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It would certainly be weird.
The video has now been taken down.
Switch Profile name - Mr Mustard
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Time for some good old speculation. I'm going with "feature that will be added in post launch, splatoon style controls"
Here's a screenshot for anyone who missed it.
If I am to speculate, I'm going to go with Splatoon style controls but instead of them arriving post launch, there will be a day one update. Bethesda have seen the demand and decided the game stands a much better chance of success with them included.
Apparently the video has been reuploaded, clarifying that the motion controls are to perform Glory Kills.
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@BLP_Software Glory kills are MC-based but aiming isn't? That's a weird choice.
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@MarcelRguez Glory Kills and melee.
On other systems its controlled by clicking the right analog stick. Motion is only supported on the Joy-Con so...probably a thumb movement based thing. Replace the click with a motion. Probably handy in fast paced action.
@BLP_Software Eh, I can live without it. Glory kills works as is with a dualshock, but on the other hand is less stress on the thumb stick. Better than nothing, I guess.
That’s actually pretty great news. I don’t own a pro controller because I love the joy-con. But if something would get annoying, it would be constantly having to click those thumbsticks.
Glad they are actually putting some thought into this port.
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Ya for sure. It's not as good as gyro aiming but it's definitely a nice addition, and will make glory kills super easy to perform.
Switch: Bayonetta 2, DOOM, DQ Builders
PS4 Pro: MH World, Shadow of the Colossus
X1X: Wolfenstein 2
Jesus is Lord.
My Nintendo: JaxonH
It’s been hard. Wicked hard. But I would expect it to be. This is a title that is so frenetic and action-packed and gameplay-pure that getting it to work correctly on the hardware is really important to us, and we spend a lot of time trying to make sure it measures up from the lens of ‘does it feel like Doom?'
As a gamer, I like the hardware. A lot. A lot. A lot. As a developer, I’m grateful to be bringing games people don’t expect to the hardware, and when they’re announced, people say ‘Wha–?!’ and then ‘Oh, that makes total sense.’ This might sound defensive, but I’m bummed some gamers focus on framerate or resolution, and don’t focus on, ‘Is it fun?’ or ‘Does gameplay feel good?’ I know we’re working hard to bring quality games to the hardware for which we develop. To make them enjoyable on the TV. To make them enjoyable on the go. I’m proud of my team. We’re working hard, we’re not cutting corners, and we’re not leaving anything on the table.
-Adam Creighton, Panic Button
To be fair, for DOOM, most of the enjoyment comes from the butter smooth gameplay, so naturally of course people will wonder about power. Because less power for a game like DOOM would mean choppier gameplay, greatly reducing the "feel" of the gameplay, which I think is DOOM's main attraction.
Not saying I agree with people knocking the Switch version, but those legitimately wondering about the quality of the game on the Switch based on its tech are just worried the game may lose some of its main appeal (butter smooth gameplay).
That said, smooth 30fps is all that's needed to assuage any fears, and it seems like they managed it. So kudos to them, I hope to support them with a purchase sometime down the line.
Edited on Fri 20th October, 2017 @ 23:46 by MisterPi
60 FPS would OBJECTIVELY be better, but I can tolerate 30 fine. Most people will just be happy to play a truly next gen game on a handheld.
Bioshock is 10 years old. Let's play through its horrific environment and see why its so beloved!
LeT's PlAy BIOSHOCK < Link to LP
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I am getting extremely annoyed at this port, first for no gyro and now because they keep bringing up Doom 64.
Due to it being a Midway game, it's probably not ever getting a re-release and now they are just rubbing it in. Would be a fantastic bonus addition to this port, too... Or just a digital release alongside...
Hurts to be teased. Doom 64 might be my favorite version of OG Doom and since Nintendo platforms always get ignored for Ultimate Doom re-releases... I kind of feel we are owed another chance to play our most precious version of Doom.
I do wonder if they will consider a demo of the game.
I am excited and am tempted to buy it befor the end of the year but its an expensive investment. Guess I will have to wait for reviews, which is not exactly something Bethesda works with well due to its review embargo policy.
Then again I loved Vanquish and that was 30fps.
Anyone who thinks 30fps is a problem... go play Fire Emblem Warriors.
I played for about an hour and I thought wow, this game is so buttery smooth- I'm really glad they included that 60fps option. Hmm, let me turn on the 30fps mode to see how well it runs... lo and behold, I come to find out it already was on 30fps. And your movement speed in the game is just as fast as DOOM, you change directions just as quickly and abruptly as DOOM. Maybe even more so.
That's when I realized- truly realized, all this hoopla has been for nothing.
Edited on Sun 22nd October, 2017 @ 16:01 by JaxonH
@ACK How is Doom 64 a "version" of the original and not an entirely new and different game again?
@FX102A Same here, I'll wait for reviews. Impressions have been solid so far, but I want to know if they're any issues with the final build before double-dipping.
@MarcelRguez Well, I was referring to Doom 64 being my favorite of all those original iterations. Doom, Doom II, Final Doom... Doom 64 shares the same DNA and was developed specificalky as a sequel to Final Doom by Midway.
I suppose I could have said it is my favorite game of the original series, but whatever. They are all similar enough to be episodes of one long game. The OG Doom engine is the defining trait.
Edited on Mon 23rd October, 2017 @ 05:06 by ACK
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