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Topic: Could a "Fusion" actually work?

Posts 21 to 31 of 31

CaviarMeths

andrew20 wrote:

the psp had a cable that connected the TV to play games on TV and the psp sold around 80 million units also had ps3 hook up so that way can work do not make it the main selling point just make it a option for people who want it also include the cable in the box for it

http://www.vgchartz.com/analysis/platform_totals/

The PSP was the 2nd best selling gaming platform ever in "rest of world." Not because of any hook up.

Because.

So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.

crimsoncavalier

CaviarMeths wrote:

From an engineering perspective, no.
From a financial perspective, still no.

From a fan perspective, even more no.

The hybrid idea makes no sense, and is a bad idea, no matter how you look at it.

crimsoncavalier

Nintendo Network ID: CrimsonCavalier

AJ_Lethal

To put it bluntly: no.

What people who is drooling at the idea of a console/handheld hybrid is ignoring is that is a really compromised solution overall.

Make it affordable and you will get sub-720p res on TV with while lagging behind 9th gen consoles in power
Make it powerful for 9th gen console standards and you will end up with a 3DS/Vita launch disaster because it would be too damn expensive for a handheld.

This guy's scenario is more likely to happen:

Link-Hero wrote:

From some of the stuff I've heard from Nintendo said themselves, rumors, and from other people, I think The Nintendo Fusion might be like this. Mind you, I don't know how everything works for console and game developers, so some of the stuff I've written down below might not be as easy as I'm making it out to be:

There is going to be two separate systems. One is the console for the home, while the other is the handheld for portability. They are going to be built very similarly architecture wise. The differences is that the console will be the larger, more powerful, and have more expensive hardware (+$300), while the handheld is going to be the smaller, less powerful, and have cheaper hardware (+$150).

Both systems will have the same or a very similar Operating System and User Interface to each other. Doing this will help developers make games for either systems easier so their game can work for the other system. All they have to do is change some coding, or maybe some kind of settings. Heck, Nintendo might make it so the system it will do most of the converting workload for them.

All of this is so there will be no more walls of what games you can play between either console or handheld and possible future Nintendo systems.

skywake

I don't think it would even need to have the same architecture and "OS" in order to bring them closer. All they'd need to do is design their portable with "lets make ports easy" in mind. Something which I assume would involve having the engineers who worked on the Wii U hardware work with the people who are making the NX hardware. A process which would be helped if they merged those two hardware divisions somehow.... as they have

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"Don't stir the pot" is a nice way of saying "they're too dumb to reason with"

TOUGHDUDE94

Also it could have av or micro hdmi hookup to TV but it will not be the selling point

TOUGHDUDE94

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jasonbrr

Could easily work. It could be like what Alienware is doing with their laptops and the graphics accelerator. Have it in the sdk that if the game detects its running on the handheld then lower the resolution and graphics detail. Then when it sees it hooked up to the terminal boost everything back up.

jasonbrr

Nicolai

Link-Hero wrote:

From some of the stuff I've heard from Nintendo said themselves, rumors, and from other people, I think The Nintendo Fusion might be like this. Mind you, I don't know how everything works for console and game developers, so some of the stuff I've written down below might not be as easy as I'm making it out to be:

There is going to be two separate systems. One is the console for the home, while the other is the handheld for portability. They are going to be built very similarly architecture wise. The differences is that the console will be the larger, more powerful, and have more expensive hardware (+$300), while the handheld is going to be the smaller, less powerful, and have cheaper hardware (+$150).

Both systems will have the same or a very similar Operating System and User Interface to each other. Doing this will help developers make games for either systems easier so their game can work for the other system. All they have to do is change some coding, or maybe some kind of settings. Heck, Nintendo might make it so the system it will do most of the converting workload for them.

All of this is so there will be no more walls of what games you can play between either console or handheld and possible future Nintendo systems.

The problem with this idea is that it's nothing innovative. Apple products have been using the same OS for years, and Sony has already made it's PlayStations work in sync. By merely making two devices that work well together and have the same games library, it's really nothing new.

Nintendo's really stubborn about this sort of thing. If someone's done it before, or if it was someone else's idea, they usually don't go for it, even if it's the smarter option. They're too proud.

Edited on by Nicolai

Got married.
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DefHalan

jasonbrr wrote:

Could easily work. It could be like what Alienware is doing with their laptops and the graphics accelerator. Have it in the sdk that if the game detects its running on the handheld then lower the resolution and graphics detail. Then when it sees it hooked up to the terminal boost everything back up.

That would require every developer to make sure their game is playable on both screens. Any and all text would need to be readable and not interfere with gameplay. It would also mean that some games (designed for a portable system) wouldn't receive a boost when on the TV and thus make it harder for developers with smaller budgets to get sales. Less games being released for a console is not a good thing. Games would also be limited to whatever the smaller system could preform, hurting the chances of 3rd Parties to jump on. If not every game would support this feature (in order to help with power issues and game sales) then Nintendo would be requiring people to put down large amounts of money for features the consumer may not want. I don't see it doing well.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

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skywake

jasonbrr wrote:

Could easily work. It could be like what Alienware is doing with their laptops and the graphics accelerator. Have it in the sdk that if the game detects its running on the handheld then lower the resolution and graphics detail. Then when it sees it hooked up to the terminal boost everything back up.

There's no question that a hybrid could technically work the question is whether it'd be powerful enough for a home console, small enough for a portable, easy to develop for and cheap. All at once. They could build a very powerful machines that will fit into the volume of a GamePad but the battery life while gaming would be crap and it'd cost a fortune. They could build a cheap machine that fits into your pocket and has hours of battery but it won't be even close to what the Wii U can do.

It makes more sense if they keep going with two different devices. People buy mobiles for their pocket, tablets for their coffee table and laptops for work/gaming. Why should it be any different for gaming? If it ain't broke

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"Don't stir the pot" is a nice way of saying "they're too dumb to reason with"

Mississauga

Could the hybrid of console and handheld be possible? And could that actually works?

Mississauga

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