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Topic: Celeste

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CharlieGirl

LinkSword wrote:

CharlieSmile wrote:

I feel like a game that explores narrative themes of fighting mental illness, while providing intense gameplay difficulty, is really counter-intuitive

How so? The mountain itself that the protagonist needs to climb is a metaphor for the hardships of her struggle.

If anything, making the climb a cakewalk would trivialize her mental illness.

because the game's difficulty could potentially set off the anxiety or depression of a player who wanted to play the game for relatable content.

I'll be your 1up girl

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Nicolai

I suppose if you think that this game is suppose to relate to others with mental illness, especially the kind that affect their motor skills and reaction time, though I find that a bit of a stretch. Even if that was the case, that just makes the assist mode all that more amazing and accommodating.

But Madeline is someone dealing with an entirely different problem; clearly her body and mind are in top physical shape.

Edit: after reading your comment, then I think the goal is to make that game all the more relatable to those with anxiety issues, not to sweep those issues away. After all, someone with anxiety should strive to take on life's challenges and overcome the anxiety, not avoid anything that might set them off. Depends on the circumstances, obviously, but in general.

Edited on by Nicolai

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CharlieGirl

Nicolai wrote:

someone with anxiety should strive to take on life's challenges and overcome the anxiety, not avoid anything that might set them off. Depends on the circumstances, obviously, but in general.

I'm diagnosed with GAD, and I can assure you that's not how it works.

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LinkSword

CharlieSmile wrote:

LinkSword wrote:

CharlieSmile wrote:

I feel like a game that explores narrative themes of fighting mental illness, while providing intense gameplay difficulty, is really counter-intuitive

How so? The mountain itself that the protagonist needs to climb is a metaphor for the hardships of her struggle.

If anything, making the climb a cakewalk would trivialize her mental illness.

because the game's difficulty could potentially set off the anxiety or depression of a player who wanted to play the game for relatable content.

It would stop being relatable in the first place if it were easy.

Hyperbole here, but I'm sure a person suffering from depression wouldn't want a game about that very theme where they jump over a small bump in the road and suddenly everything's alright. Rather than relating to it, it would just feel like it's making light of a serious issue. There is no catharsis there for neither player nor character.

Besides, again, Assist Mode makes the game a customizable experience for whoever can't handle it as is, so that anyone can enjoy the ride as it best suits them. The last thing Celeste can be faulted for is lack of accessibility.

Also, the story levels aren't that difficult, when all is said and done. B and C-sides are a different beast altogether, but you don't need to touch those if you're playing it for reasons other than having a challenge.

LinkSword

CharlieGirl

LinkSword wrote:

Assist Mode makes the game a customizable experience for whoever can't handle it as is, so that anyone can enjoy the ride as it best suits them.

from what I read, you can slow the game by 10%, add a second dash jump, and/or add a few frames of invincibility. do these few things make that much of a difference?

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Quarth

I've preordered it now. First LRG title I buy. Hope it works fine with the shipping. Really looking forward to this. Will be a great spring game!

Friend code: SW-3941-9887-2293

SwitchForce

Ok ordered the CE from LRG plus some extra and man was that expensive... over 100USD plus shipping and tax....ugh....

SwitchForce

Quarth

@SwitchForce Yikes! That’s a lot of money! Hope it’s worth it. I just went with the regular version.

Friend code: SW-3941-9887-2293

PikPi

Playing the game now. So far, I enjoy the mechanics. Simple to grasp and satisfying to master. Story seems cute, though I'm sure most of it will go over my head

PikPi

Maxz

@CharlieSmile

Here’s a screen shot of the Assist Mode menu which should give a clear picture:

Untitled

Should you want to ‘take the edge’ off the game, you can simply tweak the parameters to those you’ve stated. But the full extent of customisation options lets you go as far as you want, with the potential for full invincibility, infinite air jumps, infinite stamina and massively reduced game speed.

The mode has been lauded for putting the keys into the hands of the player should they want to adjust the experience, without muddying the idea of what the core, unmodified version of the game should be.

Edited on by Maxz

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CharlieGirl

@Maxz
thank you so much. this sincerely gave me the push to try the game.
I pre-ordered my physical copy today (standard edition).

I'll be your 1up girl

Switch Friend Code: SW-1787-3887-5088 | 3DS Friend Code: 3883-6315-2933 | My Nintendo: CharlieSmile | Nintendo Network ID: CharlieSmile

BlueOcean

@PikPi I will try it too now that is a Game with Gold.

BlueOcean

Maxz

@CharlieSmile Really glad. I loved the game personally, and I think it’d be a shame for people to not play it because it’s garnered some ‘Souls-like’ reputation for being ‘masochistic’ or ‘punishing’.

In fact, even without using Assist Mode, I think both those words are completely off base. Celeste is not a ‘punishing’ game by any means. Certainly, it presents the player with difficult challenges to overcome, but there is virtually no penalty or ‘punishment’ for failure other than having another go. It simply puts you straight back where you started and lets you try again, allowing you to quickly apply whatever lesson you learnt from your last death and push a little closer towards success.

Dying is such a necessary, painless and unremarkable part of the game’s facric that any idea of ‘failure’ soon becomes replaced with that of ‘progress’. Yes you died, and died, and died again, but each death was a little closer and a little wiser, and the level design is such that this process is (or was for me at least) an enthralling and engaging loop.

But that was my experience of the game, and you will have your own. I’m just glad you will experience it because of how well crafted and charming and miraculously unique it is for a game whose mechanics and visuals are so seemingly basic.

Anyway, sorry, I’m worried about overhyping it now, but I hope you can find that the game has a real heart and is much more than another trophy for self-styled ‘masochist gamers’.

Edited on by Maxz

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Quarth

Those of you who've ordered from Limited Run Games before, do they usually hold their deadlines? No clear date has been said, but the game is expected to be shipped at the end of March. I hope I get my copy in April at least (living in Sweden I guess it takes a while for the package to reach me).

Friend code: SW-3941-9887-2293

DenDen

Dont get it why you share this here

Now playing
Switch : Little Dragon Café, Gleaner Heights, my friend Pedro

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Quarth

Received a message that the LRG edition of Celeste has been shipped!

Really looking forward to finally getting to play this game. As I understand it, this is one of the best games of last year. It surely looks wonderful.

@DenDen Do you mean me? Why is that a strange question in this thread?

Edited on by Quarth

Friend code: SW-3941-9887-2293

Teksetter

@Quarth
I received my preordered Celeste from LRG last Thursday and I've been playing a little each day since. Utterly charming game, well worth the long wait.
I just forsook my first strawberry - broke my heart, but it was just too hard to get for me and I wanted to keep pursuing Mr. Oshiro through the hotel. (^-^;)
I will have to go back for it later.

Teksetter

Quarth

@Teksetter Lucky you! As I live in Sweden, I'll have to wait for a while before the package shows up. Still in transfer in the US according to the tracking ID info.

Friend code: SW-3941-9887-2293

DarkGeno

Decided to get into platformers and so glad I did. This game is amazing so far (on chapter 6). Great skill required with very low punishment. I'm not really a huge fan of chase sequences, but this game serves them in pretty small doses so I don't mind it too much.

DarkGeno

Teksetter

@Quarth
I hope it makes it to Sweden for you soon! I’m willing to bet that once you start playing, you’ll feel the time and expense of importing was well worth it.

Teksetter

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