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Topic: Crash Bandicoot N'Sane Trilogy

Posts 81 to 100 of 116

Bunkerneath

No problems here either, and i've been playing it on TV, hand held and tabletop, only played Crash 1 so far, forgot how short it is and the special gems are pretty annoying, with the whole no deaths on the level, but found out... The deaths in bonus levels does not reflect as a death when doing a special gems level

Edited on by Bunkerneath

I AM ERROR

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Dr_Corndog

rallydefault wrote:

The gameplay and input response times are mostly solid, though I have this caution: the Crash games have never and still are not as impeccable as a lot of Nintendo platformers. If you're expecting Mario or Donkey Kong-level precision, you're not gonna find that here. The weight of Crash himself as a character feels good with his jumps and spin move, but obstacle hit boxes and platform visibility/tangibility is sometimes an issue. Also bouncing very high on some of those boxes is honestly one of the most frustrating things I've had to do in a platformer in the last couple years. The controls and parameters of Crash's movements definitely take some getting used to. I want to use the word "stiff" to describe, but that's not entirely accurate. Small movements are difficult to do, but broad motions feel very good. The boulder stage in the first world, for instance, when you are constantly running toward the camera and jumping felt very good to me. But some of the later stages and especially harder bonus stages that require precise box jumping and smaller movements made me frustrated.

Came here to say basically the same thing. The game is fun, there are some cool ideas, and the base mechanics are satisfying, but it can be really janky at times. For comparison, I recently 100%'d Celeste, a game I think most people would consider harder than Crash, without ever feeling cheated or even getting frustrated at the game. I'm halfway through Crash 2 (having completed Crash 1) and I've yelled at the game many times. I don't think I'd be exaggerating to say that most of my deaths in Crash feel like they aren't my fault.

Dr_Corndog

Nintendo Network ID: DrCecilCorndog

kobashi100

Crash 1 definitely does feel off to me. Like others have said some of the deaths feel cheap.

Gotta say that road to nowhere level drove me insane. Took me so long to finish that level.

kobashi100

Haruki_NLI

So according to Digital Foundry.

Unstable 30fps.
480p/720p
Heavier use of Motion Blur than other systems
Input latency
Reduced foliage
Reworked geometry
No reflections or fur shaders
No depth to textures
Lower resolution textures and shadows
Reduced shadows
No controller switching capabilities
No ambient occlusion

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rallydefault

@Knuckles-Fajita
Everything you listed has just made me absolutely hate the game as I'm playing it. I just can't unsee the lack of ambient occlusion now. And the reduced foliage and shadows keep me up at night.

I wouldn't be surprised if this game sold barely 10 copies. Should be ashamed of themselves.

rallydefault

Haruki_NLI

@rallydefault Oh no. Objective flaws with a game, some of which didn't need to be there like the horribly inefficient AA solution and lack of reflections.

Hell you want to know how half assed it is? PS4 Pro and One X have the overheards to comfortably do 60fps.

They just dont.

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rallydefault

@Knuckles-Fajita
Dude, I'm agreeing with you. The lack of ambient occlusion is an affront to my sensibilities. I cannot play games without it.

rallydefault

Haruki_NLI

rallydefault wrote:

@Knuckles-Fajita
What sound does grasping at straws make?

@rallydefault after that message, are you surprised that I read everything you say as sarcasm and don't believe that you are agreeing with me?

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rallydefault

@Knuckles-Fajita
I once used to judge a game's value based on gameplay and fair challenge, possibly story. But recently, through the light of the internet and its valuable perspectives, I've realized that the only way to judge a game is through its graphics and direct comparisons to rival consoles of radically varying hardware configurations.

I have come to learn that, as a rule, developers are lazy and publishers are greedy. Publishers - don't get me started - treat every game they produce like it's their job to crank out as many games to the public as they can. Like they need to make money or something. It's despicable.

And the devs? I remember when one of my favorite WoW devs (yea, I'm a WoW player for life lol) left Blizzard citing his lack of family life, all-consuming stress, and disparaging remarks made against him and his team from enlightened internet people. I couldn't be more disappointed, and it was just another example of how devs are not sacrificing enough for us. I know, most of the time, using my relative utter lack of programming knowledge, that devs are not trying their hardest even if they say they are.

These aren't just video games. They're not just a hobby. They are life. They are worth getting upset over and insulting others' viewpoints and even personalities. They are worth taking collective hours of our lives to patrol internet forums to enlighten those with the wrong opinions.

But most importantly, and I say this 100% seriously, I've learned that coming to places like this and commenting on games is more important than actually playing games and being good at them and enjoying them.

Edited on by rallydefault

rallydefault

Sisilly_G

@rallydefault : Facetiousness aside, I do agree about publishers being greedy, but I think that's systematic of a wider industry problem, with budgets ballooning beyond sustainability and the customer base not being receptive to the notion of a slight increase in retail price to account for larger games (or games on higher capaity media, such as 32GB cartridges), hence why publishers are constantly cutting corners, selling inconsequential content as DLC and the like to allow for games to sustain higher budgets while still being as profitable as software of generations past.

It sucks. I would rather swallow a $10 increase (or whatever) in the retail price for major releases (small scale releases shouldn't be affected, obviously) and have a complete experience with ALL content available from the get-go, but I just can't see it happening in this toxic market.

"Gee, that's really persuasive. Do you have any actual points to make other than to essentially say 'me Tarzan, physical bad, digital good'?"

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Buizel

I honestly never would have noticed any graphical issues with the game unless I'd been on here. Especially the frame rate - in my experience it's been incredibly stable.

At least 2'8".

Haruki_NLI

@rallydefault Okay. F***ing stop.

There are very few people who annoy me but you're on the list of people I want to feed to wild pigs.

Im gonna explain this clearly. I am not comparing the two. I DONT compare things.

As someone who has studied gake design, played with various engines, made games for my own amusement and learned about the technology that goes into them, I notice when certain aspects are used.

So in playing the PS4 version last year extensively, I saw all the effects and techniques they used.

So when the Switch version, that I was excited for, comes out, naturally I notice what has been removed, because I am simply aware of why and how those things work, and whether they are missing between versions.

Edited on by Haruki_NLI

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19Robb92

I think the Switch port is great. Was honestly surprised about the lack of graphical features after watching the DigitalFoundry video. I've been playing or in handheld thinking it's 720p. Haven't even noticed it's only 480p

I do agree with others here about the wonky feeling when it comes to controlls and physics though. Something is definitely a bit off. It doesn't feel anywhere near as tight to controll as other modern platformers.

A real shame they didn't manage update it more.

Looking forward to: No More Heroes: Travis Strikes Again

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Haruki_NLI

@rallydefault Any attempt you have at being serious comes off as asinine, and sarcastic.

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Dr_Corndog

Knuckles-Fajita wrote:

Im gonna explain this clearly. I am not comparing the two. I DONT compare things.

Knuckles-Fajita wrote:

So in playing the PS4 version last year extensively, I saw all the effects and techniques they used.

So when the Switch version, that I was excited for, comes out, naturally I notice what has been removed, because I am simply aware of why and how those things work, and whether they are missing between versions.

You literally compared the two versions of the game in the very same post where you say you don't compare things.

Even if you have a point about this being a sub-par port (and I don't think it is), you're not helping your case with statements like that.

Edited on by Dr_Corndog

Dr_Corndog

Nintendo Network ID: DrCecilCorndog

Haruki_NLI

Can everyone stop jumping down my damn throat for having an opinion?

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Lethal

I have played both the PS4 and Switch versions last night and compared them by flipping the channel back and forth at the exact same locations.

I think the Switch does a good job at providing a good looking game that plays just as well as the PS4 version. Now I am using the PS4 Pro so naturally the graphics are sharper and I believe has HDR support. I did take snap shots from both consoles as well and could upload the pics if anyone wants to see the differences.

Going back and for there are some moments where there was not much of a difference between the 2 versions and then there are times where there was big differences. But all in all it is a good port in my opinion.

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