Cobblestone? At level 63. I finished him with jades lighting strike. No go.

Joe-b

Woomy_NNYes

Has everyone seen Tim Roger's Dragon Quest XI review? It's so amusing I've watched it several times.

Edited on by Woomy_NNYes

Playing: A Hat in Time, Crash Team Racing, Luigi's Mansion 3, Splatoon 2, Trials Rising.
Looking forward to December CTR grand prix

FC: SW-5453-2229-5124
Usr:Anderiah / SpookyDipr (scary Halloween username)
eastern US

Eel

I'm currently just exploring the areas around Arendelle after dealing with Elsa.

Lots of sights to see. Taking my time.

Gotta love how when you use the in-game camera function, the game pretties itself up for a single frame. It's fun to take comparison shots.

Edited on by Eel

Bloop.

My dead channel.

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok | Nintendo Network ID: Abgarok

Woomy_NNYes

@Ralizah Ever since I discovered his Dragon Quest XI review last summer, I check Tim Roger's youtube playlist often. And, every now and then, he talks about a game he want's developed called "Truck Heck!" -which just sounds so great when he talks about it, or talks about how he's pitched it to high-up industry people. While that aspiration seems legit, he also uses Truck Heck! like comedy bit. Much of how Tim Rogers talks about games has an amusing comedic delivery quality, which I now think borders on genius. Tim Rogers is great. I recommend checking his youtube playlist.

Edited on by Woomy_NNYes

Playing: A Hat in Time, Crash Team Racing, Luigi's Mansion 3, Splatoon 2, Trials Rising.
Looking forward to December CTR grand prix

FC: SW-5453-2229-5124
Usr:Anderiah / SpookyDipr (scary Halloween username)
eastern US

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