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Topic: Do you think we will ever get the ability to sell digital games to another person?

Posts 21 to 40 of 104

Zuljaras

@gcunit I do not argue with that. I am just saying that games should be compared to things in their price range. There are no digital cars that you can go from point A to point B right?

Also the second hand market for gaming is my favourite since I do not buy digital. It is not worth my money. I want to own something not just have a license.

Also digital only games are easier to hack. If this is the future I will again start to pirate games and maybe give money to one selected game a year (of my favourite franchises).

If they want to cut their costs I will cut them as well.

Edited on by Zuljaras

Zuljaras

gcunit

Zuljaras wrote:

@gcunit I do not argue with that. I am just saying that games should be compared to things in their price range. There are no digital cars that you can go from point A to point B right?

Yeh, I know what you're saying, but I can't think of a particularly suitable comparison, and it doesn't impact the basis of my premise that removing used as an option makes all the used buyers buy new instead. Applies to anything with a used market I'd have thought.

Nothing is true. Everything is permitted.

My Nintendo: gcunit | Nintendo Network ID: gcunit

Zuljaras

@gcunit Yes it does not make them buy new. They will just find a way to acquire it by other means as I mentioned above.

As long as there is a physical option there will be a second hand market. Or we could see some kind of what Sony wanted to do with the PS4 at the beginning - disk based games to be tied to one console/account. The people rioted and they won. That is why we can still re-sell our PS4 discs.

Zuljaras

uximal

A digital second hand market is an interesting concept but the big players would not allow it. There are examples there are market places such as g2a that focus on digital games and software but mostly applies on PC. For Console its a different story, In the case of eShop there would have to be like a market place where you exchange your digital game license for e.g 'Nintendo Gold coins' of a certain value, then the receiving console owner will pay Nintendo directly and they will get a discount depending on the game title. It also means that it impossible to turn it into a business (e.g in G2a) since you cannot withdraw your 'Gold coins' in exchange for real cash......Its complicated

Edited on by uximal

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Mountain_Man

Link-Hero wrote:

I've personally abandoned the used game market close to twelve years ago because I wanted to support the developers for making good games. Can't do that if I get the game used.

The used market has been around for decades and has never stopped a single developer from producing new games.

Edited on by Mountain_Man

The Mountain Man

Mountain_Man

uximal wrote:

A digital second hand market is an interesting concept but the big players would not allow it. There are examples there are market places such as g2a that focus on digital games and software but mostly applies on PC. For Console its a different story, In the case of eShop there would have to be like a market place where you exchange your digital game license for e.g 'Nintendo Gold coins' of a certain value, then the receiving console owner will pay Nintendo directly and they will get a discount depending on the game title. It also means that it impossible to turn it into a business (e.g in G2a) since you cannot withdraw your 'Gold coins' in exchange for real cash......Its complicated

It wouldn't need to be complicated. Simply allow the user to post their "used" game for a price determined by the publisher, and a percentage of the sale price gets added to the user's store balance with the rest going to the publisher. That's the only way I can see them allowing something like this, if they ever did.

The Mountain Man

Link-Hero

Mountain_Man wrote:

Link-Hero wrote:

I've personally abandoned the used game market close to twelve years ago because I wanted to support the developers for making good games. Can't do that if I get the game used.

The used market has been around for decades and has never stopped a single developer from producing new games.

Don't you think I know that already? It does affect them even though it doesn't seem that much to you hence why they've been trying to get rid of it for a long time. I've chatted with plenty of people and read online posts that refuse to buy the game new and wait a while to get it used. Why, you ask? So they can get it "a couple of bucks cheaper." The number of people with that mindset could be from a thousand to upwards of a few million. No one knows how high it could be, not even the professionals who study it.

A lot of people think that getting a "legal" physical used copy somehow supports the industry. No, it doesn't as all of it goes directly to whoever is selling the game and no one else. Sure, I know it's next to impossible to buy a new hard copy of a game from the Wii, PS3, and 360 eras and before. But it doesn't mean that the developers who made the game in the past still don't deserve to make money off it for their effort. If the money doesn't go to the people who made it, you just might as well as pirate it.

Edited on by Link-Hero

Link-Hero

Nintendo Network ID: LinkHero25

Ralizah

I've bought three used games or so in the last few years. 98% or so of my purchases are new.

Sales are often good enough these days that I don't feel like I need to resort to the second-hand market.

Ralizah

GameOtaku

If you buy something you own it. It's only logical that you can sell what you own if you want. Lots of used games that come up on the market at GameStop are usually either A. The gamer beat it quickly and wanted to move on to something better B. The game was utter crap and a waste of money or C. Cutting down the collection after a period of time.

It would be great! Player one wants to buy a copy of Gunner Game 2 but it's either digital only and has been removed from the shop because of reasons unknown. Player 2 has a copy on their system and sells tge digital game to one.

GameOtaku

Link-Hero

@GameOtaku
I stopped selling my games around the time I switched to digital only. Every time I traded a game back into Gamestop, I always end up regretting it months later if I liked game enough or when I get the urge to replay it again.

Now, I know you're going to say, "But what if I don't like the game?" Here's a little secret that I've been following for years to know whether or not I'll like the game. It's a thing you and everyone else should be doing. Research as much as you can on the title. The genre, gameplay, story, art style, how buggy it is, and if a consistently well-rated company made it. Do that, and you'll rarely purchase something mediocre or terrible.

Edited on by Link-Hero

Link-Hero

Nintendo Network ID: LinkHero25

GameOtaku

@Link-Hero
True I've had sellers remorse before, but I usually ended up with another game. But the fact remains that you bought and paid for something therefore if you want to sell a digital game then you should be entirely in your rights to do so. The top selling games on the switch eshop are rarely good games just cheap uninspired crap but they take top billing since hey it's just a dollar or less!

GameOtaku

kkslider5552000

GameOtaku wrote:

The top selling games on the switch eshop are rarely good games

Untitled

Bioshock Infinite Let's Play, please watch and enjoy!:
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3DS code: 2878 - 9709 - 50...

GameOtaku

@kkslider5552000
You don't have a shred of evidence on me detective defective! Hmm that bear game keeps popping up on sale at tops the charts, Elena temple too, heck even free to play games for some odd reason show up on the bestsellers.

GameOtaku

BruceCM

Yeah, 'ftp' games on Switch, @GameOtaku, count as 'purchased', even though it's for nothing....

SW-4357-9287-0699
Gamertag: BruceCM

kkslider5552000

to be fair, it's not like I look at it constantly. But I've seen it come up on GoNintendo or Reddit quite a few times, and the vast majority of games on the lists are games people like. shrugs

Edited on by kkslider5552000

Bioshock Infinite Let's Play, please watch and enjoy!:
LeT's PlAy BIOSHOCK < Link to LP

3DS code: 2878 - 9709 - 50...

GameOtaku

@kkslider5552000
Point remains though if you buy a digital game you should be able to resell it like a physical game you own or anything else for that matter like a car.

GameOtaku

tseliot

Play that "nevva gonna get it!" tune in your head put it on repeat.

tseliot

kkslider5552000

GameOtaku wrote:

Point remains though if you buy a digital game you should be able to resell it like a physical game you own or anything else for that matter like a car.

I agree. But I also think billionaires should willingly give more to their employees, Kubo and the Two Strings should be as popular as a Pixar movie and women should find me attractive. It's a nice thought, but it's probably never happening.

Bioshock Infinite Let's Play, please watch and enjoy!:
LeT's PlAy BIOSHOCK < Link to LP

3DS code: 2878 - 9709 - 50...

iKhan

The digital switch will continue to be slow so long as companies continue to fail to provide value with digital games. Gaming is elastic, so if companies fail to provide value customers won't bite.

So they totally might.

Currently Playing: Pokemon Crystal, The Legend of Zelda: Majora's Mask, Super Smash Bros: Ultimate, Daemon X Machina Prototype Missions

Cotillion

You only need to change a few key words in this thread about wanting to resell digital games and it reads pretty much the same as the argument for defending digital piracy.

The comparisons to physical objects here doesn't apply. Physical objects degrade and depreciate. They have a finite supply that affects demand.
None of this applies to digital. If you resell it, you are reselling a brand new copy. If you want to compare it to physical, reselling a digital game is the same as buying a game from the store, leaving it sealed, then reselling it like that. The car analogy is even worse. You buy a new car, but you are not reselling a new car when you get rid of it. Its had wear and tear, thousands of miles on it. Dings, dents, faded paint, etc. It's just not the same.
So, how do you mark down a digital? It's not used or preplayed. It's not even the same "item" as a physical disc/cart would be - it's a perfect copy of it, still worth as much as the original price.
It is very much akin to piracy. Its brand new perfect copies of the same game being distributed without the creators seeing a penny of the sales from their game.

The only way to legitimize it is to resell through a storefront where the creator gets a portion of the sale. But again, for what price? Its still the exact same brand new copy of the one in the actual eShop. But why would they offer this when they can sell the exact same thing at full price?

No matter how much people may cry and/or complain about it, there's zero incentive for the industry to do this as it is a complete loss for them.
I believe there was even a count ruling in the States a few years ago where reselling digital music was ruled illegal. I'm not sure the legality of that now, but not only is there no incentive for them to do it, it may be illegal in some areas.

Since the issue is, in essence, wanting temporary ownership of a game, then this is where digital rentals comes into play. You want to buy a game, have it for a while and then resell it. Instead you will be able to pay a much smaller fee to have it for a while. This is what digital movies and shows do now.

Edited on by Cotillion

Cotillion

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