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Topic: Celeste

Posts 1 to 20 of 125

OorWullie

I started playing this last night but I didn't get very far,I really enjoyed what I played though. I put it on an hour ago and decided to start from the beginning again and this time something just clicked with me. This game is amazing!The look, the voices, the music, the controls,the level design,the secrets, the collectibles. Incredible stuff! The story hasn't really got going yet as I've only made it to the 2nd chapter but what a game it is.

How many strawberry's did you manage to collect on your first run through chapter 1?I managed to collect 14 out of 20. Somehow I've managed to miss 5 in the 2nd area of the chapter. No idea where they could be. No telling

Edited on by OorWullie

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Deathwalka

@OorWullie awesome! This is exactly what I just did! I started from scratch after chapter 2 and something clicked. I started discovering secrets and realised this is a gem of a game.
Although I know there’s a puzzle coming up where it seems like you can’t make it?!

Deathwalka

MarioBrickLayer

Not sure if I'll get this from the eshop or wait and see if there is a retail release first. I have loads of games to play at the moment, this looks amazing though! I saw an article yesterday describing it as a game if the year candidate!

MarioBrickLayer

Late

Glad this game finally has its own thread. I guess I could have made one but I figured out someone will sooner or later. Currently in chapter 4. The game just keeps getting better and better. It seems to be a lot bigger than I thought as well. Chapter 3 took me an hour. I've found all kinds of secrets as well, including the Mario easter egg. So far I like it more than Super Mario Odyssey which was an awesome game as well but I dropped it soon after I finished the story with ~250 moons.

It's its, not it's.

Switch Friend Code: SW-8287-7444-2602 | Nintendo Network ID: LateXD

Deathwalka

This game has some cool secrets, there’s one part which is ridiculous. It seems certain parts can on be reached with the infinite boost jumps?! I tried it out as I was curious about something I wanted to see lol but I switched it off as I really want to complete the game as is.

Edited on by Deathwalka

Deathwalka

Late

The level design is absolutely ingenious. The game throws new things at you constantly without blatantly telling you what to do. It guides you through level design and you learn the game mechanics naturally. I'm amazed by how effortlessly it can teach new, complex mechanics. There was this one room in chapter 4 that I entered and I was completely dumbfounded and didn't have any idea how I could get one of the strawberries. I decided to turn back and entered another room that had the same gimmick but it was done in a way that instantly clicked with me. After I searched that room, I returned to the previous room and sure enough, it was that small piece of knowledge that made me able to reach the strawberry.

One more thing I'd like to say about this game. It's something that others have mentioned as well but I think it's still worth pointing out. The game is hard but there is a reason why it is hard. It's not trying to be hard for the sake of it. It's connected to the gameplay, the story, the character, everything. The game gives you a challenge that you can overcome, that you will overcome. It encourages you to become better.

The game is just so inspiring in so many ways. I wouldn't be surprised if it ended up as my game of the year. Don't care what Nintendo has up its sleeve. I don't know if they can approach the same level.

It's its, not it's.

Switch Friend Code: SW-8287-7444-2602 | Nintendo Network ID: LateXD

Pho

I'm in chapter 5, and this game is wonderful. It's gorgeous too, and my only complaint is the bouncy clouds, I have such a hard time getting the bounce right.

Poyo! <3

3DS Friend Code: 1950-8691-6279 | Nintendo Network ID: xPH03N1Xx86

Dr_Corndog

Absolutely brilliant game in every aspect. I fully intend to 100% this one.

SLIGEACH_EIRE wrote:

Celeste has an easter egg referencing the Super Mario Bros. 3 block trick

You better believe I knew exactly what to do as soon as I saw that. And I was fairly screaming with glee inside.

Dr_Corndog

Nintendo Network ID: DrCecilCorndog

Gameplay_Matters

Without a Pro Controller, this game is very difficult. After two hours I arrived in chapter 4, only 100% completed chapter 1. My issue is that the directional controls with the joystick are too wonky. I find it extremely difficult to dash straight up. I'd say at least 70% of my deaths are due to wrongly recognized input. Madeleine always seems to jump either up/left or up/right resulting in immediate death. I tried playing with the Joy-Con's "d-pad" (P1's ABXY) which was my preferred method with Shovel Knight, but my thumb hurts quickly as this game needs directional dashes often.

I wish the programmers could either add a visual cue for which direction is being recognized (like FIFA's pass direction) or somebody could release a hardware mod like a d-pad cover for the Joy-cons. I know there are templates for 3D printers available for download, but I guess a company like Hori or Amazon Basics could do a much better job.

Edited on by Gameplay_Matters

Gameplay_Matters

Deathwalka

@Switchcraft really! I’m having a blast playing with only joycons as I don’t have a pro Controller.
I can’t say I have that problem though?

Deathwalka

Deathwalka

Has anyone discovered the secret at the Celeste headstone with all the writing? If so did you do it without the aid?

Deathwalka

Late

Bought the soundtrack today from Bandcamp. Came across Steam's user reviews. There are 252 reviews, one of them negative. It was funny so I thought I'd share.

This game is made by a bunch of crazy socialist feminists. Only reason why I bought this game is so that I could leave a review! Stay away if you don't want to end up autistic like the rest of the crazy feminists that these people cater too. This game is a brainwashing tool to get people sucked into socialism. Also has a strong emphasis on feminism.

It's its, not it's.

Switch Friend Code: SW-8287-7444-2602 | Nintendo Network ID: LateXD

Deathwalka

@Late wtf I can’t stand ignorant people worst thing is you can tell it’s no troll but some idiot who believes what he is saying!
What a sensitive little queen this guy is! Lol thanks for sharing, never ceases to amaze me the depth of some people’s ignorance.

Deathwalka

Maxz

Really growing fond of this game. It's very very hard, but unlike some 'death from every angle' games, it feels like it's supporting and encouraging you to do better rather than taking delight in your failure.

Nearly every challenge is clever and elegant enough that you respect the task rather than feeling purely frustrated at it, and things only seem to get better the further into the game you get.

Currently done the first three stages and one B-side, and I'm looking forward to getting back into it.

Interestingly it's another one of those games I far prefer in handheld mode. For 3D games, I think I appreciate the feeling of looking into a world that sprawls out in front of you, which is suited to the big screen. But for 2D (especially pixelated) games, I'm happier looking onto a screen I'm actually holding. It's more intimate, and I like the feeling of holding the whole miniature world between my hands.

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Smitherenez

@Switchcraft I have been able to beat the game and some of the extra levels with the joysticks of the joycon, but I do share your sentiment; they are way too imprecise. Thinking of buying a pro controller now...

The bonus stages get really difficult, but are so satisfying to beat. And I love the remixes of the soundtrack in those levels. My only gripes with the game are that some of the secrets are very obtuse and that the death counter is a bit off-putting.

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OorWullie

Maxz wrote:

Interestingly it's another one of those games I far prefer in handheld mode. For 3D games, I think I appreciate the feeling of looking into a world that sprawls out in front of you, which is suited to the big screen. But for 2D (especially pixelated) games, I'm happier looking onto a screen I'm actually holding. It's more intimate, and I like the feeling of holding the whole miniature world between my hands.

That's exactly how I feel. I've never really been much of a handheld gamer and for the most part, not much of an indie gamer either. I bought lots of indies on Wii and even more on Wii U but apart from the odd exception like Shovel Knight and Steamworld Dig, I never really got into them. I'd play them for a bit, get stuck and never go back to them again. I didn't really like playing on the Game pad screen either unless it was a VC game. With Switch however I've been absolutely loving playing the indies in handheld mode,something I would never have envisioned before I bought it. I use tabletop mode quite a lot too, just because I can and it's great. What a fantastic little console it is.

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SW-6101-8403-1640

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CroRock

I turned on assists mode on new save file just for fun. And what fun it is playing it on infinite jumps trying not to touch the ground and not climbing walls.
They could do a whole new play mode based on that.
Btw if you want fooling around with assist mode..don’t turn it on on your main save file because you can’t turn it off later as I know.

This game misses leaderboards for speedruns. It would be great if they could add it in updates but I guess it won’t happen

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rallydefault

FANTASTIC GAME

You guys know I'm a huge platformer fan, but I was still a little hesitant on this one for some reason. Thought it was gonna be basically a Super Meat Boy reskin.

Nope. It's freakin' awesome. It has so much charm in the story and the way it is told, but more importantly to me, controlling the character feels AWESOME. They really nailed it. She's not floaty but not heavy as a rock. You know exactly where the inputs are going to take you. The environments are great, too. The aesthetics are all very different, as are the stage mechanics. Most of them are very fun and make you think about your movement in new ways.

Another thing I appreciate is that the game keeps your moveset simple but adds nuance to the game purely through environmental means. Basically, you'll learn all of your moves in the tutorial level that you will use for the rest of the game (basically just your dash and your cling), which is something I personally enjoy. I don't like platformers that complicate the heck out of your character, giving you dozens of moves by the end of the game that aren't necessarily even utilized.

In terms of challenge, I think it's a good balance. If you just want to play the game and finish it, taking the main path isn't that bad. Certain rooms in some stages will kill you dozens of times before you figure it out/get your timing right, but I think gamers of average skill will eventually manage to beat it (another godsend is that the frequent dying takes under a second and you're right back at the start of the very same room - no frustrating backtracking 99% of the time and no 1-2 second load times which can start to wear on your patience). IF you're gonna go for the strawberries, though...that's a different story lol You better be pretty good.

Edited on by rallydefault

rallydefault

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