Finished all of the chapters as well as all of the challenges for each chapter. Been working on my Terra Incognita town recently. There's something really addicting about building facilities and watching your residents interact with them and make things for you. I'm not sure how long I'll be playing the game now though since I'm more of a fan of the RPG elements than the sandbox Minecraft elements, but for now I'm still really enjoying it.
Does anyone know if there's a concrete list of changes that were made to the Switch version? From what I noticed it's just the Baby Sabercat, Pixel crafting and the "complete within xx days" challenges have been replaced with "collect xx different items". Is there anything I'm missing or is that it?
Few things that bothered me in DQB:
1) I'm really not a fan of the floating blocks. Especially chopping down cacti and having higher parts floating in the air. You can build your whole home base in the sky and not worry about enemies at all. Just a tiny bit more realism would be cool.
2) Water physics. I really wish one could build a town around a waterfall with hidden caves, etc. Similar towns have been part of every Dragon Quest RPG. But right now I am quite bothered that you can only use water within two blocks height and there is no movement whatsoever.
3) More dynamic fighting system. I think something like a dash button, heavy and light attack would be too action oriented, but clearly there must be something in between. I think something like Secret of Mana is pretty basic nowadays and could work well here too.
@Switchcraft I have no idea what they were thinking with the water limitations. At one point I was building a castle and wanted to have a fountain in the middle then realized "Wait, I'm a couple blocks above the water line..."
Lucky this is going to be changed in the second game. Plus you'll actually be able to swim in the water.
I finished Chapter 1 yesterday (because of my backlog I keep switching games and spend roughly one week with each one), and I still think it will be one of my favorite games of the year.
But I have a question regarding the under 20 day challenge: people keep saying you better speedrun, save just before the end in a different slot, and then do the other 5 challenges. I wasn't aware of that until it was too late, so I finished the challenges and the chapter, and it has been 86 days (I'm slow, yeah, but day and night cycle is so fast in this game -and at night I can't see sh*t, thus making me hate night moments).
So: is there any way I can do the under 20 day challenge now? Or must I replay all the chapter? I don't think this is a game to speedrun and that would ruin the experience, but if getting that achievement unlocka anything interesting I could give it a try.
@Moroboshi876 In the Switch version of Dragon Quest Builders they took out the timed challenges completely. It was replaced with "Find 150 Unique Items". You won't have to completely restart any chapter to complete the challenges.
@Xaldin Oh! That's good news! It really was an unfitting challenge for this game. So you're saying in PS4 version the Find 150 unique items one doesn't exist?
@Moroboshi876 Yeah, the finding x amount of unique items challenges don't exist in the PS4 version. I was relieved when I found out too, it's a pretty relaxing game and a time limit would have stressed me out.
Thank the Goddess, then. I thought it was a hidden challenge, like the one of building the Cantlin garden, which I had to search online because no one tells you the requirements, and that it just popped if you got it.
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Topic: Dragon Quest Builders for Nintendo Switch
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