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Topic: Donkey Kong Country: Tropical Freeze (Switch)

Posts 121 to 140 of 169

SLIGEACH_EIRE

Grumblevolcano wrote:

@Ralizah There is the hybrid factor though. If Switch was just a home console or just a handheld then sure it would be overpriced but you can do both.

That is a terrible reason to give to try and justify it's exorbitant price. There is no justification for it being €20 now on Wii U and Nintendo releasing it on Switch for €60. It's greed, plain and simple.

SLIGEACH_EIRE

Nintendo Network ID: SLIGEACH_EIRE

Ralizah

@SLIGEACH_EIRE Not without substantial changes, anyway. Like I said, if there was some level of new content, the price wouldn't bother me as much.

Switch FC: SW-2726-5961-1794

Grumblevolcano

@SLIGEACH_EIRE You're just salty about Wii U ports in general. Let's be honest, if it was up to you 0 Wii U games would be playable on Switch.

Grumblevolcano

Switch Friend Code: SW-2595-6790-2897 | 3DS Friend Code: 3926-6300-7087 | Nintendo Network ID: GrumbleVolcano

ZeD

As a player who skipped the Wii U and hopefully picking up a Switch next month, all these ports are welcoming news
Fingers crossed Windwaker HD makes it across

Staff Writer @ www.otakugamers.uk
PSN: zedmayer
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Ralizah

I might break down for portable Wind Waker. That game is a joy.

Switch FC: SW-2726-5961-1794

Chandlero

SLIGEACH_EIRE wrote:

There is no justification for it being €20 now on Wii U and Nintendo releasing it on Switch for €60. It's greed, plain and simple.

What about the justification that one needs developer time and money to port a game from WiiU to Switch? This is no easy Drag and Drop task at all.

However, Nintendo should increase the price of the WiiU version to 60 EUR, too. Then you won't have a point anymore

Edited on by Chandlero

Monkey_Balls

Currently playing this on Wii U and have a love-love, love-hate, hate-hate relationship with it (sorry, but simply stating "love-hate" doesn't seem adequate enough). Every time I play I don't know whether I enjoy the game or want to throw it out of the window. While it has its great moments, most of the levels seem to be about trial and error, cheap deaths are aplenty, and the controls feel awkward (there's a horrible input lag that ruins the game).

I wish I could give it the same approval my (biased) avatar does, but the flaws can't be ignored. It's far from the amazing game many claim it to be. When it comes to (Wii U) platforming, NSMBU, Yoshi's Woolly World and Rayman Legends do it much better. I certainly wouldn't pay full price for the Switch version (even if I didn't own the Wii U version). Sorry DK, I love you man (er, ape), but I can't praise this game as much as I wanted to (or others seem to do).

My avatar will now haunt me forever. Stop looking at me!

Monkey_Balls

Nintendo Network ID: widdowk

Chandlero

Monkey_Balls wrote:

(there's a horrible input lag that ruins the game).

Honestly, I don't know what are you talking about. I never felt any horrible input lag at all while playing the game. And I am playing Super Smash Bros. Melee only on CRTs for avoiding input lags. So maybe you could describe the problem in more detail?

Edited on by Chandlero

Octane

@Chandlero Developing a full game: €50, I can see the reasoning behind that and I'm fine with that.

A port of the same game that's already done and paid for several years ago: €60, err.. why?

Octane

JaxonH

I agree they could've gone with a $49.99 price... but then again, they could've done that for Pokken Tournament and Hyrule Warriors too, but never did.

If somebody wants to play it for cheaper on an obsolete system, then I say get the inferior version for cheaper. Just getting the handheld version alone is worth $40- that's what 3DS ports would cost. That's what DKC Returns 3D cost. Of course you had to play with resolution lower than a standard def television and a teensy tiny screen so small you couldn't even see the character when he was in the background. So having a fully HD, full console handheld version, I say that warrants at least an extra $10 of value over a 3DS version of the game.

Tack on the fact you're getting an entire home console version with it as well, and we can say that makes up for the other $10.

Anyway you slice it, there's no way this game isn't worth it. And that's the thing with Switch- practically every single game is worth it at full price. I have yet to see a game where I said nope, I really want to play this game but I can't justify it. When it comes to 3 versions in one, HD handheld, tabletop, no save transfer tools... it's always justified. If they want to sell it a little cheaper, I'm certainly not going to complain... but at the end of the day I really don't care because I'm getting my money's worth multiple times over, even at full price.

Edited on by JaxonH

NOW PLAYING
Switch: Bayonetta 2, DOOM, DQ Builders
New 3DS:
PS4 Pro: MH World, Shadow of the Colossus
PSVR:
Vita:
X1X: Wolfenstein 2
PC/Rift:

Jesus is Lord.

My Nintendo: JaxonH

Monkey_Balls

@Ralizah It's funny you asked that because I was going to get DKC Returns before DKCTF but opted for the supposedly superior game first. Now I'm wondering how good/bad Returns is. It's been on my wishlist for ages.

@Chandlero I don't know... I feel like I'm fighting the game all the time. DK is clunky and I never feel fully in control. When he's going slow, he's too slow; when going fast, the intended action seems to be behind the input. I press to jump and he seems to jump after, not at the point of the button press. This is particularly noticeable on the minecart levels or those needing quick reactions (and don't get me started on the flying or water levels). Also, the roll/water-dash mechanic seems to work when it wants to. Overall, momentum and movement is too inconsistent. I've never played a game like this where I'm gripping the controller and squeezing buttons hoping I make a jump or action.

Basically, the majority of my deaths seem to be control-related. They just feel off. Yoshi's WW also has a clunkiness to it but the controls are still tight; the Mario games are in a league of their own control-wise. In comparison, DKCTF sometimes feels broken. This is one of those games where many levels require multiple attempts/deaths (or perfect runs) due to one-chance items, which isn't fun when you throw questionable controls into the mix. I love a good challenge; however, I prefer to have a sense of accomplishment rather than relief when completing levels. I still keep playing it though (currently on world 5). Love/hate indeed.

Monkey_Balls

Nintendo Network ID: widdowk

Pahvi

It's still the same game, so why not the same price. If it were released for the first time ever this year, would its price still be too high?

"The review score of 6 becomes a 9 when looked at another angle. And vice versa." -me?

Therad

@Monkey_Balls I agree with you. I don't think it is the best platformer on the Wii u. I also found the controls were off, and it didn't help you couldn't remap the buttons.

@JaxonH any way you slice it? It doesn't seem to offer much more than the Wii u version, so if you already have that version you are probably better off buying another game you haven't played yet. Unless of course you think the game is worth $100, then double dip away.

Therad

Octane

We should really do away with the notion that everything on the Switch is worth double its price.

Octane

Dezzy

Unless they deliberately print a tiny number of copies of this, there's no way the price will stay that high for a port of an old game that 13 million people can just buy for the Wii U.

Converted from Sony to Nintendo during 7th gen and never looked back.

JaxonH

@Therad
Obviously I am referring to games I actually want to buy. If I had no desire to play the game again then I would have no desire to buy the game.

And the game does not cost $100. It costs the same price as every other game. Now, if you have already played the game and you don't want to buy it again, then don't buy it again. It's a simple as that really. But for anyone who hasn't played it, or for people like me who love the game so much they want to buy a handheld version (just like I bought a handheld version for Monster Hunter 3 Ultimate and for Super Smash Brothers and for Mario Maker and Final Fantasy X and DQ Builders on Vita and countless other games that I had already purchased on a console), it's a no brainer.

At the end of the day, we're talking about ported Wii U games. Either you want them or you don't. I never complained about buying 3DS versions of games I already owned on Wii U, nor did I ever complain buying Vita versions of games I already owned on PS4. Either you want to buy the game again are you don't. Either you love it enough that you want a handheld version or a hybrid version, or you don't. Plenty of people who had already played DKC Returns on Wii, bought it again for 3DS because they wanted a handheld version. And it had a choppy 20 frames per second and 240 P resolution. How do we go from that being OK to a full 3 versions in 1 not being OK. I don't get it. If it's such a problem for someone, then they probably just didn't want to buy the game again, in which case I would advise: don't.

@Octane
Unless you only use the system one way, that would be disingenuous. Granted it might not always be a perfect 3 to 1 or 2 to 1 ratio, but it's definitely more than a single game.

Edited on by JaxonH

NOW PLAYING
Switch: Bayonetta 2, DOOM, DQ Builders
New 3DS:
PS4 Pro: MH World, Shadow of the Colossus
PSVR:
Vita:
X1X: Wolfenstein 2
PC/Rift:

Jesus is Lord.

My Nintendo: JaxonH

JaxonH

@Monkey_Balls
The controls are like Monster Hunter. There's what's called "anticipation" (albeit a lesser extent) where you don't see immediate movement. There's a windup, a brief build up. It provides a sense of weight.

There's nothing wrong with this, but people used to no anticipation will always complain something feels "off"

NOW PLAYING
Switch: Bayonetta 2, DOOM, DQ Builders
New 3DS:
PS4 Pro: MH World, Shadow of the Colossus
PSVR:
Vita:
X1X: Wolfenstein 2
PC/Rift:

Jesus is Lord.

My Nintendo: JaxonH

Grumblevolcano

@Dezzy I think the price will stay for awhile, the fact it's cheaper on Wii U will likely mean nothing for the longevity of the Switch version's price simply because of how poorly the Wii U hardware sold. Think about it, what would people generally do? Buy the Switch version for the Switch they already own for $60 or buy a preowned Wii U and the Wii U version for like $200 (I'm just guessing on the price of a preowned Wii U but $180 seems reasonable?)? The former of course!

Grumblevolcano

Switch Friend Code: SW-2595-6790-2897 | 3DS Friend Code: 3926-6300-7087 | Nintendo Network ID: GrumbleVolcano

Dezzy

@Grumblevolcano

I was operating under the assumption that a large majority of Switch owners already have a Wii U.

Granted, that might not be true. I was just guessing that the hardcore Nintendo purists are generally the first people to buy a new console (or the only people to buy the console in the case of the Wii U)

Edited on by Dezzy

Converted from Sony to Nintendo during 7th gen and never looked back.

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