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Topic: Classic games that look good in current TV screens

Posts 1 to 16 of 16

Moroboshi876

It's always bothered me that Ultra Street Fighter II looks so bad even on the little screen -I haven't dared to try it on the TV yet- when you choose the classic sprites.

People can argue whatever they want about original resolutions, but the fact is there are a lot of classic pixel based games that are well scaled and look nice even in big screens.

For example, NES and SNES Mini games, Mega Man Legacy Collection, Namco Museum, Hamster releases... I mean, even Capcom knows how to do it right, but they don't always do it.

My intention with this post is to discuss with you guys about this issue and also find what classic games look good in big screens (the scaling is good, in other words) and what don't.

Edited on by Moroboshi876

Switch code: SW-2291-6286-4620

Nintendo 3DS code: 2879-0476-7598

My Nintendo: Toni | Twitter:

Silly_G

I thought USF2 looked fine. I just thought it was outrageously and inexcusably barebones with its ridiculous asking price and embarrassing lack of content.

The odd aspect ratio of the game with "modern" visuals also seemed like a bizarre (if not extremely lazy) design choice. It's highly unusual for games designed for TVs to be presented in aspect ratios other than 16:9 or 4:3. PC monitors have a lot more variance in resolution and in turn, aspect ratio, and PC games are usually more accommodating in this regard.

I haven't played any classic games on Switch that look anything less than great. The performance and image quality is fine, and I never play such games with filters as they merely degrade the image, and I see no appeal in contriving such imperfections in a manner that is not true to the source (digital filters fail to replicate the aesthetic in my eyes, and I find them extremely distracting). I always turn off the filters and borders in the Hamster releases, for example.

Silly_G

3DS Friend Code: 2578-3134-0847 | Nintendo Network ID: sillygostly

Moroboshi876

@Silly_G Well, for the most part I agree, but I quickly noticed an insane amount of pixels even on portable mode. Something I don't see in other releases. The scaling is just bad. It doesn't happen with other relases I mentioned. And I know I'm not the only one who thinks it. Although you're free to not agree, of course.

I don't see so many pixels in SF 30th Anniversary Collection, without going any further. Maybe it's just Digital Eclipse (who made Mega Man Legacy Collection, The Disney Afternoon Collection and SNK 40th Anniversary Collection, all with crisp graphics) does it better han Capcom itself.

By the way, borders don't bother me. In fact, they help me with the black emptiness of them not being present. But Hamster releases don't really have borders.

Switch code: SW-2291-6286-4620

Nintendo 3DS code: 2879-0476-7598

My Nintendo: Toni | Twitter:

Silly_G

Oh, sorry, I thought you were talking about USF2 generally. I only ever played it with modern graphics. I briefly checked out the classic visuals, but didn't care for it.

Hamster releases have optional borders, but they are barely visible (they're black with a kind of very mild sheen). I quite like the optional borders in some of these classic releases though (such as SF Collection and Mega Man). I kind of wish that Hamster had sourced the cabinet art to create borders for their arcade releases.

Silly_G

3DS Friend Code: 2578-3134-0847 | Nintendo Network ID: sillygostly

Moroboshi876

@Silly_G Yeah, that's what I was meaning: Hamster has borders, but barely noticeable. I like when they give you the option, as with filters (which I agree don't really replicate the aesthetics, at least of PAL TVs which certainly didn't look like that, and this is easily checked with just plugging an old console to a CRT television anytime), because this way you can turn them enable or disable them, and everybody's happy.

So cabinet art as in other collections would be great. I usually turn it on. And filters... just when they are arcade filters, which do replicate the visuals.

Switch code: SW-2291-6286-4620

Nintendo 3DS code: 2879-0476-7598

My Nintendo: Toni | Twitter:

RedderRugfish

Pretty much any classic game I've played on a modern console on a modern TV looks better than the same game would look on a classic console on an old TV.

Mario Maker 2: JN2-5GV-VTF
Latest Level: The Mario Repair Shop 361-D5D-1CG

Moroboshi876

@ReaderRagfish I wouldn't go that far, but I guess you mean when you select "pixel perfect" display options. But anyway that would be the goal: make them look great in current TVs. Which doesn't always happen sadly.

Switch code: SW-2291-6286-4620

Nintendo 3DS code: 2879-0476-7598

My Nintendo: Toni | Twitter:

RedderRugfish

@Moroboshi876 I prefer the pixel perfect modes usually. Even as someone who always plays old games on old TVs, I don't really like CRT filters for modern TVs.

Could you give more examples of retro rereleases that don't look good? I've never played Ultra Street Fighter.

Mario Maker 2: JN2-5GV-VTF
Latest Level: The Mario Repair Shop 361-D5D-1CG

Cobalt

Nothing looks good on a flatscreen when it's about 240p signal...

The analogue signal is not made to be displayed on a digital display...

Untitled

Edited on by Cobalt

Cobalt

Moroboshi876

@ReaderRagfish I really don't. That's why I started this post anyway, to discuss the matter among all of us. And if USFII is the only one then better, but on the other hand it wouldn't make any sense.

@Cobalt Yes, but sometimes we don't have an alternative at home, and I think NES Mini and SNES Mini do a good job.

Switch code: SW-2291-6286-4620

Nintendo 3DS code: 2879-0476-7598

My Nintendo: Toni | Twitter:

Cobalt

@Moroboshi876 the minis do a good job ONLY if you don't play on real hardwares and on CRTs otherwise...

Basically, the minis are good for casual gamers...

Cobalt

Moroboshi876

@Cobalt Well, I don't see myself as a casual gamer, but I understand what you mean.

I, however, think that even not casual gamers have different levels of tolerance to emulation accuracy, and the minis do a good job for most people.

In my case I do have a real NES and a working CRT, but few games, and you don't need me to tell you how expensive they are nowadays, so the mini will have to do for me.

Switch code: SW-2291-6286-4620

Nintendo 3DS code: 2879-0476-7598

My Nintendo: Toni | Twitter:

Cobalt

@Moroboshi876 I totally understand but from my perspective, it's much more interesting to get an everdrive rather than a mini classic... specially if you already own a CRT and the original hardware...

Cobalt

Trajan

Anything with a CRT filter really. Try to play DKC with and without it. Huge difference.

Chrobo Trigger and FF6 looks surprisingly well on a modern tv with no filter.

@Cobalt Do ever drives have CRT filters? Still doesn't help composite connection.

I really need to do something for 64.

Edited on by Trajan

Sakurai: Which is why I think we should forget about console wars and focus on what’s really important: enjoying the games themselves.

"If we did this (mobile games), Nintendo would cease to be Nintendo." - Iwata

Cobalt

@Trajan CRT shaders are better than nothing but they don't solve the input lag problem...

So, best options for 240p contentare :

1_real hardware + CRT .
2_raspberry+SCART on GPIO + CRT

if no CRT at all :

Good emulators + CRT Shaders

PS : The N64 needs to be modded to deliver a real great image :
http://brunocore2.com/nintendo-64-rgb-officiel-nus-001-fra/

When you've done that, you have the perfect image on CRT !

Cobalt

Trajan

@Cobalt I haven't noticed any input lag in the SNES with a crt filter.

I still have my CRT, but it's sitting in a closet. I just want to play Goldeneye and Perfect Dark multiplayer on a modern tv without it looking so terrible.

Raspberry pi 3 can't handle Goldeneye apparently.

Sakurai: Which is why I think we should forget about console wars and focus on what’s really important: enjoying the games themselves.

"If we did this (mobile games), Nintendo would cease to be Nintendo." - Iwata

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