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Topic: Do "graphically busy" games reduce the lifespan of the screen?

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maelis

Hello!

I have a question regarding the screen of the switch :
I only play it handled mode and i was wondering if graphically intense games (where there are a lot of flashs/particles/explosions/the camera moves very fast etc..) could reduce the lifespan of the screen?

For example right now i'm playing bayonetta 2, and well, there are a LOT of things flashing everywhere, explosions, and such; would playing this game a LOT over time reduce the lifespan of my screen more than if i would play more "tranquil" games like a visual novel for example?

Or maybe it is good for the screen!?
I find the quality of the screen very good so i would love to know some tips to preserve it!

thank you in advance for your answers

Edited on by maelis

maelis

ThanosReXXX

@maelis No, not really. Depending on the type of screen, slow movement or still images would sooner damage the screen, like Yosheel already said, and in general, the primary thing that "damages" the lifespan of literally any screen, is its burn time, or in other words: the amount of time that it's switched on in total over its lifespan, and how long per session. Longer sessions will obviously speed up the screens degradation.

But concerning the screen of the Switch specifically, I do think that this is all taken into account, and the type of screen will be more or less the same as that of a tablet or smart phone, so it should easily last you 5 years or more, if used as supposed to, so I wouldn't worry about it too much.

'The console wars are like boobs: Sony and Microsoft fight over which ones look the nicest and Nintendo's are the most fun to play with.'

Nintendo Network ID: ThanosReXX

burger_king

yep ! delete any first party games and only purchase indie games going forward or your screen will explode...

BurgerRob is the name ^_^

Dezzy

Everytime Bayonetta's clothes disappear, the screen gets younger. I think that's how it works.

It's dangerous to go alone! Stay at home.

Agriculture

I have a similar question that I don't think is worth making a whole new thread for. Do highly demanding games wear down the Switch? I have Doom on PS4 and it turns the console into an airplane (the fans are working hard) when the combat becomes intense. Do a similar thing happen on Switch?

Agriculture

Eel

They probably use more energy if you play handheld, which means less battery time.

But I wouldn't worry too much about it...

Bloop.

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maelis

Thank you for your answers

ThanosReXXX wrote:

, or in other words: the amount of time that it's switched on in total over its lifespan, and how long per session.

by "switched on, you mean the totality of the screen right?
The thing that i was a bit afraid of is this : with games like bayonnetta, the pixels of the screen do indeed change colors way more frquently than games with a lot of still images...
so that's why maybe it would make the screen getting old faster (pixels are more "used")....maybe!?
But if the really important thing concerns the screen in his totality, then i'm a bit more relieved

Concerning the intense games, i saw a chart where you could see the ranking of games that consume the battery the fastest; and the numbers where from 2 hours at max luminosity (more demanding games like skyrim, doom, zelda (interstingly, bayonnetta was also in the top 15)) to... 8 hours (tranquil little indie games i think)..

Edited on by maelis

maelis

NEStalgia

@maelis The most wearable part on a display is the backlight, not the actual LCD matrix. Rarely do I hear of modern matrix breakage (some ancient ones, think 90's when CRTs were still normal and LCD was new) would break/leak, like my Game Gear screen did, but generally the power supply (on a monitor/tv) followed by backlight are the failure points. And the backlights today are LED versus the more fragile flourescent bulbs of even 10 years ago. The cooling fan and battery will break long before the display does. And if your'e playing Bayonetta, the Joycons......Kamiya's games are torture on analog sticks...

But switching pixels is simply "is green at 135x632 on or off right now", and it either charges to block light or uncharges to accept light. Not much wear on that....it's a charged liquid.

@Agriculture It'll eat more battery more quickly, it will produce more heat, but the Switch runs undercloked in handheld, and the fan ramps up faster in docked to handle such things. It produces more heat, and heat is the enemy, but the cooling solution is designed to handle it.

NEStalgia

Heavyarms55

The only thing I have ever heard of ruining a screen on a Nintendo handheld, is blunt force trauma. AKA, physical impact or damage. Aside from a couple rumors of rare factory defects - I have never heard of any other problems on any similar devices.

Early model cheap HD TVs had issues where, if you has a still image on the screen for a long time - it could "burn" that image into the screen. But while that was an issue for a while, I haven't heard of it since the early 2010s. 5-6 years ago. And even then - it was on a TV that was old then. I have never heard of similar issues on phones or tablets either.

Nintendo Switch FC: 4867-2891-2493
Switch username: Em
Discord: Heavyarms55#1475
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