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Topic: Celeste

Posts 41 to 60 of 76

CroRock

@OorWullie
Playing Celeste with Xenoblade Pro Controller without any problems. It seems they fixed D-pad on this one finally. Playing handheld with joycon sticks is pain in the ass imo. Tbh, I’m playing all games with pro controller since I got it.
I like joycons, but once you try pro controller, there’s no coming back.

Edited on by CroRock

3DS - 2294 - 4578 - 7970
SW - 3371 - 1931 - 2042

Late

I decided to try how fast I can beat the first two stages without dying. The first stage is really easy. I got a no death run on my third try. My time wasn't as good as it could be though. The second stage had couple of nasty rooms where I kept dying but I was very satisfied with my speed.

Forsaken City: 2:04.236
Old Site: 3:01:203

Just noticed that it keeps track for full clears too so I guess I have to try those as well. Also tried out the first B-side stage today. I died 92 times.

There's just so much to do. I've played 8 hours so far and I'm sure there's enough content for at least another 8 hours if not more. My total amount of deaths is 1209.

I programmed a simple tool that copies all Switch screenshots from an SD card and places them to folders according to the game:
Link

Switch Friend Code: SW-8287-7444-2602 | Nintendo Network ID: LateXD

CroRock

Anyone had crashes with game? I had never experienced game crash on Switch since I got it and now had 2 crashes (“due to error”) in Celeste at same level. It’s so annoying to lose progress and strawberrys! I hope they fix that asap

3DS - 2294 - 4578 - 7970
SW - 3371 - 1931 - 2042

Late

@CroRock I've played for 9 hours and it has worked flawlessly. I saw a tweet few days ago saying that the game crashes if Madeline dies at the same moment when dialog is triggered. Maybe your case has something to do with that?

As if the game isn't hard enough, I come up with a way to make it even harder for me. I saw a shortcut potential so I had to take it. The following video is from the stage named Core. Seems like I can't hide a tweet inside spoiler tags.

Edited on by Late

I programmed a simple tool that copies all Switch screenshots from an SD card and places them to folders according to the game:
Link

Switch Friend Code: SW-8287-7444-2602 | Nintendo Network ID: LateXD

CroRock

@Late
Yes, that’s exactly what happened.. I died on spikes just before dialogue at crystal stage.
Thanks god its a bug and not my Switch..
I’m at last chapter I think.. and just beaten first b-side chapter. I’ll be playing this one for a long time.. must.. collect.. them.. all...

3DS - 2294 - 4578 - 7970
SW - 3371 - 1931 - 2042

Late

There are so many other things to do but I keep going back to the PICO-8 game. I've beaten it at least 10 times. I'm so close to 0 deaths. Here are my latest attempts, got every strawberry in each one.
5:13, 21 deaths
4:47, 11 deaths
4:20, 6 deaths

I programmed a simple tool that copies all Switch screenshots from an SD card and places them to folders according to the game:
Link

Switch Friend Code: SW-8287-7444-2602 | Nintendo Network ID: LateXD

MasterWario

Neat shortcut!

@CroRock I've had crashes before, but only at the end of a level after the game was saved, so I didn't lose anything. Sorry to hear it's happening mid level! D:

I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke!
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3DS Friend Code: 2836-0589-3371 | Nintendo Network ID: MasterWario

Late

@MasterWario It was so not worth it but I had to do it anyways. I died so many times trying to do that. I'm pretty sure it was an intentional path for speedrunners. I don't see any other reason why there wouldn't be an obstacle blocking the way since that section is pretty much symmetrical otherwise. I'm certainly not a speedrunner but this game is trying to make me one.

I programmed a simple tool that copies all Switch screenshots from an SD card and places them to folders according to the game:
Link

Switch Friend Code: SW-8287-7444-2602 | Nintendo Network ID: LateXD

TheLZdragon

Only 1200 deaths? Hehehe...he...he

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MasterWario

@Late Just based off them displaying your best times, even for things like "Full Clears" makes me think they put a good effort towards catering for speedruns in their design. I certainly noticed it several times while playing through the story. (Seriously though, who does full clears? Surprised they put that in!)

Edited on by MasterWario

I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke!
My YouTube Channel! Video game related, of course!
My Pushmo Levels

3DS Friend Code: 2836-0589-3371 | Nintendo Network ID: MasterWario

OorWullie

Was finally able to spend some quality time with this little beauty. I'm near the end of chapter 3 now, or at least I think I'm near the end. I'm only of average skill at most games and I've probably died more than most who've played it but I'm still getting there, plugging away without ever once feeling frustrated. I've been doing not too badly with the strawberry's too,43 I think I have. There was a couple that I really didn't think I had enough gaming skills to get to but I somehow succeeded and now have the belief I can take on anything the game throws at me.It's genius game design it really is. The way the story is progressing, the set pieces and the visual and audio design are all absolutely top notch.

I may be jumping the gun a bit here but I really feel like I'm playing the best indie platformer I've ever played by some margin and one that will live long in the memory. Shovel Knight was brilliant but Celeste has had a couple of real memorable moments that were far above anything SK ever pulled off and I'm still only on chapter 3. To think it's only going to get better too. What a game!

Edited on by OorWullie

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Late

Played the PICO-8 game for an hour straight and I still couldn't get 0 deaths. Lowest death count is 4. I might have gotten fewer if I didn't keep resetting as soon as I died. Fastest time so far is 4 minutes.

Edited on by Late

I programmed a simple tool that copies all Switch screenshots from an SD card and places them to folders according to the game:
Link

Switch Friend Code: SW-8287-7444-2602 | Nintendo Network ID: LateXD

ieatdragonz

Just got finished with chapter six, and what can I say? That chapter was by far the best in the game, it was good with story and development, plus it had no strawberries and alternative pathways that were completely optional. Even if the game doesn't have any "wow" moments after this, this one chapter cements this game as a 10/10.

I love this game, but I do have problems with it. For one the actual path is not obvious at all, so although I tried to go for as many strawberries as possible sometimes I get one way'd on the real path. Its incredibly annoying to not be able to go back.

Also chapter three was obtuse as all hell. I really didn't like how the corridors stretched and the story in it was just getting annoying. Screw those blob things, they were the main reason for most my deaths, at some points they just extend from the wall for aesthetic but those killed me too!

Even with those problems, the game is still a magical ride (or should I say climb?). Something in it really pulls me in, and that says a lot for an indie game. Heart is usually placed inside of indie games, but this one is seeping with it. Glad to have bought it!

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Maxz

@OorWullie I'd agree. Shovel Knight feels like a great retro throwback; a reanimation of your best memories from the 'good old days'.

But I don't have any memories Celeste, from any time or any place. I'm busy creating them. Despite being mechanically simpler than Shovel Knight, it's carved out a much more unique hole for itself in my mind.

It feels like a modern game, despite its pixelated presentation, and that's what makes it so compelling. It's not just pandering to an ideal of a perfect past, but pushing forward its own unapologetic take on the present.

Edited on by Maxz

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Late

@ieatdragonz I agree it's kind of hard to know which way is progress and which is for extra strawberries. The inability to go back in some cases is the only reason I didn't collect every strawberry on my first playthrough. That said, I knew right at the get-go after the first chapter that I'd probably play the whole game again regardless so I didn't really mind missing some collectibles in the later levels.

@OorWullie I liked Shovel Knight but I didn't find it as special as most people did. Just a good retro platformer. I beat it in a week and haven't gone back for the added content. Might have something to do with the fact I have the game for Wii U. Comparing Celeste to Shovel Knight isn't really a comparison at all for me but I absolutely love Cave Story and I'm currently not sure which one I like more, Celeste or Cave Story. In the end, they are both phenomenal games so I guess that's all that really matters.

I programmed a simple tool that copies all Switch screenshots from an SD card and places them to folders according to the game:
Link

Switch Friend Code: SW-8287-7444-2602 | Nintendo Network ID: LateXD

rallydefault

Tough call... Celeste was wicked fun, and it's one of those games where I instantly went back to the first stage after beating it (no spoilers of course) to 100% everything. Definitely liked it more than Meat Boy.

But I think Shovel Knight is still my favorite. Celeste told a wonderful, personal story in a really enchanting way, but Shovel Knight just feels meatier and has just a bit more draw to it for me (I'm a huge sucker for medieval fantasy worlds, so there ya go).

Shovel Knight can be played a little more casually, though. Celeste is honestly not something I would label as "easy" or "casual" for most, even if you're not speedrunning or going for strawberries or doing B sides. Some of those rooms toward the end really do get tough, and I died dozens of times on some of them. I feel like some people may hit a wall near the end, unfortunately, if they just don't have the reflexes to do the inputs. Shovel Knight has various armors and powerups that can make things much easier for you, whereas Celeste has none of that... it's pure skill all the way through.

rallydefault

Late

@rallydefault You reminded me of a fun thing that happened with my sister and Shovel Knight. She played through it last year. I came to visit home and I asked her what she had been playing recently. She said she had almost finished Shovel Knight she was refighting the bosses and she kept dying. A day or two later she started playing it again and I took a look at how she was doing when I noticed her total health was 4. She had started the game quite a long time ago and played it like twice a month so she had forgotten that there was a way to increase health and other stats. It was quite an accomplishment from her to get that far without upgrading at all.

I programmed a simple tool that copies all Switch screenshots from an SD card and places them to folders according to the game:
Link

Switch Friend Code: SW-8287-7444-2602 | Nintendo Network ID: LateXD

Maxz

I'm actually kind of glad the game locks you down a path sometimes. If it didn't, I'd probably keep backtracking to get all the strawberries on the first playthrough. But the levels are long enough as it is, and I don't think following through on that compulsion would actually improve the game for me.

I like having to revisit the levels to pick out the remaining strawbs. I like playing the game somewhat linearly on the first attempt, and then more as an exploration in later ones.

Anyway, it's nice to hear people's thoughts on different games. I definitely think that Shovel Knight's aesthetic is memorable and fantastic. I've wondered on a few occasions whether Celeste would've been looked slightly better if it had gone full pixel-art. I wondered the same thing with Golf Story. I'm still not sure. I think the chosen resolution might have been a bit low to fully convey the expression they were going for, but Shovel Knight certainly manages it.

Anyway, I've got enough Hearts for Chapter 8, and I'm plugging through that. Had to stop though, as I spent so long collecting strawbs and hearts in earlier chapters than when I started Chapter 8 I was already quite tired and hungry. Which is really not a good state to be in to play something as challenging at this game. You just play badly, and then feel frustrated, and play worse. And it'd be a massive waste of a great game to be frustrated at it simply because you forgot to eat.

Edited on by Maxz

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rallydefault

@Maxz
Yea, it's definitely a game where sometimes you have to stop because your mind has gotten away from you. Like I said, it's not very casual - you have to be fairly attentive, especially if you're pursuing strawberries or other challenges. Shovel Knight I sometimes fire up just to play mindlessly for a little while. Celeste - possible, sure, maybe even just nab a few things from sheer repetition, but it would be slow work lol

rallydefault

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